Chapter 159 Real Bullet Time!
"Gun fighting skills?" Qin Songyun repeated Lin You's words word for word, trying to understand, "gun fighting skills?"
Lin You nodded, but corrected: "I prefer to call it, the art of firearms combat."
"Art?" Qin Songyun was a little confused. Can gun fighting be related to art?
"Yes, the art of gun fighting is the core selling point of the new game."
Qin Songyun blinked, a little confused.
But Lin You didn't want to explain more, "Don't worry about this first, let's recruit people first. The current manpower is okay for one big project, but two are too tight. The production speed of the console has now exceeded
It’s been a difficult start, so we have to speed up the game.”
"Okay." Qin Songyun nodded in agreement.
But throughout the next day, his mind kept thinking: How can gun combat be linked to art?
Similarly, Lin You was also thinking about this issue, but he was thinking about trade-offs.
He is not the kind of fundamentalist who says, "Since we are going to make a gun fighting game, we must go back to its roots and adapt "Rip the End". He does not have this kind of obsessive-compulsive disorder.
On the contrary, he has made up his mind not to adapt "The End of the World".
Because apart from the introduction of the concept of gun fighting in this movie, it is really difficult for Lin You to find other highlights, and it can almost be said to be mediocre.
The lengthy changes in consciousness and psychological growth of the protagonist, as well as the philosophical thinking conveyed in the movie, are very unsuitable for adaptation into a game.
Players just want to ask "Who to do? How to do it? What's the reward after doing it?"
What spiritual awakening, what philosophical thinking, who cares? Who the hell cares?
Unless your story is very exciting and harmonizes well with the game, like the first part of "The End of the World", it can bring a strong psychological shock to the players, then that's okay.
The problem is that the story of "Rip the End"...even if it is to give face, it can only get a mediocre evaluation.
It's not that Lin You doesn't plan to make a game with a profound and touching plot, it's just that in his plan, that's a mid-term thing.
Before that, it is necessary to use several masterpieces to establish the concept in the minds of players that "a product produced by Yunmeng must be awesome".
In this way, when new games are released in the future, players will naturally have greater patience and a more open mind to try different games.
It’s best if players encounter a game they don’t understand and will first wonder “Is there something wrong with me?” instead of wondering “Did Yunmeng make a mistake?”
So, let’s make the players happy now, and we’ll talk about the rest later!
When it comes to fun, there is one movie I have to mention - "John Wick"!
Also known as "Give me back my dog's life"!
The plot is simple and crude, requiring no thinking, no choice, and no need for mental torture.
Just hold a gun in your hand, break through all obstacles, and chase the enemy to the ends of the earth!
In this context, the combat concept and visual expression of "gun fighting" are integrated, and you can shoot unparalleled at close range in the hail of bullets!
Pushing the "cool" game production concept to a whole new level in one fell swoop!
You give me money and I make you happy. Isn’t it very reasonable?
What's even better is that the two game worlds are actually very similar. Many city and NPC material templates used in the production of "Assassin's League" can be directly used.
This will save a lot of production time.
However, he needs some time to make certain modifications to "John Wick" based on the battle scenes of "Tear Down".
This is still a bit troublesome.
But this is exactly what Lin You wants: just let the employees relax for a few days and do some light work.
By the way, you can also seize the time to expand your team.
By the time Lin You's movie was revamped, the team was ready to start the production of the next game.
As for now, let everyone focus on "Assassin's League"!
The arrival of a working day has not affected the popularity of the game at all. According to Xiaomeng's statistics, the number of people online in the game today has always remained above 3 million.
It can be said to be a quite outrageous number.
Not only are the players in the server playing lively, but the hustle and bustle on the Internet has not stopped at all.
——Lin You is very suspicious that there are many people playing games in the virtual world and posting complaints on the Internet through Mirage's external interface.
Lin You doesn't know how many short videos of players he has seen!
There has been an ongoing petition from casual players to allow recharging money to exchange for game currency.
And until the evening, Lin You waited and waited, but "Bullet Turn" still had not become a hot word, let alone made it onto the hot topic list.
——This made him couldn't help but wonder if something was wrong.
In his initial thoughts, Lin You thought that the game would be released on Saturday, and players should be able to talk about it excitedly that day.
After all, no one in this world has come up with a similar idea, but he checked it specifically!
But no, on the first day the players were rushing into the game, taking showers, going to the amusement park, robbing everywhere, and having a great time.
I didn't even notice the brief bullet turning phenomenon in the opening video.
Lin You then thought that by the next day, a group of fast players should be able to unlock the skill of bullet turning. It should be popular by then, right?
The result is still nothing.
Everyone was led by the media. They were either cheering for the "birth of a new king" of Mirage, or they were booing under the video of the gangster brother.
Serious players who have really unlocked arc shooting are focused on fighting for the first pass of the game and have no intention of competing online.
Lin You couldn't help but want to shout loudly into these people's ears: The bullet has turned!!! Aren't you surprised at all?!
——Lin Shun was actually quite surprised.
Although he is not like those liver emperors from Cangniao who can live for 16 hours a day, Lin Shun's online time is also more than 12 hours.
Coupled with the experience and preparation during the closed beta, his progress is actually ahead of Cangdori.
After the server was launched, he didn't do all the tricks like Super Tomato, and just used a speed-running mentality to push the plot against the clock.
After successfully arriving at the textile factory, Lin Shun was happy to see that the subsequent plot was successfully unlocked.
He learned from the killers that his "father" Mr.
This is exactly why he sometimes suffers from panic attacks - they are not panic attacks, but a sign of his Assassin bloodline.
After the conversation ended, Lin Shun saw a prompt pop up from the system: You have obtained [Assassin's Bloodline Lv.1].
With the help of the guidance mission, Lin Shun experienced the effect of [Assassin's Bloodline] for the first time——
His heart beat violently, and the blood in his blood vessels rushed wildly. Time was stretched and slowed down in his senses, even enough for him to clearly see the flies buzzing around on the trash can!
It was almost a conditioned reflex, he raised the gun and shot!
"Bang bang bang!"
After three shots, Lin Shun was sure that he had accurately shot the fly's wings without even having to show it to Sloan, the leader of the assassin organization, but did not damage the fly's body!
It's a completely incredible experience!
Lin Shun had never played "Bullet Time" games in VR games before, but this time the feeling was completely different!
When using VR equipment to play games, he can clearly feel that it is just that the images in the game have been slowed down, but his senses have not actually changed.
He can even clasp his toes and feel the traction rope tightly bound to his body. These feelings and movements are all at a normal speed, and there is a strong sense of separation between the scenes in the game where time is slowed down.
Even games with good performance are only more refined in the graphics, with more perfect details and more lifelikeness, which makes you subconsciously ignore the external physical feelings and only focus on the graphics of the game, making it impossible to bridge this sense of separation.
Because VR games can only affect the world inside the monitor, but not outside the monitor.
This is a natural limitation of the hardware.
But the emergence of mirages has completely changed this: virtual reality equipment directly creates a virtual world that is completely fake and real, and even neural modems can directly affect your senses!
These two technologies combined create the "bullet time" that is now extremely realistic!
Yesterday I posted a message in the book circle and said that I would change the posting time in the future.
In order to avoid people not seeing it and waiting in vain after arriving,
Today I will keep the update time from one day ago.
Starting tomorrow, two chapters will be posted together,
I hope it will make everyone's reading more comfortable.
In addition, there will be an additional chapter at noon.
Chapter completed!