320 The Wind Rising Erathia (4D)(3/6)
The weak defeat the strong: 50% random reward
Lossless: 20% random reward
2 hero team: 10% random reward
Defeat super giant units: fixed reward sublimation, random reward sublimation, random reward 50%, fixed reward 50%
6 stages of high-difficulty battle: fixed reward 300%, unlock 3 special random rewards. Choose 2 additional random rewards
Defeat Mythic Troops: Fixed and random rewards added with Mythic options.
Girl's attachment set effect 2
Random reward 10%]
[System prompt: Fixed rewards are being settled...]
[System prompt: The fixed reward is:
14,300 gold coins, level 1 resources*80. Level 2 resources*40, level 3 resources*10, 14,300 experience
Myth option: Level 3 real treasure: mercury bottle]
[System prompt: Random rewards are being settled...]
[Random rewards have been settled, please choose 3 items:
Experience points, gold coins, resources
Special options for high-difficulty battles 1: Level 3~4 real treasures (necklace)
High difficulty battle special option 2: Troops (Minotaur)
Special option 3 for difficult battles: Alchemy Potion (related to magic value)
Myth options: Myth building fragments: Minotaur Labyrinth 1 (no need to choose, get it directly)】
The mercury bottle is pretty good. You can get 3 level 2 to 4 mercury resources every day. Unfortunately, it is a logistical treasure and needs to be worn for 24 hours to take effect.
Qi Ge definitely doesn't have room to hang a mercury bottle, but Le Meng can carry it.
He has basically not fought recently, and has been focusing on the construction and management of his territory.
As for the random rewards, they are a bit unsatisfactory.
【Are you sure to enable Destiny Scale?】
"Confirm, keep high difficulty options 1 and 2, and re-randomize the rest."
[System prompt: Refresh completed.]
[The new random rewards are:
Gold coins, defense experience, attack experience
High Difficulty 3: Hidden Building Blueprints: Pharmacist’s Camp
Myth option: Ariadne's Thread (no need to choose, get it directly)]
that goes without saying
Treasures, units, pharmacist's tent.
confirm!
[System prompt: Congratulations to the player for getting:
1:Level 4 real treasure: anti-magic necklace
2: Tauren King (Level 5, Level 2)*30
3: Pharmacist’s tent*1
4: Ariadne’s Thread.】
Qi Ge couldn’t wait to check out the rewards for the mythical soldiers.
【Ariadne's Thread
rare treasure
Effect: Every time the hero reaches a city, he can choose whether to obtain a "thread".
Using "Thread Head" allows players to teleport to the city after 30 minutes.
All heroes in the territory can have up to 3 threads at the same time.
Requirements: It must be placed in a maze-type building to be effective.
Explanation: The world is a huge maze.】
Hiss~
A bit strong.
This is more convenient than the Water Gate! It can also benefit the heroes in the entire territory.
Then wouldn’t our studio members be able to fly anywhere?
Wait a minute, it seems that the limit on "threads" is only the total number, right?
Didn't it say that cities that have obtained threads can't get them again?
hiss!!
This is not invincible when it comes to doing business!
The stronghold is short of water, but there is no shortage of ore. Water is expensive and ore is cheap.
The swamp is not short of water, but it is short of minerals, and minerals are expensive and water is cheap.
One flight every 30 minutes, scalping at both ends!
Hiss, this can no longer be described as a simple takeoff.
This is a cornucopia.
It can also be used for fighting.
I can appear in the hinterland of your city anytime, anywhere without anyone noticing.
Although there are many magics in the Yasha world that limit teleportation, you can't turn them on all the time, and magic costs no money.
There will always be times when you relax.
Slightly perverted.
The Gate of Time and Space is already a very abnormal magic, and it can only return to friendly cities.
The Water Path also has restrictions such that the Water Gate cannot be destroyed and energy is required to release it.
[Ariadne's Thread] has almost no restrictions, the only requirement is to place it in a maze.
Wait a minute, place it in a maze-type building?!
The maze is the barracks of the Minotaur, a level 5 unit. For level 5 units, at least the main city is required.
Then we can only put it away first.
"Master Seven Pigeons, ah!! I got a lot of good things!!
Give you all!"
As soon as the battle started, Chaohua excitedly hugged Qi Ge's arm.
Rub hard.
[Miracle Building Fragments: Great Labyrinth Array 1]
[Miracle Building Fragments: Great Labyrinth 2]
[Level 3 True Treasure: Crystal Cloak]
【City Building Order】
Chaohua said excitedly: "Master, except for the attributes, experience and arms that I can't give you, all the other gains are here!
(#^.^#)Hehe, I’m pretty lucky.”
It's really good.
Qi Ge took a look and found that the large labyrinth array only needed two fragments to synthesize the architectural drawings.
【Big Maze Array
miracle building
Building requirements:
City size: main city
Terrain requirements: underground
Resource requirements: 2500 wood, 3800 stone, level 2 resources 90 each, level 3 resources totaling 20, level 4 resources black stone 10
To be continued...