Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 90: Takahashi's Discovery

Basically, no human will oppose or deny tradition.

However, whether there is a tradition really exists is something worth exploring.

For example, a baby was born after the completion of the Wanhu China Park. As far as he can remember, Wanhu China is like this and the surrounding environment is like this.

Will he think that all this exists naturally and that these are traditions?

However, all this will not last more than ten years.

Ten years ago, there were farmland and there were several small villages here.

A hundred years ago, it was still lush forests.

Do those children who have red and white machines and game watches at home from the beginning of their memory think that electronic games are something that has existed in this world since the creation of the world?

In fact, electronic games, as an entertainment product and a cultural product, are also creating a generation of people's views on the world.

Like the popular animation of Wanhu's "Pokemon", many children really think that the funny Shiba Inu and the cats who scratch people around them are monsters that can be collected in the elf ball.

Is this cultural identity constructing a collection?

Just like if a group of people like to read the cartoons of beautiful girls who like wasteful men, can they be considered wasteful people?

When Yokoi Junhei completed a specific product, Takahashi was thinking about the impact and significance of electronic games on the entire human society.

In his research, he found that the unified identity of the Chinese was even less than a hundred years old.

In the ancient era when the imperial power did not go to the countryside, for the farmers in the village, the landlords in the village and the village were the gods. How could they know which country they were? Why should they care about which country they were?

Even in ancient rumor, even if it was a different dynasty, the landlords were still in charge of themselves, what did it have to do with the emperor and country?

In fact, the recognition of the country is actually a product of the industrial revolution and modernization.

Modernization has broken the small peasant economy and the landlord economy, allowing most people to live a more standardized life.

Under this living conditions, people have a unified awareness and become a whole through population movement, through newspapers, radio, television, watching the same programs, and having the same concerns.

This overall is also the key to the popularity of some electronic games. Because, it is precisely because players in this group need some things in the game that they like this game.

This group is large enough to ensure that the game can continue to be played.

Just like a small butter circle that is active on the Japanese personal computer platform, it is precisely because a group of players need small butter that the small butter market exists.

It is precisely because they have a kind of moral identity that agrees, such as "****", "The Last Journey", and "Stupid" that players can reap the pleasure of being unkind during the play.

It is precisely because there is a general group that thinks that one person in the last line is abnormal that "The Last Line" will make this group feel so happy that it appears and gain a certain popularity.

If this game is placed in India, where people think that it is normal for women to get pregnant on buses and be fucked by strong women at the tail, then "****" and "The tail" will not be popular.

It is precisely because the Japanese player group has a unified moral awareness that these games can produce the pleasure of being evil. In India, it becomes a documentary game and will not be so popular.

This is because the Japanese player group has obtained a moral standard through various channels in daily life.

Takahashi now believes that if some players can study the cultural environment they live in, they can create their favorite games in a targeted manner.

Of course, even if it is specialized in this way, Takahashi will not go back to produce "****" and "The Last Journey".

Even Takahashi wants to study more in-depth in the process of what impact will it have on their subsequent game choices if a certain popular game has an impact on many players.

You should know that following the trend to make games is a very common commercial phenomenon, but behind this commercial phenomenon, it represents a popular game that can change players' choices for games and even the world's perception.

And if this continues to strengthen, a special game type will be strengthened.

And because it was too strengthened, a problem arose at this time. Players who are not familiar with this type of game will not understand what the game is playing when they see this game.

Just like the real-time strategy game now, running wildly on this road.

There are even countless games that have been launched or have not been launched yet, attempting to subdivide this market infinitely.

Although the niche market will make people live a good life, once this niche population is small enough to a certain number, it is no longer possible to form a cultural circle, and it is not enough to support a game company.

Then, the circle will begin to break.

A transitional game type will also go into decline.

What will emerge will be a more extensive game type.

That is, this means an opportunity to overtake one corner after another.

Maybe your game type is not well produced, so you can try to create the next trend.

If you can't do role-playing well, you can do real-time strategy.

If you can't do real-time strategy well, you can do shooting games.

However, in this process, manufacturers that have gained advantages in a certain field will protect this game type.

For example, if the real-time strategy begins to decline now, Wanhu will ensure the popularity of the game by holding various competitions, purchasing advertisements, launching brand new expansion packs, etc.

This is why a game type often seems to be out of reach, but it still lasts for a long time.

Because vested interest groups want to preserve their achievements.

The diversity of the game types produced by Wanhu that Takahashi had previously advocated was actually not found. However, Takahashi discovered this problem through watching game history from a broader perspective.

Now, Takahashi has found the reason why Wanhu implements such a strategy from a theoretical perspective to ensure that under the advantage of capital, the popularity of any game series will not be missed.
Chapter completed!
Prev Index    Favorite Next