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Chapter 156 Player Strength!(1/2)

Wasteland world.

One night passed.

At 6 a.m., most players were online on time.

The base is filled with corpses of elite predators, and everyone is anxious to decompose them and seize the first decomposition echelon.

610 elite corpses, divided among 35 combat players.

On average, there are 17 corpses per person, and if there are 15 corpses left, they will be allocated to the fans.

After all, he lost a lot of experience.

After these 32 corpses are decomposed, a small wave of blood will be restored.

When players line up to break down loot.

The Barbarian players thought about it all day, and then discussed various possibilities and forward-looking topics in the discussion group. Finally, they figured out the route they wanted to take.

The analysis post written by Xigou yesterday has broken down all the skills of the barbarian in detail.

Barbarian skills are divided into three categories: passive, active and aura.

Passive skills: Barbarian skin, two-handed blade, cleave, impact, battle rage.

Active skills: Battle Roar, Leap Slash, Ignore Pain, Furious Charge, Whirlwind Slash.

Halo:Battle Standard.

Finally, Xigou concluded three barbarian routes.

1. Melee level A type: The main skill point is to hold the blade with both hands to increase one's combat skills and damage, and at the same time increase a good health value. Secondly, the point is impact, cleave and barbarian skin to increase damage and tankiness. As for combat rage,

, Battle Roar, Leap Slash, Ignore Pain, and Furious Charge only need level 1, which is used for field control and displacement.

The idea is to major in passive and be able to carry and fight.

2. Skill output type: Abandon all passives! Choose one of jump slash, violent charge or whirlwind as the main output skill. When the points are full, rush to the battle flag with all your strength and increase your own basic damage, thus increasing the power of the skills;

3. Auxiliary type: consume 15 skill points to directly increase the barbarian specialization to 15, click out the battle flag, then fill it up, and then click the battle roar to increase the control time and range and reduce the opponent's defense ability. This is the core of the play style.

It is to create output space for the team!

Several ways to play each have their own merits.

Xigou wrote at the end of the guide:

"Judging from the progress of the game, all the predators have been wiped out, and the skills of the barbarians have been fixed at 11. The growth period of the skill engravings should end here. Barbarian players should decide which system they want to follow based on the existing skills."

In other words, barbarian players currently have to determine their own route.

The top team's Xigou and Laobai have been chosen.

In the two days of this battle, Lao Bai was promoted to a total of 4 levels, from level 4 to level 8, and accumulated 12 skill points.

Raised the specialization from level 5 to level 15.

The remaining 2 skill points were added to [Battle Flag].

Level 2 military flag, gain for the whole team!

【Battle flag】

【Carry an energy flag to encourage allies. 】

[Halo skills]

【Level 2/12】

[Action range: 12 meters]

[50 energy reserve value]

[After turning on, it consumes 1 energy per second.]

[Physical damage +10]

[Attack ability +17]

[Life recovery rate +6 per second]

[Each blow absorbs 10 energy from the opponent.]

The team's attack and recovery are improved!

Each attribute is not too much, but when combined together it becomes very powerful.

It is evenly matched with the [Death Armor] of the undead.

Moreover, both of them increase their attack capabilities a lot, which is terrifying when combined!

Before raising [Battle Flag] to level 12, Lao Bai will not learn other skills.

Xigou chose the most lacking single-target output character in their team, a character who can confront the boss head-on.

That is what he himself summed up as a close combat level A type.

With the two auras superimposed, the thin dog can both resist and fight.

After allocating the skill points, without taking away the auras of the two teammates, the attributes of the thin dog are as follows:

[African thin dog, occupation: savage]

[Level: 8 (Experience: 1766/2600)]

【Strength: 24】

[Agility: 17]

[Intelligence: 12.5]

[Life: 1537] (Attribute points +356, level 10 barbarian specialization slot +280, 2-piece set +200, level 2 two-handed blade +100, level 3 barbarian skin +7%)

【Energy: 240】

[Attack ability: 220] (Improve your combat skills and be able to accurately find the enemy's weaknesses, thereby increasing your hit rate and critical hit rate)

[Defense ability: 190] (Improve your sixth sense and have a chance to avoid enemy attacks)

[Armor: 374]

[Physical resistance: 6%, Puncture resistance: 0%, Radiation resistance: 53%, Aether resistance: 0%, Vitality resistance: 0%, Toxic acid resistance: 0%, Fire resistance: 20

%, electric resistance: 0%, ice resistance: 0%.】

Barbarian specialization slot: 10 points.

Professional skills: [Battle Roar] Level 6, [Barbarian Skin] Level 3, [Handed Blades] Level 2, [Impact] Level 2, [Cleave] Level 2, [Battle Fury] Level 2, [Leap Slash]

Level 2, [Ignore Pain] Level 2, [Violent Charge] Level 2.

Equipment skill: Slam (causes 240% damage, critical damage +30%)

The properties of thin dogs are very powerful!

Thanks to the blessing of many good equipments on his body, his board has become a bit higher than other players.

Especially [Berserker's Leather Clothes] comes with the "Barbarian's All Skills +1" attribute, which allows him to gain 9 skill points out of nothing, which is really great.

Originally, he planned to get more [Two-Handed Blades], but after leveling up the skill points brought by upgrading and adding the specialization slot and new skill points, he only had 1 skill point left to learn [Two-Handed Blades], which was very difficult.

Awkward.

Fortunately, his current attributes are no problem at all in a head-on confrontation.

The key is!

He still has 2 halos not counted.

After the polar bear reaches level 8, click [Death Armor] to the full level 12.

【Death Armor】

[Force the souls of the dead to obey and let them turn into your armor, giving you and your teammates strength and protection. 】

[Halo Skill]

【Level 12/12】

[After turning on, it consumes 1.9 energy value per second]

[160 reserved energy value]

[Skill range: 12 meters]

[Aberration damage +80]

[Aberration damage +85%]

[Maximum life +1175]

[Attack ability +85]

A halo directly adds 1175 HP to the entire team!
To be continued...
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