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Sage Basic Occupation Pilgrim

Basic occupation - pilgrim

"My Lord, may you give me salvation and illuminate my dark heart."

They are the most devout believers. They were once trapped in darkness and desires and woke up one day and became the most glorious weapon of His God. They were not afraid of any enemy, and their faith was firm and unshakable. Because they were once evil, they could also display some evil abilities...

Camp: The camp of pilgrims must be orderly and kind, and the camp of gods who believe in must also be orderly and kind.

Hit Dice: D8

Personal skills:

Valuation (intellectual), craft (intellectual), negotiation (charm), medical (perception), knowledge: mystery (intellectual), knowledge: history (intellectual), knowledge: aristocratic (intellectual), knowledge: plane (intellectual), knowledge: religion (intellectual), linguistics (intellectual), professionalism (perception), observation of words and colors (perception), spell identification (intellectual)

The number of skill points available for upgrading: 2+intelligence adjustment value.

Good at weapons and armor: Pilgrims are good at using all simple weapons, light armor and medium armor and shields (except tower shields). Pilgrims are also good at weapons preferred by his gods.

Spell: The pilgrim may cast divine art, and the optional divine art is the divine art under the core rules. His camp may limit the casting of certain spells that are contrary to the moral ethics he believes in. The pilgrim must select and prepare the spell in advance.

To prepare or cast a spell of a certain level, the Pilgrim's perception value must reach 10+ of this spell level. The difficulty level of its saving throw = 10+ of this spell level + the Pilgrim's perception adjustment value.

Like other spell casters, there is a limit on the number of spells that the pilgrim can cast at each spell level every day. Whether the pilgrim can obtain additional spells depends on its perception value.

Table 3–5: Pilgrims

Level basic attack bonus strengthening reflex will special ability

Level 1+0+2+0+2 Light of Redemption

Level 2 +1 +3 +0 +3

Level 3+2+3+1+3 Fight to death without retreating 1

Level 4+3+4+1+4 to erase evil

Level 5+3+4+1+4 Extra expertise

Level 6+4+5+2+5 Death fight without retreat 2

Level 7+5+5+2+5

Level 8+6/+1+6+2+6

Level 9+6/+1+6+3+6 Death battle without retreating 3

Level 10+7/+2+7+3+7 Extra expertise

Level 11+8/+3+7+3+7 Evil magic casting

Level 12+9/+4+8+4+8+8 will not retreat 4

Level 13+9/+4+8+4+8

Level 14+10/+5+9+4+9 Pious Heart

Level 15+11/+6/+1+9+5+9 Extra specialties, fight to the death without retreating 5

Level 16+12/+7/+2+10+5+10

Level 17+12/+7/+2+10+5+10 Holy Spirit Protect

Level 18+13/+8/+3+11+6+11-death battle without retreating 6

Level 19+14/+9/+4+11+6+11

Level 20+15/+10/+5+12+6+12 Extra Features, Holy Spirit Blessing 2

Light of Redemption: Because the pilgrim is transformed from the fallen man's redemption, he can not only use the pilgrim's magic, but also use the profanity spell. But both of them have only half of the original spell position. And the highest spell position of the profanity spell - 1. (For evil spells, please refer to the Pale Lord.)

Death Fight: The pilgrim is so fanatic that he charges in battle without hesitation. When the pilgrim level 2, he can activate the Death Fight Fight (once a day). For every 3 levels of level, the number of times he can use will be +1 per day until the maximum value of 6 times at level 18 is obtained. The pilgrim receives temporary damage reduction of 5/-, Strength and Agility +4, immune to the influence of mental control and sleep spells, and receives an additional standard action for each turn. It lasts for 1D6 rounds. During this period, the pilgrim is determined to kill the enemy in front of him, and will not stop unless the enemy dies.

Eliminate evil: The pilgrim hates evil, so after level 4 his damage will increase by 1D6/4 level when facing evil.

Additional Features: Pilgrims will get an additional feature for every 5 multiple levels.

Evil Spellcasting: The pilgrim can obtain a faithful undead creature as a follower at level 11. And as long as the pilgrim is happy, he can always make him look like a necromancer rather than a priest.

Pious Heart: The pilgrim's belief in the gods is firm and unshakable, so at level 14, he will be immune to all death spells, magical death effects, energy absorption and other negative energy effects.

The Holy Spirit’s protection: The pilgrim’s faith in God is exchanged for God’s reply. At level 17, he can summon a Holy Light God Messenger to the main material plane every day. The Holy Light God Messenger’s existence time is 1D6 wheels, during which the Holy Light God Messenger will unconditionally obey any commands of the pilgrim.

Holy Spirit Blessing 2: When a pilgrim reaches level 20, he can summon three Holy Light God Messengers to the main material plane every day, and the existence time is 1D8+1 wheel. During this period, the Holy Light God Messengers will unconditionally obey any commands of the pilgrim.

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