Chapter 44: If you die, you will die
People with dreams are not the same species as salted fish without dreams.
And if a person like Ricky has ideals, his combat effectiveness will be even more terrifying.
For the future of the game!
For tomorrow!
Ritchie began to make up for how to make a game!
Originally, he thought it was easy to make a game, but when he started learning, he found that it was very difficult to make a game.
Making games does not mean that they can be made by inspiration, by a sudden appearance, or by a creative idea that they think is very good.
Making games is a very systematic project.
Making a game is like producing a product in a factory. Although, like he did before, he did not need to understand the entire system at all. Just know what he wanted to do.
However, that way, it is just a matter of completing the work. No matter how much such work is done, it is a dream to make it yourself.
It is not that as a job as a screw in a position, it is a low-end and inferior job.
If you don’t understand the specific work, you won’t be able to play games.
However, if you have basic skills, you must also have a worldview and a methodology. The spirit in practical operation is used as a guide.
Takahashi thought it was a pleasure to learn Ritchie's study.
Anyone who likes to learn will not be a bad person.
Even if a thief wants to steal money from someone else's pocket into his own pocket, he still needs to study the methods of stealing, the weakness of human nature.
You even have to learn how to be an actor. When the thief finds that his things are gone, and when he looks around, he finds that the thief is the person who is the least like a thief.
Although businessmen do not illegally move other people's money into their own pockets, it is sometimes more difficult to move money into their own pockets legally than stealing.
A game should make players feel natural and interesting. The efforts the game makers have to put in this process are also extremely difficult.
Perhaps it will take countless hours of attempts to create a level that makes players feel very awesome.
As for the textbooks that Richie studied, some of them were actually English textbooks translated by Wanhu North America for North American game developers who cooperated with them.
However, this set of textbooks actually did not have a high evaluation among North American game makers.
It’s not that this set of textbooks is not good. In fact, this set of textbooks is in Japan and in China, and the results are very good for re-educating employees.
In the final analysis, it may be that the game producers in North America cannot adapt to the cultural atmosphere like Japan.
Although video games are becoming more and more like Hollywood movies, they become an industrial bottle.
However, the literary and artistic elements of electronic games still account for a large proportion.
Because they naturally reject this set of textbooks, although the textbooks were posted to them and were carefully translated, they were not willing to read them. They even naturally disgusted with anything from the Japanese gaming industry.
They even believe that the reason why Japanese video games sell well is more popular than Americans who play video games because Japanese people have better luck.
Rather than learning how Japanese people make games, they are more willing to find a new path on their own.
However, this cannot be said to be wrong.
Japan's electronic game production mode is suitable for small and exquisite games when there are fewer people.
American game makers often inexplicably like to pursue some "big scenes".
Although the current electronic hardware level does not support such a large situation.
Because most North American gamers have a sense of emotion. It seems to be very powerful when they hear the game description, but it is not fun to play.
However, they didn't care about it.
Although most game producers just don't care.
A few game producers believe that with the development of hardware, their game production method will eventually explode.
As for the current game sales?
Just be able to maintain the operation of the team.
The real situation is actually better than they thought. The North American game producers and electronic games have actually increased significantly in the past or two years.
The most dazzling one is obviously the electronic art world, that is, EA's various ball games, which are hard to match with Wanhu's ball games, and sometimes even have some sales.
In addition, in the field of computer games, it is basically not the world of Japan.
For example, "Simulation City" released last year, a game that is built by a city is very rough and fast, but it makes players feel very fun.
The computer version of "The Sims" released this year has evolved to another level from the picture to the gameplay.
It is said that when the developer who made "Sim City" saw the game "Sims", he thought that this game was what he really wanted to develop.
He was addicted to The Sims. He only got the game for a week and had nearly 300 hours of play.
You know, it only takes more than 300 hours in seven days!
Not to mention eating!
Even the sleep time seems to be compressed to the extreme.
The Sim City, which is under development, seems to have problems.
Now he is explaining to the investor that it is important to know that the game "Sim City" has gone from having creativity to becoming a game, which is enough to describe it as a way to kill more fate.
Just like the doubts encountered by the computer version of The Sims, after the game "Sim City" was made and when it was submitted to the publisher, the publisher did not think it was an electronic game.
What do you want to play video games?
It's refreshing to ask for it!
Players choose to fight, kill and kick football. What do you do to build a city?
Do players all want to be architects? They all want to be mayors?
After touching the wall countless times, it finally got the release, but even if it was released.
The number of issues is not very large. Although I made some money and gained some reputation. However, this money and reputation are just like that.
The money to develop the next work cannot be raised. Although investors were finally found, there were a lot of investors’ requirements.
Now the main creator of "SimCity" has been playing other games for a week. The entire project has even come to a halt.
Investors think that the game "Sim City" is no longer worth investing, which is probably normal.
Chapter completed!