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Chapter 43: The Powerful Special Ogre(1/2)

 80*80 battle map, forest terrain.

A difficult battle, the enemy is 4 teams * 5 ogres, 1 team * 5 special ogres that Qi Ge has never seen before.

Ogre

Stronghold Level 4 and Tier 1 Troops

Attack:18

Defense:10

Damage:9~16

Ability Power: 2

Knowledge: 2 (20 mana)

Casting distance:15

Life:80

Speed:4

Special Skills: Spellcaster

Possess magic:

Bloodthirsty Thaumaturgy

Elementary

Increase the attack power of a unit, lasting for 3 rounds, and increase the magic power by 25%

Ogres are level 4 troops in the stronghold, with very high damage and life. They will have strong physical fitness as soon as they reach adulthood, and all ogres are born spellcasters.

Their blood is engraved with magic and bloodthirsty thaumaturgy that can increase attack power.

And that special team of ogres is the high-level unit of the ogre clan.

After careful observation, Qige discovered a piece of bad news.

That team of special ogres had many animal skulls pinned to their clubs.

These skulls are the ogre's grimoire.

The ogre will carve the magic he learned into his skull to release it.

Seven Pigeons counted and found that there were exactly 5 skulls on the sticks of this group of ogres.

This means that special ogres also master at least 5 magics in addition to bloodthirsty thaumaturgy.

There are not many high-speed troops in the ogre troop tree, and the Seven Pigeons have a full magic value of 70 points. There is no need to surrender and they can be fought.

However, this team of magic-casting troops must be eliminated first. Five unknown magics will bring too many variables to the battle.

Moreover, Qi Ge's troops are all fast and low in health. They can't afford damaging magic. When the opponent's range is unclear, they don't even dare to let the troops get close.

Qi Ge took out the magic book and hit the special ogre with a magic punch.

The special ogre was punched in the face, but he was not angry. He shook his head and continued to stare fiercely at Qi Ge's troops.

The seven pigeons frowned, but none of them were killed!

Something's wrong!

The ogre's own attribute is 80 health points.

Under normal circumstances, upgrading to the mage class will not increase the health value, even if it increases, it will be very small, and even some soldiers may have a slight decrease!

For example, the Earth Fairy of Qi Ge. An ordinary elf is born with 3 points of health, but when promoted to an Earth Fairy, he only has 2 points left.

After all, a mage needs to stay in one place for a long time to learn magic. The physical fitness will naturally decrease when the amount of exercise is reduced. Moreover, magic itself is an extremely unstable and radiating energy. Being with magic power for a long time will also reduce the physical fitness.

There are two situations. One is that the special ogre is not only level 4 and level 2 soldiers, but may be level 3 or level 4.

Another situation is that this special team of ogres has special skills that can reduce overall damage.

The damage of the Magic God Fist does not require physical reduction or magic reduction, but full damage reduction will still have an effect on it.

Either way it means trouble, but fortunately the map is big enough.

Qi Ge's troops have all taken action, and it's the enemy's turn to take action.

All ogres moved forward 4 spaces before it was the special ogre's turn to act.

This means that the speed of the special ogre is lower than 4.

The special ogre waved his wand, and a whirlwind rose under the feet of a group of ogres.

Damn! Speed ​​up!

Acceleration magic is also called attack acceleration, which can increase the movement speed of troops. It is one of the most troublesome existences among level 1 magics.

In a turn-based battle like the Heroic Soul World, speed is really important.

Higher speed not only means that you can move farther in one round, but also means that you have priority to take action.

Five wind element leaves, adding 5 points of speed.

When the acceleration magic is first released, a whirlwind will appear at the feet of the troops. The translucent wind element leaves in the whirlwind represent the acceleration value. The leaves are very small and difficult to see clearly.

This is a little trick that is not written in the magic instructions.

Although the enemy's attack was accelerated and released very suddenly, Qi Ge had experienced countless battles in his previous life and had already formed muscle memory. The moment the whirlwind appeared, he focused his attention on it.

With just one acceleration spell, the originally non-threatening 4-speed ogre was upgraded to the same 9-speed as the harpy.

Originally, at a distance of 80 blocks, the opponent's ogres had to run 20 rounds to threaten Seven Pigeons' supply truck. Now it only takes 9 rounds, and the harpy, which is also 9-speed, cannot lure the ogres away at all.

The difficulty level has increased more than 10 times. This is the power of acceleration magic.

Moreover, the harpy hag cannot steal the speed gain provided by this magic. The harpy hag can only steal the basic speed of the unit itself.

Qi Ge was lucky that the other party was only accelerating as a single team. It would have been troublesome if it was a group.

At the beginning of a new round, Qi Ge once again fired the magic fist, killing a special ogre while pushing the troops forward.

The core of this battle is actually the supply truck.

If the magic points of Seven Pigeons and Earth Fairy are all used up, 23 and a half ogres can be killed.

It’s not a big problem to let the centaur archer operate to defeat this.

But there is a problem, it takes a full 10 hours to restore the magic from 0 to full value!

Qi Ge had to go through a long forest to return to the refugee camp for some repairs. When he encountered wandering monsters, he was helpless.

Wandering wild monsters don't want to surrender. They only have 10 seconds for you to escape after surrendering, and they will continue to chase after 10 seconds.

Even if Qi Ge is rich enough to surrender all the way to the territory and roam wild monsters, they will still attack the city.

Therefore, magic is a big move. You must leave yourself some trump cards. If you can't use them, save them.

To save magic, centaur shooters need to be model workers, do more remote output, and must protect supply vehicles.

Because war machines are powerful in performance and expensive to build, and cannot fight back, they have a very high priority in determining the attack value of wild monsters and are easily beaten. Therefore, the battlefield needs to be controlled in the middle of the map.

At the beginning of a new round, Qi Ge successfully killed a special ogre with his magic fist, and the centaur shooter was waiting.

The accelerated ogre rushed out directly.

This chapter is not over yet, please click on the next page to continue reading!

Other ogres wait.

The special ogre gives the second team of ogres a speed boost.

All ogres move forward together.

As a result, the enemy field formed a pattern of 2,2,1.

Two more rounds passed, and the accelerating magic on the first team of ogres disappeared. The special ogre that had been hit by Qi Ge's magic fists 4 times had two units left. He raised the mallet in his hand and gave him a foot.

The ogre, which is 24 blocks away, is equipped with acceleration magic.

Grass, the casting distance is at least 24!

This casting distance is beyond Qi Ge’s idea of ​​using a centaur archer to sneak attack a special ogre to save mana.

At the end of the 6th round, Qi Dove’s harpy engaged the opponent’s troops.

Fortunately, the only group of 9-speed ogres at this time was thrown away by other over-speed teammates, and it would take two rounds to reach the battlefield.

At the beginning of the seventh round, Qi Ge used the magic fist to kill the last special ogre. Just as Qi Ge breathed a sigh of relief, a red light appeared on all the ogres!

Qi Ge was shocked. This team of mage ogres also had special abilities that were triggered after death!

I saw the 9-speed ogre with red light on his body striding forward, walking 11 blocks.

It seems that this red light also adds two extra points to its speed. I don’t know whether it increases its attack power and damage, and I don’t want to know.

He just wants to beat the opponent to death, and he doesn't want to be beaten by the opponent.

Even worse than the Fire Cloud Evil God.
To be continued...
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