Some protagonist skill data and items(2/5)
Minutes and 40 seconds, in addition, the attack range radius was increased by 1 yard again, reaching 17 yards.
Skill 11: [Lightning Ball] (Level 2 Air System): After chanting briefly, shoot an electric high-speed missile at the enemy. It needs to be guided during casting, causing (30 0.7*Intelligence 0.5*Magic Attack Power) magic damage, with a range of 20 yards.
, cooling time 1 second.
The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and is undoubtedly the lower level among the level 2 skills.
But it is a locked spell that does not require players to aim, and the chanting time is very short, and the cooling time is only 1 second. However, the disadvantage is that it requires guidance, and you cannot move or use other skills during casting.
This skill is not actually a powerful skill, it can only be said to be relatively easy to use. But for Yun Xiaohan, a half-assed mage, the most valuable thing about this skill is that it does not require prerequisites, and the [Lightning Ball] skill
It can also become a prerequisite skill for many Qi skills.
Skill 12: [Speed of Wind]: Level 3, increases the movement speed of the casting target by 30% within 3 minutes and 40 seconds, cooling time is 5 minutes. Upgraded on February 8th.
Level 2, increases the movement speed of the casting target by 25% within 3 minutes and 20 seconds, with a cooling time of 5 minutes.
Level 1: Increases the movement speed of the casting target by 20% within 3 minutes, with a cooldown time of 5 minutes.
Skill 13: Second level strength attribute growth
Skill 14: [Tyrant Strike]: Level 3, swing the weapon, causing (50 1.2*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is damage to each enemy.
40%. When the attack target is a player, the healing effect is 50%. The skill cooldown time is 10 seconds.
Level 2, causes (40 1*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 35% of the damage caused to each enemy. This healing effect is used when the attack target is a player.
It is 45%. The skill cooldown time is 10 seconds.
Level 1, causes (30 0.8*strength 0.5*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 30% of the damage caused to each enemy. This healing effect is used when the attack target is a player.
It is 40%. The skill cooldown time is 10 seconds.
Skill 15: [Bloodthirsty Slam]: Level 3, slams the enemy, causing (100 1.4*strength 1.0*attack power) physical damage, and heals yourself. The healing effect is 90% of the damage caused, and the cooling time is 9 seconds.
Level 2, slams the enemy, causing (60 1.2*strength 0.8*attack power) physical damage, and heals itself. The healing effect is 85% of the damage caused, and the cooling time is 9.5 seconds.
Level 1, causes (40 1.0*strength 0.6*attack power) physical damage, and heals itself. The healing effect is 80% of the damage caused, and the cooling time is 10 seconds.
Skill 16: [Hit Improvement]: Level 2 professional skill, passive, level 3 increases hit rate by 50%. Upgraded on February 8th.
Level 2 increases hit rate by 40%,
Level 1 increases hit rate by 30%.
Skill 17: [Second-level spiritual attribute growth]
Skill 18: [Concentration Skill]: Level 2, 25% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on February 9th.
Level 1: 20% chance of being attacked during combat without being interrupted or extending the casting bar.
Skill 19: [Giant Power]: Can only be cast on the caster himself. Level 3 increases the strength attribute by 30%. It is instantaneous, lasts for 5 minutes, and has a cooling time of 5 minutes.
Updated on February 8th.
Level 2 increases strength attribute by 27.5%
Level 1 increases by 25%.
[Gigantic Power] The increase of this BUFF skill will include equipment attributes. At level 1, its actual effect is about 35%-40%.
Therefore, the actual combat value of [Giant Power] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. It can only have one spell type and one divine spell type with the same attribute increase BUFF at the same time. Those with a low level of increase will
Covered by high ones.
20 Skills: [Innate Divine Power]: Rare skills, prerequisites for learning: permanent increase in strength attribute by more than 30%, permanent increase in physical attribute by more than 20%, warrior-type occupation, physique is the largest model or above that the player can choose
.
After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)
When making Strength checks, the Strength attribute is weighted 20%.
When making a Constitution check, the Constitution attribute is weighted by 10%.
When fighting against creatures of all sizes (non-players), the creature is not immune to the control effects caused by the strength check. Even if the creature is naturally immune to such control effects, it cannot be exempted, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be based on
Its resistance and race are shortened accordingly, and the maximum control time will not exceed 3 seconds.
(It should be noted that the skills that are not immune here refer to those skills that require a strength test. Skills such as [Shield Blow] that do not require a strength test and directly calculate the control success probability are invalid.
In terms of bloodline level, although the dragon-related ancient Arkan bloodline that Yun Xiaohan currently possesses is the highest among the sub-giant bloodlines, and is also considered the highest among the sub-dragons of the same level, even the lowest-quality giants or dragons
They are all higher than him, because they are a big level higher than him.)
When fighting against a creature smaller than yourself, for each size of the creature smaller than the player, the player will gain an additional 5% strength effect when attacking the creature.
The player's weight-bearing capacity is doubled. When wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Mastery] is automatically obtained.
The player's physique is permanently improved by one size.
Players can no longer use small or micro weapons, such as daggers and throwing knives.
The damage and attack speed of highly skilled medium weapons, such as scimitars and rapiers, are halved.
Skill Notes: You are gifted and have physical fitness that far exceeds that of ordinary people. You are tall and extremely strong, so you are very good at fighting large and giant creatures. You also have a great advantage against small creatures, but your huge size and hand size make you
Unable to use small and micro weapons, and is not good at using skill-based medium weapons.
You are so unique, almost atavistic. Perhaps if you explore your bloodline, you will find surprising discoveries.
This skill is definitely considered the best among rare skills. If rare skills didn’t have a rare rating, this skill would definitely be considered a rare skill, which is no worse than the chosen skill. In Yun Xiaohan’s opinion
, the value is higher than [Lonely Charge], and it is very suitable for him.
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Faction rare slots:
[Montbrunn Family Taming and Riding Skills]: A rare skill, prerequisites for learning: Viscount title, 2 riding skills, and first-level charm attribute growth.
After learning this skill, the player's movement and turning speed while riding will be increased by 20%, and the resistance to falling off the horse will be increased by 50%. The cooling time required to remount after falling off the horse will be halved, and the intimacy and growth efficiency of advanced mounts will be doubled.
, has special effects on a few rare mounts.
You can use all foot combat skills on horseback that have a [skill priority] lower than that of the riding skill and do not conflict with the riding action, but the skill effect is 80% of the original and will still be limited by the skill attack distance.
Players will automatically have basic riding abilities related to the grade and level of riding, such as charging on horseback, leaping, side splitting, etc. However, the development of related abilities needs to refer to the quality of the mount they are riding.
Skill Notes: The Montbrun family is the most famous horse-taming family in the Yare continent. Maybe their family's riding skills are not the best in the continent, and they may not even be ranked in the top 5, but their ability to tame mounts is definitely the best.
Yes, as the largest mount supplier in the business alliance, they are good at taming all kinds of mounts, even some special mounts.
After the player learns this skill, the Montbrun family's hatred towards you will be solidified to the level of mortal enemies. When you get close to a certain distance from members of the family, they will find you and attack you first.
The damage is increased by 50% because you secretly learned their family's riding skills. The hard control skills of the Montbrun family members can increase your probability of falling off the horse by 200%.
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Skill 21: [Breaking Roar]: A level 3 rare professional skill that sends out an oppressive roar to all hostile targets within 15 yards, causing them to be gutted within 8 seconds. The movement speed is reduced by 50%, and the damage caused is reduced by 25.
%, and cause (30 1.5*strength) damage. If the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 50% and the cooling time will be 25 seconds.
Level 2, causing it to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (100 1.8*strength) damage. If the enemy is stunned, knocked down, knocked up, or frozen
When in a hard control state, the damage will be increased by 50% and the cooldown time will be 25 seconds.
Skill 22: [Gentle Wind]: Level 3 professional skill, level 2, gradually restores the target's blood volume in 10 seconds, a total of 12.5% of the blood volume can be restored, and the cooling time is 37.5 seconds.
Updated on February 8th.
Gradually restore the target's blood volume in 10 seconds, a total of 10% of the blood volume can be restored, and the cooling time is 40 seconds.
23 Skill: [Lightning Strike]: Level 3 rare professional skill, single-target air-like spell, range 45 yards, chanting time 1 second, after casting, a bolt of lightning strikes down from the enemy's head instantly, causing (50 1.3*
Intelligence 0.9*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second. The greater the difference between the spell-determined attributes and the opponent's mental attributes, the higher the probability of paralysis. The cooling time is 8 seconds. 3 active air-like systems are required.
Skills serve as prerequisites.
Skill 24: [Trembling Roar]: Level 3 universal skill, instantaneous, Level 2, roaring loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and making the enemy only attack the skill user within 10 seconds.
When attacking, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on February 9th.
This chapter is not over yet, please click on the next page to continue reading! Level 1, roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat value and making the enemy only attack the skill user within 10 seconds.
The damage caused is reduced by 20%, and the cooldown time is 30 seconds.
Warrior occupations can only be learned. Learning this skill requires at least [Level 2 Mental Attribute Growth]. To exert its normal effect, [Level 3 Mental Attribute Growth] or higher is required. In addition, using this skill not only requires stamina, but also requires
Consume mana.
After learning [Third Level Spiritual Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, and the fourth level is 4 seconds.
Skill 25: [Extraordinary Growth in Strength and Body]: A rare universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Physique Attribute Growth] at the same level at the same time.
】, and the strength attribute and physical attribute will be permanently improved by 10%.
This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.
Skill 26: [Level 3 Spiritual Attribute Growth]
Skill 27: [Cut the Wind]: Level 3 rare professional skill, instantaneous, super-speed to chop down the weapon in hand, and use air magic and wind pressure to create a strong forward-propelling magical impact airflow, 40 yards in front of 30 degrees
To be continued...