Chapter 471 469. What is this called?(1/2)
Qiu Xin is now the main person in charge of Xishanju and the vice president of Kingsoft Company. His sense of smell is obviously much sharper.
But he hasn't thought it very clearly yet, because the pace of development of things has changed so quickly that it has exceeded his expectations.
Kingsoft people, or the entire gaming circle, seem to be pushed forward by an invisible hand, and they can never keep up with the times.
Overall, all this was caused by Cao Yang.
“I have a feeling…”
Qiu Xin thought, "The game seems to be entering a non-continuous fragmented era. In the future, games that occupy players' time on a large scale like World of Warcraft and Sword Net Three will likely be pulled down from the mainstream."
"What does that mean?" Huang Kai asked in confusion.
"Well..." Qiu Xin thought for a long time, but he didn't think of a very accurate word to summarize.
Just at this moment, one of the colleagues' cell phone rang, and it turned out that the takeaway arrived.
Before I knew it, this meeting was actually turned on for several hours, and it felt like it had only been a few minutes.
It's already 7 pm.
The moment he received the takeaway call, a lightning flashed through Qiu Xin's mind.
He said excitedly-
“Fast food era.”
"It's coming."
...
"Ah? Make another dota competitive game?"
In the conference room on the 39th floor of Bomi Company, everyone was shocked when they heard Cao Yang's new ideas.
Because Cao Yang said he wanted to make a new dota-type game called "League of Legends".
Li Lanyun, Meng Xiao and Ice Frog who could understand some Mandarin were all incredible on their faces.
Because it has only been two months since the dota remake was launched, and now it is the time to be at its peak, so there is no need to develop a new game to replace it.
"moba." Cao Yang corrected.
The concept of moba has been hyped up recently, and it is the statement Cao Yang himself used in the company.
MOBA, full English name: Multiplayer Online Battle Arena, abbreviation: MOBA, Chinese translation: multiplayer online tactical competitive game.
In fact, this English explanation is relatively broad, because according to this explanation, similar to CS or Overwatch in the previous life and the battle royale games released later can be counted as this category.
However, because moba's main representative works are 5v5 multiplayer competitive games such as dota and LOL, it has become more specialized over time and the scope of the referral is narrower.
Cao Yang conveyed the concept of MOBA in the company, which is used to refer specifically to multiplayer competitive games of the dota type.
Quoting MOBA is actually to pave the way for the future.
...
"But boss, isn't Dota developing well now? The number of players is also growing wildly, and the future market is expected."
Meng Xiao said innocently.
He didn't dare to look at the boss in the eyes, mainly because although there are many players in Dota now, he has not made much money yet, and he is even losing money every month.
But the plan to sell skins was appointed by the boss. Now, we shouldn’t cut the dota just because there is no profit in a short period of time, right?
In the long run, Meng Xiao is still optimistic about Dota.
Li Lanyun also feels that as the number of players in dota games continues to grow in the future, making money will be a matter of time sooner or later.
Is it a bit too arbitrary to cut off Dota now and want to do something again?
"Yes." Li Lanyun also helped to say good things, "Boss, should we wait and see again? I looked at the data in the past two months. Dota's users grew very fast, and maybe it could exceed 50 million in a few months. By that time, even if the payment rate of the game is not high enough, but the base is large enough, you can make a lot of money."
After all, when the dota game is commercialized, the boss insists on doing fair competition, so he only sells skins.
The few people are both wronged and dare not say anything now.
Everyone exchanged pitiful little eyes with each other and thought that the boss is not doing well now, isn’t it your fault?
But it's not right.
Since the dota model cannot make money, why does the boss have to open a new dota type? Oh no, it is a MOBA type game?
...
Cao Yang calmly replied, "I didn't say I wanted to cut the current dota, but I mean to open another new project to be a League of Legends. The main purpose of this game is to open up new markets and lay the foundation for the future moba2.0 era."
"ha?!"
“moba2.0?”
Damn it!
Is the boss crazy?
Now that moba1.0 has not been done well, and is still in the early stages of dota development, are you going to start moba2.0?
What is this called?
It is equivalent to just building a country and before your butt is hot, you say you want to break up your country and develop another one.
Isn’t this full?
And how did the boss know that this new moba 2.0 must be better than the current dota?
So why didn’t we do moba2.0 directly?
...
"I think Dota's current trend is pretty good, and it is still in its developmental period. Generally, when doing new iterative games, you have to wait for this type of game to enter the decline period, right?"
Meng Xiao didn't dare to say something, Li Lanyun helped him say it.
As the head of the game department, Li Lanyun sometimes feels that the boss seems to be quite nervous.
Cao Yang himself has actually been struggling for a long time.
What is this called?
This is called self-revolution.
In any type of online game, there will only be one overlord in the same type. This overlord may take away 50% or even 70% to 90% of the market share, and the rest are those who pick up bargains and drink soup.
Now that Bomi has a moba overlord like Dota, why do you still have to make a League of Legends?
Cao Yang himself thought about this for a long time.
Finally, I considered the current time point and the general situation in the future. Whether it is from the technology or the market, I should create a League of Legends.
...
"If we don't do it, it doesn't mean no one will do it." Cao Yang frowned and said, "Maybe someone is already doing related moba2.0 games now?"
There are so many original features in the League of Legends game.
For example, if League of Legends cancels counter-compensation, players no longer need to make frequent finishes, which greatly reduces the player's learning threshold, and also allows players to focus more on laning and fighting with heroes.
Then, some very important changes were made in the hero:
First, each hero has more active skills, and the CD of each skill is greatly shortened compared to Dota.
The advantage of this is that players can release skills more frequently when operating heroes, and use skills to finish off, consume and fight. The combo effect of a set of skills is much more enjoyable than that of only one or two active skills in Dota.
Second, it is precisely because each hero has more active skills, almost every hero has more than 4 active skills, so that the weight of each skill will not be too high and the fault tolerance rate will be greatly increased.
This is very prominent in Dota. For example, if you poke a lion and don’t poke someone, then you will almost only have to escape for a long time.
If the wandering hammer goes out and is avoided, then the wandering has no way to keep people.
This is because each hero in Dota has a small number of active skills, which leads to the high weight of these active skills. Therefore, when the skills are empty, the consequences will be very serious.
In League of Legends, if you let go of a Q, it is not a big problem. You can release it again in 3 seconds or 5 seconds.
This greatly increases the number of skill attacks of players, and the game between the two sides will become more ornamental.
Third, in League of Legends, debuff has greatly weakened it compared to dota. For example, in dota, the Chaos Knight's dizziness can dizziness for 2 to 4 seconds, and many people have skills that can control more than 2 seconds.
During these 2 seconds or longer, players who are stunned cannot do anything, so the negative feelings are very poor.
But in League of Legends, more negative effects are slowing down rather than dizziness. Even if there is dizziness, the dizziness time will not be long, even if it is the ultimate move, it is only 2 seconds of dizziness time.
The biggest benefit of doing this is that it greatly weakens the negative experience of the person being controlled, because even if I slow down, I can still operate and even rely on my own operations to counterattack, rather than like Dota, as long as I am fainted, I can leave the keyboard or even be controlled to death.
When the negative effects are weakened, they are more friendly to novices.
The experience of new players in League of Legends is obviously better than that of new players in Dota, because you won’t be fainted to death. At least you will feel that your fate is still controlled by your own hands and can also make certain reactions when the other party slows down, even if these reactions are useless sometimes.
But players fully enjoy autonomy, which is what League of Legends does well.
Fourth, League of Legends removed the settings of eating and planting trees in Dota.
In Dota, trees are a very important strategic setting, because trees not only have the function of blocking players' progress, but also affecting players' vision. A master player can gain huge advantages by eating trees and surrounding trees. Although this improves the depth of the game, the threshold for players to get started is very high and extremely unfriendly.
So League of Legends removed this thing.
To be continued...