Chapter 58 OEM
Although they learned that the blade factory had encountered many factory managers, they were looking forward to it in their hearts, often sitting at home and coming from the sky. But they thought about it and knew that it was impossible.
Although Wanhu is not a state-owned enterprise or a joint venture, it is now well-known nationwide.
Although it has been 1988 and the reform and opening up has been around for some years, most factory managers and most of the grassroots factories who dominate the Chinese economy still hope to be more pragmatic and achieve some industrial achievements.
Therefore, although Hainan's real estate is in full swing, there are not so many people in most places across the country who are carrying out real estate-related industries.
In addition, these factory managers are not fools who can be factory managers. Although they may not have accurate terms, they also know what sunrise industry is and what sunset industry is.
For example, the electronic game industry that Wanhu is engaged in, so it seems that it is a sunrise industry that is easy to make money.
After hearing some news, some factory managers planned to seek cooperation with Wanhu, while some factories thought it would be okay for me to join me. They went directly to Wanhu and began to directly seek to make electronic games for sale internationally.
It’s true that these manufacturers with such confidence really have their own ways. There are cats, cats, rats, and rats, and they really contact some overseas companies that make electronic games through their own channels.
The vast majority of manufacturers who decided to take this route found were Japanese manufacturers. Now it is 1988, and the 1980s are coming to an end, and it is still the time for official publicity of China-Japan friendship.
Japanese companies are not only willing to issue low-interest loans to Chinese companies for consumption, but some companies really have some different feelings for China.
You should know that more than ten years ago, China was a country with great exports to the outside world in the field of ideology, that is, propaganda.
The Japanese student who was influenced by Chinese thought back then has been in various important production and living positions after more than ten years.
Although China today is always a little different from China back then, for them, there are still some elements of loving the house and the wuwu.
In addition to making electronic games, most of these people who can be called artistic creation are idealists. Therefore, there are really many Chinese manufacturers who have received technical support.
At the same time, in 1988, the hard-working spirit that China has adhered to since its founding was still continuing. The relevant Chinese companies that received help are like a dry sponge, crazily absorbing these nutritious water.
However, unfortunately, making electronic games is not only technical issues, but also requires accumulation of subject matter.
Unfortunately, these middle-aged people with white hair have never played much video games.
Even if they are already playing, it will be difficult for them to find out where the video games are fun in a short period of time.
In this way, it seems like a long time to make original games.
However, the smart Japanese probably did not have the idea of helping Chinese companies make original games at the beginning. After cooperating with these large and small game manufacturers to a certain extent, they saw that Chinese companies' technical strength was increasing. They began to release some outsourcing orders one after another.
It means handing over some not very important codes, original paintings of some scenes, or dot matrix drawings to Chinese companies.
The Liaoning government responded almost the fastest. In just a short period of time, they established a special area in Da (Hehe) Connect. The main function of this area is to provide outsourcing services specifically for Japanese game manufacturers.
Since Dalian’s geographical communication with Japan seemed easier, the decision made by the Liao (Harmony) Ning government quickly was not a random decision.
The real effect can be described as good.
You should know that Japan is now in the bubble economy era, and the Japanese people are generally becoming more and more impatient. Therefore, the down-to-earth and hardworking Chinese people, and the Chinese who are not very hardworking and hardworking, have become a means that many electronic game manufacturers will choose.
Although the bubble economy era means the impetuousness of the people of our country, it also means that we are very rich in the international community.
Since the choice of outsourcing in China, many Japanese game manufacturers have found that their waists are no longer sore, their legs are no longer hurt, and they are full of energy going upstairs, which is simply so happy.
At least one tenth of the cost in Japan can achieve the same effect.
With the same budget, the game scale can be several times larger after using China outsourcing than before using China outsourcing.
However, no game manufacturer is as conscientious as it actively expands the capacity of the game on a large scale.
Because, first, this will greatly extend the development time of the game and is not conducive to cost recovery. Second, since the home game consoles led by Nintendo red and white machines became popular in Japan, the supply of memory has been in short supply in the world market, and the price of large-capacity memory in the world market remains high. Not to mention that Nintendo has given a "conscience" price.
Therefore, if you can do it, you won’t add it. Although Nintendo stipulates that a company can only launch up to five games on red and white machines a year.
However, the real interests are there, are there many people who are fools? Some major electronic game manufacturers have registered more than one vest company to join the Nintendo system.
They are divided into multiple game production groups, which can be described as high productivity. In even within one year, more than ten games can pass Nintendo's Mario Club quality certification and review, thus entering the production sequence.
However, the market for red and white machines has been around for some years.
Players are no longer novice players who have just come into contact with red and white machines or home computer games.
A large number of red and white players who have been playing electronic games for a while have begun to pursue other more complex and novel games.
And in horizontal action games, there are only so many innovations that can be achieved.
In addition to a series of quasi-military games such as Conra and Tec Japan's "Flow (Harmony) Rogue" games are quite popular.
For example, Nintendo's own "Super Mario Bros. 2" and "Super Mario Bros. 3" are still very good in sales.
However, it did not cause so much topicality like "Super Mario Bros. 1".
Chapter completed!