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Chapter 8 Meteor(2/2)

Damage: 1~2

Life:4

Speed:5

Special Skills: Mechanical Repair: Each round can automatically replenish the blood of surrounding war machines.

The number of the big goblins in this team is about 21 to 50. The simple goblins are not difficult to deal with, but it is afraid that a difficult battle will trigger the emergence of level 3 troops.

The regular level 3 unit of the big goblin, the mine goblin, has a chance to release the magic of laying mines after attacking. The range is 9, and the half-arrow range is exactly 18.

This means that the centaur shooter cannot use the three-step strategy of waiting, rushing to shoot, and then running away.

After all, the centaur archers are too fragile, and every unit is important in the first week. Qi Ge doesn't want to take risks, so he has never had any trouble with long-range units.

But it's different with the Magic Fist.

The Magic Fist with full map range greatly improves Qi Ge's fault tolerance.

In an old trick, the stealth master Qi Ge used the woods as cover and put his foot on the back of the big goblin's head.

System prompt: The sneak attack is successful, the enemy's morale is -1. Our morale is 1, and we get an extra round of action opportunities. Enter the battle!

60*60 medium-sized venue!

Okay, no need to say more, I know that I am African and I am really afraid of whatever comes.

Come on, let me see what treasures the system has fixed for me.

4*12 ordinary goblins. 1 team of 12 great goblins in purple robes.
Chapter completed!
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