Chapter 403 400. Is your stomach so big?!(1/2)
Chapter 403 400. My belly is so big?!
In mid-April, Zhang Yawen, editor-in-chief of "The New Era of Games", found Cao Yang again and conducted an exclusive interview with him.
It's not because of anything else, mainly because DNF is so popular this time. At the same time, this game is the first foreign game represented by Bomi Company, with some unusual meanings in it, so the keen Zhang Yawen smelled the smell of news in it.
When Cao Yang saw Zhang Yawen, he was stunned-
Because compared to when he saw Zhang Yawen at Zhang Yawen’s wedding in November last year, Zhang Yawen’s whole body was fatter and his lower abdomen was slightly raised, which looked like he was pregnant for more than several months.
Zhang Yawen held a wedding in November last year, and it has only been 5 months since then, which means that her husband is very good.
"You have been married for only a few months, and you are so old?" Cao Yang said with a smile.
He quickly invited Zhang Yawen to sit down, fearing that something would happen to her.
"You said you are so big-bellied, why are you still fighting so hard?" Cao Yang said half-jokingly and half-concernedly, "You should rest and take care of your baby at home now, right?"
Zhang Yawen smiled embarrassedly, "It's been more than 7 months now, so she's a little embarrassed.
I am preparing to take a break, but the company is a bit busy. The APP has been launched recently and the results are pretty good.
After I finish this interview, you may not see me in the next year."
Hahaha……
The two of them laughed.
"Congratulations." Cao Yang said quickly, "I will give you a big red envelope when you leave later."
According to the company's practice, after the beginning of spring every year, the boss will pay the employees the start-up profit, so Cao Yang now has a drawer of unused red envelopes in the office.
These red envelopes are customized by Bomi Company, with mascot Penguin and mouse painted on them, as well as red envelopes with various game products.
Hearing Cao Yang's words, the little secretary next to him nodded and had already started preparing the red envelope.
"Really?" Zhang Yawen's eyes lit up and she said with a smile, "that's so thankful to Mr. Cao."
Speaking of which, Cao Yang has already given her a red envelope more than once.
The last time Zhang Yawen got married, when the wedding was held in the imperial capital, Cao Yangguang gave him 100,000 yuan.
This move is quite generous, and it is also very consistent with Cao Yang's identity.
The main reason is that the old squad leader Cao himself thinks that Zhang Yawen is also one of the nobles of Bomi Company. When Bomi Company's games were just starting out, a large part of the publicity was passed through "New Era of Games". If there was no strong publicity in the New Era of Games, it would be difficult for Bomi Company to say how long it took to achieve today in the middle.
So Cao Yang saw Zhang Yawen and saw his relatives.
It's quite touching to say that time has passed too quickly. It has been almost 8 years since Zhang Yawen first interviewed him.
Zhang Yawen has also been the young editor since he was the editor-in-chief all the way back then, and he actually has to lead the APP online. Now he is a noble mother, which is really amazing.
...
The only thing that remains unchanged-
The reporter is still this reporter, and the photographer who carries the machine beside him is still this photographer.
The photography elder brother is a little fat now, but his hair has not fallen a lot, but he has a lot of white hair.
Fortunately, the hand holding the camera was very stable, which made Cao Yang's charming and handsome side very perfectly.
After the two chatted for a while, Zhang Yawen got to the point:
"Mr. Cao, I saw that after the DNF, Dungeon and Warriors game was launched, the market feedback and players responded very well, and they also achieved quite good results. At the same time, many people have regained their childhood.
How did you think of agents as a foreign game product?”
Zhang Yawen thought about it and asked, "You know, Bomi Company has always followed the independent research and development route before, and all the games were developed by Bomi Company itself."
"Well... it's indeed."
Cao Yang smiled calmly, "Our company has always focused on self-developed products, and this will definitely not change.
But as a large Internet company, I think we should not limit our attention and layout to our own products.
Look, in addition to DNF, our company has actually invested in a lot of other games.
For example, if we want to develop our mobile game business, we invested in it, and the final result was also good. The mobile game "Tiao Jue Hall" has also achieved remarkable results."
"The easiest and most direct reason why we represent DNF is-
This product is indeed a good gaming product.
Whether it is gameplay, quality, sense of impact, related growth systems, equipment systems... these are all done very well.
Another very important reason is that similar games are lacking in China.
As you said just now, this is a horizontal action-type online game, which carries many people's childhood memories.
In the Chinese market, similar products are lacking, so from a market perspective, this game has great potential.
In fact, before our company was preparing to act as a DNF agent, we also had a horizontal-pass game called "Journey to the West", but after comprehensive consideration, we still don't want to miss DNF.
DNF was made earlier than "Journey to the West" and is relatively more mature. Proxy DNF is also a way for us to accumulate experience for the future release of "Journey to the West".
"Huh? Really?" Zhang Yawen's eyes lit up. "Can you talk about the game "Journey to the West"? What's different from DNF?"
Cao Yang laughed silently.
The person's personality has not changed when he catches him.
However, without the keen sense of smell in this aspect, Zhang Yawen would not be able to be the editor-in-chief.
"The Journey to the West is quite different from DNF in terms of world view and style, but the gameplay is quite similar. For Bomi, this game is equivalent to consolidating and dividing cakes in the horizontal action-type game market, and the quality should be pretty good.
Players should be able to play in one or two months.”
"Yeah. OK." Zhang Yawen took notes in his notebook.
This is also a gain from interviewing here today. In addition to DNF, there are also relevant information about the product "Journey to the West", which really surprised and delighted Zhang Yawen.
It seems that Bomi Company has been planning for a long time in this field, but from a market perspective, in addition to its favorite "Journey to the West", it also needs to buy DNF's agency rights to avoid it falling behind.
I understand, I understand everything.
Zhang Yawen nodded, not revealing Cao Yang's words.
"Then do you encounter any difficulties when you represent the DNF product? Or what is the biggest difference between DNF and the games you developed before?"
"There are certain difficulties," Cao Yang said seriously, "mainly because DNF is an MMOACT game, which is a large-scale action game online at the same time by multiple players.
When MMO and ACT are combined, the game ecological balance problem that has a headache for all manufacturers will arise.
What is MMO? Large-scale multiplayer online.
In the Internet age, we can divide the online attributes of games into three levels: stand-alone, weak online and strong online; strong online games can be further divided into two branches: MMO and competitive.
In short, MMO games emphasize full-process networking, numerical growth, world exploration and in-game socialization, which requires players to invest a lot of time and a lot of emotions.
The interaction between people is different from the interaction between people and computers. Pure PVE stand-alone games or weak online games only need to consider the gaming experience of a single player, but MMO games need to handle the gaming experience of both parties and even multiple parties.
What is ACT?
Action game.
Compared with popular game types such as RPG, SLG, and MOBA, ACT emphasizes more operations and confrontation, with certain entry barriers and obvious user-level stratification.
For example, in turn-based RPGs, there is no such term as "operation level";
In real-time RPGs, the requirements for keyboard operation are generally not high. As long as you have basic awareness and proficiency, you can deal with most scenarios.
However, in ACT, the operation complexity is higher, the timing of players' moves is more important, and the fault tolerance rate is lower, so the entry-level people often feel that it is difficult to move forward."
Cao Yang said uncomfortablely, "This problem contains many aspects, the most core of which is: how to balance F2P.
Free to Play, the gap between paid players and free players in the free game mode game, the strength of big R players (high paid players) and civilian players?
How to balance the strength gap between the explosive player (players who spend a lot of time) and the fragmented time player?
How to prevent equipment from depreciating rapidly? How to prevent the collapse of the in-game economic system?
DNF emphasizes the balance and ecological health of the game. The paid points are mainly focused on appearance, speed and scarcity values. Although they are not completely unrelated to character attributes, they are not simply and rough "Pay to Win" and spend money to buy the victory mode."
The decline of many domestic MMO games began with the uncontrollable stimulation of players to krypton gold after the opening of game malls and shopping NPCs;
This behavior that only cares about short-term interests is tantamount to drinking poison to quench thirst. It sacrifices not only the life cycle of the game, but also has richer long-term returns.
In DNF, krypton gold cannot replace players' operations. Players' understanding of the game and time investment can be summarized in one sentence: free players' equipment is produced by the liver (exchanged for time), and rich people's equipment is also produced by the liver.
Whether it is a rich player or a civilian player, the explosion rate of ultimate equipment is basically fair to them.
"And the operating proportion accounts for a relatively large proportion in version 60. It is actually quite difficult to balance the operation and equipment values."
Cao Yang gave an example, "In World of Warcraft, in order to better control the value, we will increase many necessary skills, such as BOSS damage. For T, we basically have to eat hard. This is a consideration for the hardness of T itself, as well as the amount of treatment and treatment methods of nurses.
Through precise numerical control, the error tolerance rate and player pass rate, etc.
This set of values is easy to calculate and easy to implement.
But DNF is different, because operations account for a large proportion of them, and monster skills are basically not required to be used, which means we do not make hard requirements for the player's own equipment.
Correspondingly, the player's operation requirements are higher, so a more uncomfortable situation will occur-
Some bosses are easier for masters to operate, but difficult for some newcomers.
To be continued...