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Explanation of special terms

talisman--

The ornaments used to protect the holder are used to perform various spells, most of which are elves or fairies, as well as a few demons to protect the humans protected by them.

The stronger the level and power of the spellcaster, the greater the magic power of the talisman.

It is said that in ancient times, when the dragon clan was still interacting with humans, there were many dragon amulets, such as the hero Ai Ku who received the blessing of the Wind Dragon King. The crown called "Wind Word" is still worn by the holy kings of all generations and is the treasure of the holy empire.

Reverse love-

It refers to the rebound caused by improper use of spells or magic, as well as the counterattack of any servant controlled by the mage. Of course, this also includes the undead manipulated by the wizard. As the most easily obtained and changed hands, the anti-poison rate of the undead is surprisingly high, far higher than that of the monsters and demons.

The Staff of the Nova Star—

Serissi means the newly born star, a special staff that can only be used by the priests of the Temple of the Sun. They use blessing spells that increase the magic of light.

Elves protect—

It is a unique spell of Haas Dragons. With the bloodline of the ancient dragon clan, one can obtain elemental elves to perform magic defense on oneself. The strength of the barrier depends on the ability of the dragon and the guardian.

Dark Master—

It is the title of high-level mages with all dark attributes, and is a special level that surpasses ordinary, subordinate, and intermediate mages. They have powerful magic powers no less than high priests, but because most of them are evil followers and are not accepted by people, they eventually become synonymous with evil, death, and fear. At present, there are six Dark Magisters known, hidden in four continents.

Covenant-

In order to prevent a single species from being too powerful, the Creator God gave it certain shortcomings when creating everything, and even the most powerful creature is not perfect.

As for the Blood Alliance, it is a life spell created specifically for alliances. Since the reproduction ability of higher organisms is too low, in the ancient times when wars are frequent, the best way to form alliances is to intermarriage. However, the survival rate of mixed-race children of different races is only 10%. The higher the mixed-race children, the more difficult it is to survive. As a result, they usually die before they are born, and the mother will die, causing a large number of female deaths.

To this end, the higher life race created a blood alliance with the holy name of the Creator Father God as the oath and life as the contract. Once the oath is established, the two parties of the covenant share one life. If one of them dies, the other party cannot survive. This covenant in a great sense promotes unity among many different races and has also been widely promoted. Almost all higher life forms will use the blood alliance after adulthood.

It must be noted that some races cannot form alliances, such as fairies and monsters, dragons and giants, elves and undeads, because they hate each other and are difficult to live in peace, so there is no need to discuss cooperation. The gods do not allow covenants with other races, which will break the law that the Creator God does not allow a single race to be powerful.

Due to limited qualifications, most of the objects of the Human Voice League are lower or intermediate levels. Only a few who inherit ancient bloodlines or extraordinary talent can obtain high-level Voice League objects. Other races use their own levels to determine the objects of the Blood Alliance. In contrast, there are more people who form alliances with elves and fairies because they are closer to humans and have no basic conflict of interest, while demons and monsters are more cruel. They will not show mercy to humans who want to control themselves at will.

Among many creatures, some races cannot form blood alliances. For example, fairies and monsters, dragons and giants, because they hate each other and find it difficult to live in peace, so there is no need to talk about cooperation. Even if an exception is really made, it will be separated due to hatred between races, which will eventually lead to death.

The Yan Alliance invented by humans is very similar to the Blood Alliance, and it also uses language as a vow. Once a contract is breached, it will pay life as a price. The difference is that it is closer to contracts such as the Lord and slave or friends, which makes humans who have lost a lot of vitality and magic power gain new power from the gods in this way.

Because human vitality and magic are limited, the level of the objects of the Yan Alliance is generally not high. Only a few who inherit ancient bloodline or talent can obtain high-level Yan Alliance objects. Races other than humans determine the nature and attributes of the Blood Alliance based on their own levels.

In contrast, more people form alliances with humans and elves and dwarves because they are closer to humans and have no basic conflict of interest, while demons and dragons are more arrogant and will not make contracts with humans casually.

Mage Tower—

The Mage Tower is a tower that only mages reach a certain level can have their own residence. It is a tower built by magical magic stones that can gather various elements. There are most of the creatures controlled by mages - beasts, who obey the orders of mages who are stronger than themselves. There is also a powerful guard in the tower, which protects the safety of the mages and drives out anything that tries to forcibly break through the tower, which is equivalent to a human bodyguard and thug.

The light of the elf—

The Elf Light, one of the ten famous swords in the world, is a powerful weapon created by the Moonlight Elf during the heroic war. It is also a symbol of the magic knight. The Elf Light is not only a symbol of the magic knight, but also a inheritance of the Mede family. It will not easily fall into the hands of outsiders. It emits a moonlight-like light that illuminates the darkness around itself, making dark and unclean things not close.

guild--

It is a special industry specially set up by humans. It is jointly organized by mercenaries, mages, chambers of commerce and states from all over the country. All mercenaries, bounty hunters, and mages can collect commissions by taking on tasks.

Guilds specializing in intermediary between employers and employed people have various types, which can be roughly divided into two categories: adventure and mage. War and adventure are both responsible by adventure unions, and props are manufactured and traded by the mage unions. Moreover, the mage unions are just international organizations established between mages and will not directly participate in battle. In any place, even a small village, you can find an office site for adventure unions. It can be said that it is an omnipresent huge organization.

Tasks are generally divided into six levels, and the higher the difficulty, the more commissions it will be. The number of people completing the task is not limited. People form a group for this purpose, relying on collective strength to complete the task evenly, but there are adventurers who complete the task individually. They can be warriors or magicians, specializing in treasure hunting activities around the world, and buy and sell rare weapons, props, and antiques found, which are very popular among warriors and mages. Although most adventurers focus on treasure hunting, they will occasionally receive some rescue and communication tasks. After all, their familiarity with the world is beyond the reach of any profession.

team--

It refers to an adventure group composed of multiple people. The general rule of formation must include three basic factions, warriors, mages, and special, but the number of members of the team cannot be too large, which will affect the speed of travel. Usually, they are less than fifty people, and at most they cannot exceed one hundred people.

Heraldry-

A decorative pattern unique to humans is a symbol of the identity and country of the mage or warrior. Different heralds have their symbolic meanings, representing a certain force or nation. The more numerous the heralds and the more exquisite the patterns, the more noble the identity is.

The great master—

The higher level of the mage is second only to the third level of the Emperor and the High Priest, Tut (the great sage of the seven prophets of the Kingdom of Cobbutto), Dikalet (the royal magician of the Kingdom of Msigot), Koni (the great priest of the Holy Light), Dubull (the highest priest of the demon god), Lipu (the great priest of the Temple of the Water), and Doron (the great wizard of the Undead) are collectively known as the six great wizards today.

Task--

The State House is a special industry specially set up by humans. It is jointly organized by trade unions, chambers of commerce and states in various places. All mercenaries, bounty hunters, and mages must collect commissions by taking on tasks.

Tasks can generally be divided into six levels: "impossible tasks", "super tasks", "difficulty tasks", "general tasks", "normal tasks", and "basic tasks".

The higher the difficulty of the task, the more commissions, and there is no limit on the number of people. Most people form small groups and rely on collective power to complete the task and then distribute it evenly. There are adventurers who complete the task separately. They include warriors and magicians, the most of which are professionals called Wanderers. They specialize in treasure hunting activities around the world, and buy and sell rare weapons, props, and antiques found, which are very popular among warriors and mages. Although most wanderers focus on treasure hunting and wandering, they occasionally receive some rescue and communication tasks. After all, their familiarity with the world is beyond the reach of any other profession.
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