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Chapter 637 What would 636 be called without a large number of optional races?(1/3)

Chapter 637 636. Without a large number of optional races, what else would it be called an MMORPG? - Additional update [55]

(Additional update for the "Maple Leaf Live" brothers [5/5])

The new version of the in-game modifications on the forum really attracted a group of people to discuss it, but various discussions about professions, interfaces and NPCs did not occupy the mainstream. These topics were not even one-tenth of the popularity of the forum tonight.

nothing.

More people are paying attention to the "biggest content" on the second page of this update announcement.

The content about the opening of "new races" is the real focus of discussion among players. After all, in the six months since the beginning of the game, this is what players have complained about the most.

Although there are currently four human subraces and two vampire factions to choose from, to be honest, players obviously want more. What they really desire is to start their own heroes in Transia with their own image.

Life.

This is the commonality of players, and it is also their basic requirement for the development team, that is, I can not choose certain functions, but you cannot live without them!

Six months of continuous feedback and no concrete news has made many players give up on this idea. They feel that the development team may not be strong enough to handle the cumbersome development of new races.

But it turns out that the development team is still the development team that can make things happen.

It’s not that they don’t have enough technical skills, but they have accumulated all the surprises together, and at a certain moment a huge “surprise bomb” came to the hearts of all players. For example, there is a surprise on the second page of this new version announcement.

Full:

[4. Description of new optional races for players:

Thanks to various attempts and fine-tuning of racial templates during the closed beta phase, the development team finally mastered the complex process of setting the data and talents of different races.

A large number of posts appearing in the feedback area are also asking the development team to open more optional races. The "Real Alien" development team has always put the game experience as the guide, and the needs of the players are the direction of our efforts, so when the internal testing phase starts

, we can finally proudly realize the players’ desires.

The new races currently available for players are: Elf·Shadow Elf/Half-Elf, Dwarf·Shield Dwarf, Halfling, Songhai·Bomu Oasis, Gnoll·Ancient Form/Savage Form.

After the service update is completed, all new and old players will have an opportunity to reselect the character's race when they log in to the game! You can also keep it for subsequent plots and make adaptation modifications after new optional races appear.

This choice will not change the talents, skills, occupations and camp reputation that the player currently has, but it will affect some special skills and talents that require specific races to unlock.

The following is an overview of the initial values ​​and characteristics of each new race:

1. Shadow Elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -5, Dexterity -8, Endurance -7, Thinking -8, Perception -8, Charisma -4

Racial Traits:

Dark Affinity:

Dark chaos-biased psionic skill proficiency judgment +1.

Photophobia:

Perception and dexterity are greatly improved in dark areas, while endurance and strength are moderately reduced in light areas.

Walking in the Dark:

Activate the passive talents 'Silent Footsteps' and 'Aura Isolation' in dark areas.

Isolationism:

The reputation with all elf branches is fixed at [Hate], and changes to [Indifference] after completing the racial mission. The charm value judgment is reduced when in contact with the order camp.

Chaos Ethnic:

When in contact with non-order forces, the charm value judgment will increase.

Spider Queen Legacy:

Shadow Elf players are born with special skills ‘Mejeva Family Sword Technique’/‘Dark Conjuration Technique’. After reaching the Silver level and completing the Shadow Elf main quest, they can learn ‘Shadow Spider Secret Sword Technique’/‘Spider Lady’s Fallen Divine Word’.

God of the Abyss:

After Shadow Elf players reach the Silver level and complete the Shadow Elf main quest, they can conduct the ‘Abyss Trial’ and unlock the ‘Spider Transformation’ form.

2. Half-elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -6, Endurance -8, Thinking -8, Perception -6, Charisma -6

Racial Traits:

Natural elegance:

No one doesn't like a life that combines the beauty and elegance of an elf with the alertness and studiousness of a human, so the charm judgment is +2.

Twin advantages:

The mixture of elves and humans allows half-elf players to learn all the skills of both races at the same time. When working part-time in a special occupation, the occupation slot will be +1.

Disadvantages of twins:

The paths of power of elves and humans are different, so when conducting the Silver Trial, half-elf players need to choose one of the ancestral powers of elves/humans for the regular trial. If they choose the ancestral powers of both races at the same time,

To release the potential, all subsequent upgrades require additional experience +300%.

Gladiator Descendants:

The racial template of half-elf players comes from the shadow half-elves. The origin of this special race is the brave gladiators who were unwilling to obey the shadow elves. The blood of resistance flows in your veins, making you more proficient in combat skills and

Have a tougher mind.

Half-elf players are born with the 'Gladiator' profession, and can visit six shadow elders and learn a series of special gladiator skills.

Half-elf players have a +1 resistance to psychic techniques such as charm, manipulation, and weakening.

After entering the combat state, the resource consumption required for half-elf players to release skills is reduced, and the recovery speed of stamina and energy is increased.

conservatism:

Reputation with all camps is fixed at [Indifferent], and will be changed to [Neutral] after completing racial tasks.

Devotees of Avalon Pragmatism:

The faith faction of half-elf players is forced to belong to Avalon, but unlike the human believer faction of Avalon, half-elf players can follow the elven tradition and choose different special career paths in different aspects of Avalon.

The list of special occupations is as follows:

Avalon Forest Mother-Sentinel Ranger/Forest Swordmaster/Wild Druid.

Avalon Storm Queen-Tide Shaman/Tide Tearer Warlock/Storm Druid.

Avalon Moon Maiden - Moon Priest/Moon Shadow Walker/Starfire Druid.

3. Dwarf·Shield Dwarf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -10, Dexterity -5, Endurance -10, Thinking -5, Perception -5, Charisma -5

Racial Traits:

Be physically strong:

The Earth Mother protects all dwarves. The stubborn shield dwarves are especially loved by the earth, making them immune to 20% physical damage and removing all heavy armor penalties. When stepping on the earth, the stamina and energy recovery speed of shield dwarf players are increased.

to 200% of the standard value.

Stone Head:

Dwarves have never been a race that is good at learning, especially the stubborn shield dwarves, so the time required for all learning behaviors is +30%.

Bad gambler and drunkard:

Shield dwarves are a minority among all dwarves, not only because they are small in number, but also because shield dwarves have the worst lifestyle of all dwarves. They are the most sincere, wildest and most indulgent contradictory combination.

Shield dwarf players will receive a gambling bonus, and the effects of all skills or equipment triggered by probability will be greatly improved, but the luck value will be constantly reduced.

Shield Dwarf players will receive the Drunkard bonus. After drinking wine, their strength, endurance and dexterity will be greatly improved, but their thinking, perception and charm will be greatly weakened.

Bolut Heritage:

All shield dwarf players can learn a series of dwarf-specific skills, and by visiting Lord Heather Hoffman and improving her personal reputation, they can unlock travel routes to the shield dwarf fortress, Polut Pass.

All shield dwarf players will receive the ‘Shield Specialization’ talent and can unlock the ‘Double Shield Guard’ special profession.

All shield dwarf players will receive the ‘Fighting Specialization’ talent and can unlock the ‘Monk·Earthly Air·Fist of Gaia’ special profession.

All shield dwarf players will receive the ‘Axe/Warhammer Specialization’ talent and can unlock the ‘Hill Butcher/Hill Overlord’ special profession.

After all shield dwarf players enter the Silver level, they can pass the shield dwarf race trial to obtain the special ancestral power ‘Gaia’s Blessing’ and the special skill ‘Transformation·Hill Lord’.

Sharp Musketeer:

I don’t know since when, the dwarf race has had a mysterious connection with guns. In short, all shield dwarf players will receive the ‘Firearm Specialization’ talent and receive a bonus to their shooting skills.
To be continued...
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