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Chapter 54 Attempt to provide online services

The emergence of "Dune 2" and the short-term impact of "Dune 2" among players instantly made many American computer game manufacturers notice this new game type.

As practitioners, they can easily find that in a very short time, this game type has extremely replicability.

You should know that not every game type can be easily copied by people.

Although games like "The Sims" have many players, they have brought many girls who did not play games before into the camp of playing games.

However, the computer version of the "The Sims" game is not very replicable.

Its popularity is, on the one hand, because its game quality is indeed excellent, but on the other hand, because its community management is very good.

It can be said that if any manufacturer produces such a game without a visitor and maintains the entire community ecology, it can make money while lying down.

However, such games are difficult for those latecomers who also long for this cake.

The real-time strategy game that appears as a representative of "Dune 2" is completely different.

The essence of "Dune 2" is still based on the plot experience. The original work of the "Dune" series of novels is the development context of the plot, and the encounters are the confrontation between players and players.

No matter from any perspective, the single-player battle part of "Dune 2" can only be considered to be fair, but the gameplay of the encounter between players and players unexpectedly became the main manifestation of the vitality of this game.

You should know that when game development, the level design of the game is crucial.

If the level is not designed well, the entire game process will appear boring, which is also the problem faced by the single-player battle of "Dune 2".

The encounters between players just save most of the level design. To a certain extent, for game manufacturers who do not know how to design levels, it can be said that they are trying to play to their strengths and avoiding their weaknesses.

Moreover, games like "Dune 2" have a strong golden age science fiction style.

Not all players will like this style. Even if you change this game to a skin, change it from the Golden Age science fiction style to a fantasy style, or to a real fantasy style, it may also attract many players.

The former's idea led Blizzard to establish the project "Warcraft", while the latter was Ximu to establish the project "Command and Conquest".

The real-time strategy game branch also started to grow from the game "Dune 2" as the origin.

At the same time, a game named Sidmel is also under development. The name of this game is "Sidmel's Civilization".

If players who have played the "Civilization" series of board games, it is easy to regard this as the electronic game version of the board game "Civilization".

However, in order to avoid paying high copyright fees and avoiding the copyright owner's sudden revocation of authorization in the future, Sidmel and his partners do not think that their game has too close relationship with the board game "Civilization".

Maybe it can be said that there is a little bit of origin, but it is definitely not the relationship between father and son.

Their understanding also laid the foundation for the long-lasting lawsuits between the two in the future.

Board games are fun, but compared to electronic games, which are playing with the new era, they are still too old, with fewer people in contact with and less money they earn.

And the American justice has always been equal before money.

By this calculation, "Sidmer's Civilization" may not have no chance of victory.

Wanhu has clearly observed the changes in the field of computer games.

Although I have my own game development department, I also have the idea of ​​making real-time strategy games.

However, the R&D and maintenance department of the operating system does not have to worry about the interests of the new department, but chooses to satisfy the games that have been launched first.

Wanhu Operating System provides a simple and easy-to-use online interface to game manufacturers who are interested in developing multiplayer online games.

You should know that the methods used to implement online functions in this era can be said to be strange and strange.

Not to mention that on the wide-area Internet, various problems will arise. Even when you are online on the local LAN, you will encounter various problems.

Wanhu's operating system provides a package of solutions to serve the manufacturer who wants to make real-time strategy games but is not very good at programming.

Of course, after seeing the low cost of Wanhu solutions, those big manufacturers will also choose Wanhu solutions.

After all, game companies are basically for making money.

Although it is important to develop your own technology, why not use it if you have ready-made and cheap things?

The problem at the LAN level has been solved, and some people have seen players’ demand for online battles.

However, we must first fight in such a harsh Internet environment in real time.

Let both parties in the game not feel uncomfortable due to the stuttering of data transmission, which requires more technical strength.

Even if it is a Wanhu operating system, such a solution provider known as the Fast Gunner, is still not very fast.

On the one hand, to solve the delay, we must make the sent data packets small enough and fast enough.

However, when directly connected, some other problems will arise.

However, these problems cannot be solved by software technology, and the problems actually appear more on online computers as hosts.

For example, a computer host is just a 1kbs small water pipe, although it may have no problem connecting with others.

However, it is very problematic to let him be the center and accept the sending of other players.

In this way, direct connection technology on LAN is not suitable for WAN.

In this way, the solution is probably only to set up a server and let the server undertake the necessary transmission and reception work, as well as the transfer processing work.

However, this will cost more to game developers.

Basically, it means that wherever their games are sold, they need to open servers.

Although the Internet does not seem to be blocked by regions, that is only for users.

For Internet providers, the physical limit is there.

In the event that the existing technology cannot be broken through, even if the signal delay from the UK to the United States is not possible, even if the best equipment is used, it cannot be less than twenty milliseconds.

And real-time strategy games, this type of game.

Once the delay exceeds seventy milliseconds, the player will obviously feel it.
Chapter completed!
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