Section 1 Introduction to Game Settings
(It is only for some readers who are not very familiar with online game novels. If you don’t want to read them, please skip them directly!)
To readers: Although this book is an online game, I am not a game maker. Therefore, if there is any problem with the game setting, please ask me. Don’t be stingy with me to learn from your suggestions at that time!
1. Game background:
This is a planet with magic as the background, with four continents, southeast, west and northeast. Due to the continuous wars, the population of humans has dropped sharply, while the increase in monsters and monsters on the continent has not diminished at all. As this situation of increasing and declining, the scope of human rule in each continent has greatly shrunk, and the cities of the four empires have declined one after another.
Eastern Continent: There are only 5 cities left in the Hualong Empire, including the four cities of Qinglong, White Tiger, Vermillion Bird and Xuanwu, protecting the Qilin (Imperial City) in the center with the power of a matrix; there are only 2 cities left in the Re Ziji Empire, and the two cities of Chunzhu and Handan (Imperial City) echo at the beginning and end.
Western Continent: There are only 4 cities left in the Holy Landian Dynasty. Mona, Qiqisa, and Yasenin surrounded the Koro (Imperial City) in the center with the iron triangle; there are only 3 cities left in the Blackwood Empire, Ala and New Bado (Imperial City), and Nasanji form a horn.
2. Race introduction:
Human. (Aren't you?)
3. Career introduction:
(This is a troublesome point. I am not a game producer. Please realize that I am not going to create a game, but to describe a story that takes place in a virtual game in the future, a very long story! Therefore, if you have any suggestions, please put them out, as long as you are not stingy with your suggestions being learned by me!)
Popular professions: warrior, mage, priest, thief, archer, Taoist (east), savior (western).
Hidden professions: Gu Master, Necromancer, Blood Magician, Dragon God Warrior, etc.
The book will point out in detail about the characteristics of each profession.
4. Job transfer settings
Choose a profession at level 10 (first turn); turn 30 (second turn 3); turn 60 (third turn 4); turn 100 (four turn …
5. Money setting
Although I hate copper coins very much and don’t like silver coins very much, it still appears in the game. It’s just in the early stage and is a flash in the pan. Such a fine calculation is very tiring. I hope everyone can understand!
1 Reality Coin (yuan) = 1 Gold Coin (If I don’t activate the cash game currency exchange in the game, then our protagonist will easily starve to death. Even if he doesn’t die, he will have to spend a lot of effort to find a type of black market. How can this game affect the world at that time?)
1 Diamond Coin = 10000 Gold Coin = 100000 Silver Coin = 1000000 Copper Coin
6. Death setting
Each player is born with a surrogate doll that does not occupy any equipment space. It can replace the player's death and allows the player to choose whether to resurrect or resurrect the spot when he dies. Every time the ramboy dies, it will turn to dark gray and lose its effect. You must do the corresponding tasks of this level to recover. If the surrogate doll has 10% of the experience of surrogate dolls that will drop at this level (those who are killed by anti-PK are calculated as malicious PK penalty).
Players die when the dead doll is dark gray, and all experiences that should be transferred will be dropped. For example: a level 55 player dies when the dead doll loses its function, and the level drops directly to level 30, and all attributes are restored; a player who has just changed his position and has died when the dead doll loses its function, and the drop experience is the current level experience. When the level experience is zero, the drop experience = 0; a player who has reached level 30 but has not done the transfer task dies (it's so sad), and is directly downgraded to level 10.
7.PK settings
Civilians are not maliciously PK objects at any time, place and occasion;
Malicious PK: Malicious PK does not cause the character to die, the degree of crime is +1;
Malicious PK causes the character to die, with a crime level of +5. When the opponent's level is higher than that of several parties, you can get 5% of the experience of the opponent's level;
Malicious PK, but the anti-PK was killed by the anti-PK level, the level of crime was +1, and the experience at this level was dropped by 50% (the rules for the dead doll lost its function will be delayed);
Anti-PK (self-defense): Anti-PK causes the enemy to die. Regardless of the opponent's level, you can get 20% of the opponent's experience at that level.
8.Crime Setting
When the degree of sin is 1-10, the charm decreases by 2 points;
When the evil degree is 11-50, the yellow name, the charm drops by 5 points, and the anti-PK reward is lost;
The evil degree is above 50, the red name is reduced by 10 points (NPC is likely not to serve you), the anti-PK reward is lost, and the equipment loss probability is +50%.
9. Properties setting
Strength: Influence physical attack power, blood value, endurance, gravity-bearing, etc.
Physical strength: affects physical defense, blood value, endurance, HP recovery speed, etc.
Agility: affects physical defense, avoidance rate, attack accuracy, combat speed, etc.
Intelligence: Influence magic value, magic attack power, casting speed, magic defense power, MP recovery speed, etc.
Charm: Influence the loyalty of pet mount summons, NPC friendliness, etc.
Lucky: affects the probability of item acquisition, mission acquisition, death equipment drop probability, attack effect, equipment prop production success rate, etc.
Understanding: affects the speed of skill cultivation, the effect of skill development, creativity, etc.
(The last three are hidden attributes. In addition to the equipment bonus, the lucky value is different every time you go online.)
10. Equipment Settings
From low to high, it is divided into eight levels:
White equipment - blue equipment - green equipment - gold equipment - dark gold equipment - sub-artifact - artifact - super artifact
Chapter completed!