Act 47: The Points of Building the World Continued
The key points of the system about the plot-based architecture world were translated for a long time before Liusu thought about it.
A novel and attractive plot shows one thing: this story must have its own characteristics. To put it bluntly, it cannot be plagiarized. If the plot is similar, it also needs to have novel entry points and attractive plots.
Although the system does not state it clearly, as long as you organize and analyze it a little, you cannot guess the hidden meaning buried in the system's words.
No wonder after the revival of the Holy World, the highest level of the architectural world is B, because in the existing world, the viewpoint world is the mainstream, and what is the main feature of the viewpoint world is the story plot. In the words of the tassel, these are the categories of movies and TV series.
From this perspective, the essence of the viewpoint architecture world is the plot architecture world.
I have also learned before that the plot is not valued in this world. Worldview, power system, and various resources derived from the architectural world are what architects value. In this way, running on a completely deviant track is futile no matter how fast it is.
The second point of view, the multiple possible futures represent that the storyline is not static. Different choices will affect the development of the story, the promotion of the plot and the final ending of the story.
As for the reason why there are complex characters, it is probably to avoid the singularity of a story. Only when there are many characters and the relationship chain is complex, the hidden contradictions and conflicts of interest will be complicated. Sometimes, complex interpersonal relationships can indeed fill the simple gaps in some stories.
To put it in a shameless sentence, the plot is not enough, and memories are gathered together. With more characters and more relationships, there will be more memories. At that time, even if the overall plot is not exciting enough, listing a biography of a character will be a colorful world.
And the last point the system mentioned is actually the most difficult point to understand.
What does it mean to have a beginning and an end cycle? Shouldn’t a world go from unknown to unknown? But since the system specifically mentioned it and clearly pointed out that this is the key point of the plot-based world, it means that this is indeed the top priority.
It is precisely because of this that Liusu has created a new guess that the world in the architecture world does not need to have origins and stretches like the real world. It can be a closed world that evolves again after reaching the end.
Just like a TV series, a movie, a game.
After the beginning, inheritance, turn and end, what remains is the dust after the lamp flowers are knotted and returned to the dust.
In this way, many of the current viewpoint architecture worlds actually perfectly conform to this point. The reason why they have not broken through to Level A is probably because of the lack of other three aspects.
No wonder the Youlan World has not broken through to the A-level because Liusu thought too much. He hoped to use a world to cover all the ups and downs of five thousand years. Obviously, this has been separated from the framework of a plot-like world.
If I had known this, I would have written the Romance of the Three Kingdoms. Maybe I would have become an A-level world in minutes...
Thinking too much sometimes may not be a good thing.
The concept of a plot-like world is probably that since I can't make the world wonderful every moment, it's better to end it in the most brilliant place.
This is probably the restart of the chess game after the end of the game.
After the system waits for tassel to digest its first wave of knowledge points, it will continue to talk.
"After talking about the plot-based architecture world, let's talk about the exploratory architecture world. Compared with the main line of the plot-based world, the story progresses layer by layer, and the purpose of the exploratory world is discovery and hope."
"What is discovery?" The system paused for a moment, and it seemed like he was asking Liusu again. Liusu frowned and prepared to answer. However, the system obviously did not ask him and said directly: "The different things hidden in the world, under a huge worldview, the various encounters of later generations are actually discovery."
"And hope is what you expect to meet."
"In such a world, the plot is actually automatically generated during your exploration. Your adventure, your exploration, and your conflicts with others are the plot. Every harvest must have corresponding growth and rewards, which is the fun of the exploration-style world."
"So, the focus of the exploration-style world is the architecture of the worldview."
"Only by having a perfect world view and world operation rules can we create countless encounters for subsequent exploration."
"So, the world of exploration architecture also has four key points. Improve the magical worldview, rich history and legends, and have the exploration elements that extend to a long time later and new elements that automatically change with the changes in the world."
The new system explanation made Liusu roughly understand that the world of painting scrolls may be considered an exploratory world, but its background is too monotonous and there are too few maps. The only ones that can be explored richly are those of painting scrolls. Perhaps in the future, as the number of maps drawn by the experiencers themselves increases, it will grow into an A-level architecture world, but at present, this still needs a long way to go.
Compared with the four key points of the plot-style world, the key points of the exploratory world are clear at a glance. Although it is four points, you can actually summarize it in one sentence. If you want to take the treasure mountain inexhaustible, either the treasure mountain is big enough or the treasure mountain can automatically produce treasures. Otherwise, you will not be able to break through the level limit and reach A level.
Compared with the plot-style world, the exploration-style world is actually easier to structure and more in line with the architecture habits of most architects in the world today. Because they don’t care about the plot at all...
After thinking about this, why most ancient secret realms are exploratory, and finally found the reason.
It is not because the exploration-style world is powerful, but because it is easier to structure and become a higher-level world.
Dreaming during the day, slaying dragons and catching treasures is much simpler than thinking of a wonderful storyline.
As long as the architect dares to brag, its world will be rich enough...
Too realistic!
"Then let's talk about the most important level architecture world in architecture." The system said in an old-fashioned tone: "Compared with the first two, the level architecture world lies in the setting of puzzles and the novelty of levels. Because it will become easier after the puzzle is cracked, so how to make the puzzles derived and change, and how to coordinate the overall difficulty, is the place to test the architect."
"And, unlike the other two types of architectural worlds, one can use the world to complete self-deduction. The puzzles in the level-based architectural world need to be set step by step by step by step. This is the architectural world that reflects the real level of the architect."
"It's like Wutong Tower, which is the best in the world of level architecture, but it is actually flawed, because many times, the puzzle is set too much. Although it has richness, the things that are tested are biased. This does not conform to the original intention of setting up the level architecture world."
"At this point, we need to talk about the key points of the level-based architecture world. There are three key points of the level-based architecture world. Level puzzles must be solved, level puzzles must be rich and imaginative, and the form cannot be single. The last and most important point are that you must gain something when experiencing the level-based architecture world."
"You can think about it yourself, if you don't understand, please ask me."
Liusu twitched the corner of his mouth. To be honest, today's knowledge is indeed a bit too much, and it was caught off guard!
The key points mentioned by the system about the level-based architecture world actually clearly point out the original intention of this type of architecture world, that is, to cultivate and train talents. As for what to train, there are different training goals according to different worlds.
Although the A-level architecture world is called the world of cultivation, it now seems that the level architecture world is more purposeful in training for certain aspects. As for Wutong Tower, who is not doing his job properly... forget it, what do you know is training? Perhaps, it is a brain-training process?
"Understand?" the system asked.
"It's not difficult!" Liusu pretended.
...
The system was probably shaken for a while and was a little confused. But soon he despised: "The person who picks up people's teeth generally has such a face."
"That's also a skill!" Liusu replied stubbornly.
The system probably was too lazy to continue to argue with him, and then said: "After you have understood the first three types of worlds, let's finally talk about the key points of the comprehensive architecture world."
"Unlike the other three, the comprehensive architecture world is more in line with a real world, so its architecture is the most difficult."
"First of all, it must have a perfect origin, that is, the world view. A complete timetable, that is, history, present and future. Characters with great representation, that is, stories from different historical periods. Magical experiences can be encountered, puzzle levels, ways to deal with different events, and unexpected encounters."
"Secondly, a comprehensive world has a clear time length, and a history of ten thousand years is the shortest. Therefore, to construct a world like this, you need to integrate and unify countless stories, complete exploration maps and different future lines."
"Finally, you need to improve the cultural system, power system, race relationship, and inheritance relationship in this world. As mentioned before, power, bondage, time, space, plot, and characters, including culture, are advanced elements of the comprehensive architecture world."
"Now, do you know why I gave you affirmation at that time? Because you were indeed right!"
Tassels tears.
Such a complex system, if you only rely on yourself to think about it, can you figure it out for a lifetime? I'm afraid it won't work. Otherwise, look back at the world.
Li Qingyuan’s previous analysis was based on the experience of people hundreds of years ago and the new concept brought by Liusu. Otherwise, no matter how smart Li Qingyuan was, he would probably not be able to summarize it.
But in fact, Li Qingyuan’s summary is actually very close to the correct answer.
Is statistics really that great?
Liusu was a little suspicious for a moment. He doubted whether he had studied the wrong subject in college in his previous life. He shouldn't have studied mathematics, but statistics. Maybe he would be very awesome at that time...
Chapter completed!