The three major legal systems of occupational setting
Spells are mainly based on arcane and divine art, including three categories: mages, alchemists, and clergy. "Ten" is a number of lucky and auspiciousness, so the highest rank is nine, and upward represents the power that only gods possess. "Five" represents the auspicious and bad days of the two main gods of the highest gods, and are widely used in the categories of various professions.
The wizard—
It mainly uses its own mental power and elements, and its domain mainly uses attack or defensive spells, and also includes highly auxiliary spells. A wide variety of factions and spells make the mage the most professions.
Apprentice (Introduction)->Internship (Getting the qualification of a mage)->Intermediate (elective faction, such as ice or fire)->Advanced (Essential Master)->Great Master-(Have the qualification of a mentor)->Magic (usually speaking, this is the highest level of a mage)->Sage (only the legendary rank exists, and is known as the human closest to the existence of "God")
Spells are mainly divided into five categories
Elements: Directly using four elements to attack or defense is the most learned system. A mage with high cultivation can directly summon elemental elf using spells similar to summoning.
Summoning: Use your own magic power and alchemy to capture wild beasts or non-human creatures, and by signing a contract, this group of mages can have more than three magic pets, and those with strong abilities can summon stronger intelligent creatures from other worlds.
Illusion: One of the two auxiliary systems, relying on powerful mental power, uses spells that falsely or deceive the senses.
Enchantment: Another auxiliary system, which is also the first choice for most alchemists to advance. It can copy spells on scrolls and can directly act on living/dead objects.
Darkness: All dark spells, including the Necromancer, originally had many separate branches. After the light calendar that lasted for six hundred years, there were fewer and fewer dark mages in the human world.
In addition, the advancement of the Elemental Mage is Water->Ice, Fire->Light, Wind->Thunder, Earth->Dark.
Alchemist—
Almost all spells are auxiliary, and advanced is not as complicated as mages. Apprentice-> Elective branch-> Master-> Grandmaster
Category is still five:
Potion: Refining various potions can be said to be the initial and most important category of alchemy.
Scroll: Unlike the wizard's transcription scroll, this series is specially made for scrolls, including spell books and spell books.
Mechanism: Make some mechanisms and props that come with spells or can store spells.
Enchantment: It is almost the same as the enchantment of a mage, but it prefers the production of items rather than the improvement of magic.
Summoning: Make various materials and props needed to create summoning.
The clergyman—
The general term for people who believe in gods and use the power from gods has the most branches and the most complex ones. It includes the four elements of water, fire, earth, and wind and the two camps of light and darkness. Since the church knights are melee battles, they are not included in the three major magic systems.
Chapter completed!