850. The real hard bone(1/2)
There are many factors that determine the outcome of a battle.
The same is true for the absolute outcome of a war.
Fighting is a battle between a few people.
War is a battle between most people.
However, whether it is battle or war, the most basic winning rules will not change, and the most basic tactical arrangements will not change. Over the past few hundred years, thousands of years, tens of thousands of years, there is only one experience summed up by predecessors with their own experiences, scars, and life - unless they have crushing strength and can win without loss, battle and war will always be a game of redeem!
The pattern is similar to chess.
Use minimal damage to the opponent as much as possible.
Also use the least amount of losses to resist the opponent's attack as much as possible.
This is the most effective tactic.
None of them.
Therefore, if it is a battle, the way of fighting with the weak defeating the strong should be consumed, and the opponent's state should be consumed as much as possible. Even if it is the supreme, the supreme earth, the supreme heaven, and the master who has never appeared before, their state is not constant. The fundamental reason why they have no ups and downs is that their foundation is too deep. If it is filled with water from a sink and is filled with a basin, the height of the water surface will be visible to the naked eye. However, if it is an endless sea
Even if two basins, three basins, and four basins of water are filled, the height of the water surface will not change at all. Therefore, the strong cannot see the ups and downs of the state. It is just that the consumption is not enough, and it cannot even match their recovery speed, so it seems to be consumed and not consumed. This situation usually occurs when the strength gap between the two sides is relatively large. If the two sides are in the same realm, or have a slight gap, but have not reached the point of crossing a large realm, the consumption effect of the war of attrition can be defeated.
For the relatively strong side of both sides.
There is no need to defend.
The reason why initiative is called initiative is that the party that holds the initiative determines the direction of the battle. No normal practitioner can give up the initiative. Many times, even if he suffers a loss, he must leave the initiative.
And the basic effect brought by initiative is...
You can guess whether this move is strong on the outside and the middle, or is restrained and magnificent...
For the defensive side.
The most annoying thing is this kind of guessing.
The same slash flew over and couldn't avoid it, so I could only choose to take it in a head-on manner. Then, the question arises - how much spiritual power should I use to use the spiritual slash to resist this slash?
If you use less, you will suffer the consequences.
If you use it too much, you will suffer the consequences yourself.
After all, it is relatively weak, and you must use the attrition war to drag the opponent. On the premise that both sides consume the same spiritual power, the so-called consumption is actually no different from not consumed. Consumption refers to the consumption of part of the strength of the two sides. It does not mean that the party who controls the initiative can use unlimited tricks and deliberately lets you use some spiritual defenses that consume more. This is the basic effect of initiative, also called basic advantages.
certainly.
The weak side can also choose to try hard.
If you are not careful, you will be able to output with all your strength.
However, as long as the initiative is not changed, the effect that this tactic can achieve is almost nothing. The party that holds the initiative can completely suspend the offensive. As long as the last bit of power of the weak side is exhausted, avoiding its edge, and waiting for the weak side's attacks to no longer threaten itself, the rest is to take it at will.
Therefore, initiative is very important.
The importance is even greater than psychological quality.
Second only to the strength that decides everything.
The principle of war is almost the same as the principle of battle.
The only difference is not consumption.
It's about choosing.
After all, once a war begins, no normal enemy will be left to you, so the most common situation that occurs in a war is interchange.
How many strong people do I use to replace how many strong people in your camp?
Thanks to the spiritual array here.
Because the spiritual array gives the second possibility of war.
Use the human sea tactic to replace some powerful people.
However, after all, war is just a dirty game of dugout. The difference is that a good commander can destroy important members of the opponent's camp at the minimum cost, such as using a hundred Tongtian realm strong men who formed a spiritual array plus a spiritual array master to replace a supreme. For the weak side, it is a sure profit and no loss.
What's more, they may not be interchanged.
As long as everything is well designed.
You can completely kill a supreme at the cost of not dying.
Of course, it is inevitable that there are serious injuries.
But even if these hundred people in Tongtian Street are killed, it is worth it. The so-called serious injury is even more worth it than death.
The reason why value is that there is obviously a certain gap between the upper limit of a person's strength and the upper limit of a group of people.
Suppose that one hundred Tongtian realm plus one spiritual formation master can be exchanged with one supreme...
Suppose that one hundred supremes and one spiritual formation master can be exchanged with one supreme...
It does not mean that ten thousand Tongtian Realm and one spiritual formation master can be exchanged with one Earth Supreme!
The principle is very simple: group limit!
Unless this spiritual array master can become a spiritual array master.
Only with advanced formations can one of the ten thousand powerful men in the Tongtian realm form a formation, kill one Earth Supreme, or exchange it with one Earth Supreme.
However, the problem arises.
A spiritual formation master's own combat ability can be compared with that of normal supreme. He can reach the level of the three minor difficulties of the supreme realm by refining several puppets at will. The power of the formation flag used is far greater than the full strength of a Tongtian realm cultivator. There is no need to spend all his effort to summon ten thousand Tongtian realm cultivators to fight to the death with the Earth Supreme.
Compared to convening ten thousand people in the Tongtian Realm.
They would rather summon hundreds of supremes.
Or gather hundreds of Supreme Realm three minor difficulties.
The connections required for this need are just as satisfying as these spiritual masters. There are great scholars in talking and laughing, but no white dicks in contact. This sentence is the most realistic portrayal even if it is placed in the extraordinary world.
Therefore, an embarrassing situation arises.
The spiritual array masters who are capable of using a group of Tongtian Realm practitioners to fight against the supreme of Earth must be the spiritual array masters. Even if these spiritual array masters want to fight against the supreme of Earth, they have better choices and cannot use the Tongtian Realm at all.
Therefore, in theory, it is not good to perform in reality.
Suppose a supreme is trapped.
The fate of continuing to be trapped is death.
There are two options before the commander.
One is to give up rescue.
One is to use the lives of a hundred Tongtian realm practitioners to pile up a way out of life for the trapped supreme to ensure that the supreme can evacuate.
Any commander will choose the second one.
Although theoretically, one hundred Tongtian Realm practitioners can replace one supreme, in fact, one supreme is worth much more than one hundred Tongtian Realm practitioners.
This is the cruel war.
I don't know when I'll be abandoned.
Only the commander is the general.
The rest of the people are chess pieces on the chessboard.
When necessary, the commander would even give his car to the pawn opposite him to eat, just to be able to make a fuss on the pawn and achieve a complete victory.
Therefore, if you want to break the deadlock, the best way is to use the Duizi tactic.
Try to finish all the chess pieces.
In this way, it is equivalent to compressing the living space of both parties at the same time.
Reduces the fault tolerance rate of both parties.
When one pawn on one side has not been damaged, even if the enemy generals still have the ability to fight, they are just turtles in the jar and can be consumed until death.
"From forward, Lincheng."
After wasting half a month.
Lu Yuan finally led the Nine Star Fox clan and the other five major families to clean up all the cities except Lincheng. To be more precise, he cleaned up all the cities that originally belonged to the Lin family and except Lincheng.
Dongzhou is too big.
The Red Continent is too big.
The Nine Star Fox Clan has no energy to clean up everything.
Only the Dongzhou Lin family can be used as the core.
After all, according to the honest explanations of the abandoned sons of various families who were arrested, all the supremes were placed in Lin City, including the original Dongzhou Lin Family, who were also placed in Lin City as bait, and were entrenched in the inner and outer corners of various cities, including the local garrisons. The supreme is the supreme. Although there is a life card showing its status, it will be fine as long as it is not killed.
In other words.
They can be scrapped and locked up.
The most ridiculous thing is that these major forces with the supreme land do not fight for many years. Moreover, even if they fight, they are routine wars, focusing on opening and closing. The priority of this tactic is that once they form advantages, they are all over the place like mercury leaking, and they cannot be stopped at all. However, their disadvantage is that they are very easy to penetrate. In front of real masters, there is almost no possibility of forming advantages.
To be continued...