Chapter 886
"Holy shit, my house collapsed! I cried so hard~~~" some players wailed.
"Oh, what are you doing? I've been defeated by zombies several times!" Some players were a little frustrated.
After all, it would be too sad to keep failing in challenges.
"Haha, who told you to build such a big door? It was for the sake of grandeur, but now you are dumbfounded. Look at me, the door is so big, zombies can only come in one by one." Some players laughed.
...
Through constant exploration, many players have gradually figured out the rules and experiences on how to defeat zombies.
First of all, don’t make such a big door at the front door of your home. Many players build doors that can allow cars to enter and exit. This will naturally attract more zombies.
So, you have to modify it. Make the door less lavish.
Of course, if you have to be so generous, that's fine. Then set up more things to block it.
For example, you can build a pool in front of the door, which will divert the zombies away from them and prevent them from rushing directly towards you.
Or in other words, build a bridge in front of the door with running water under the bridge, so zombies can only walk through the bridge.
Wait, various strategies began to emerge with the wisdom of the players.
Fortunately, for now, all zombie levels are free for players to challenge and are not mandatory.
Therefore, this also gives players time for all kinds of whimsical ideas, allowing players plenty of time to resist zombies.
Of course, every time the style of the house is changed, it will take some time to wait for the database to be updated.
Now, Jiang Yong's game development department also has a very important task, that is, once players change their house styles, they need to classify their house styles into different levels.
At present, although this is also controlled by computer AI intelligently, there are some weird shapes that can only be divided manually.
Otherwise, there may be various incompatible levels, which may make it either too difficult or too easy.
After a fierce battle, "QQ Farm: Plants vs. Zombies" was launched at 8 pm, that is, after the one-hour robot war time every day.
At 12 o'clock in the evening, a player finally succeeded in challenging the first 10 levels and entered the farm area.
At this time, all QQ client pop-up windows congratulated the player on successfully completing the first level of the "once in a lifetime" challenge.
"Wow!" Everyone received the news.
Obviously, this player who is called "once in a lifetime" has become the envy of all players.
"Damn, I actually made QQ headlines!" the "once in a lifetime" player said in surprise, and then laughed.
Keep challenging!
The second level is the farm area.
This level is obviously more difficult.
For players, this level is significantly more difficult.
Because the area is so wide, the zombies can't reach it, and they can come from all directions.
It is too unfriendly for players who enter this level for the first time.
Especially, once zombies enter the farmland, they will cause havoc.
After the zombies are gone, not a blade of grass will grow.
Not to mention that crops will be completely destroyed, including farmland, which will be abandoned.
Once it is abandoned, players must spend money to repair the farmland again and start over.
It can be said that this price is also very high.
Of course, the only good news is that the player's robot will also participate in the attack.
This point was also designed by Qin Feng after racking his brains.
It is very simple for robots to participate. The main thing is not to occupy too much of the player's CPU performance to avoid game lags.
No matter how fun the game is, it will not be fun if it freezes. For all players, no matter how fun the game is, if you are always stuck one after another, not many people are willing to play.
Therefore, Qin Feng racked his brains to design.
In the end, we try our best to optimize the character modeling. All character modeling is optimized to make it simpler and reduce some details. After all, the player's computer is limited.
Although it is a 2D game, a pure 2D game, the chips used in most players' computers today are still China Loongson 233 or 266. In terms of performance, it is a bit difficult.
If players increase the CPU performance to China Loongson 333 or 366, the gaming experience will be much better. Of course, if it is Pentium 2, that is not to mention.
However, you cannot ask players to improve computer performance, you can only make the game simpler, more streamlined, and better optimized.
Therefore, for players, the most intuitive feeling is that the zombies' movements are slightly sluggish and not flexible enough.
Of course, if this is another game, it goes without saying that you have to be sprayed into flying. But this is a zombie, and the characteristics of zombies are that they are sluggish and inflexible.
If it were flexible, it wouldn't be a zombie.
Therefore, players are more accepting of it.
"It's so damn difficult!" complained the player who "only goes once in a lifetime"!
He was the first to challenge, but failed at the beginning.
All the farmland was destroyed. Although the loss of cultivating farmland again would be much smaller than if the home was destroyed, it would only cost a little money. However, I felt unhappy.
Challenge again!
Still failed.
There is no way, the farmland area is too large, and the challenge is quite confusing for everyone.
However, as the number of players entering the second level increased, many players began to share their game experiences and gradually found out the secret to passing the game.
The most important and core secret is the three robots trained by the players themselves.
These three robots can not only be upgraded, but can also learn skills. Moreover, the skills can also be upgraded. If you want to defend farmland, you must be able to control the robots.
It turns out that the game does not require controlling robots.
The robot will attack automatically to prevent players from having to perform too many operations, which would make a casual game too tiring.
However, now it has evolved into a smart tower defense casual game. This requires players to use their brains and even their hands.
What the player has to do is to control the robot to attack the zombies, defeat the zombies at critical moments, and prevent the zombies from breaking through the defense line. In particular, choosing different skills at different times will have different effects.
This is why Qin Feng worked hard to connect the players' hard work with the latest copy.
Because only in this way will players feel that the time and energy spent previously are worth it.
Many games completely ignore these, which will make players feel that all the time and energy they have spent in the past has been wasted. This will make players feel resistant to the game, and they may even feel that the game is nothing more than this, what's the point?
.
All his hard work was suddenly in vain.
Chapter completed!