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080 Learning from Dazhai

The development of civilization is accompanied by damage to the natural environment, which is inevitable. Therefore, in order to minimize the degree of damage, Mafan asked the secretary to make extremely detailed plans for the entire valley. Edible and available plants are not allowed to be cut down, and the greening and beautification of the valley will be put on the agenda.

With the existence of the host matrix of Secretary, ordinary players will not fall into a state of confusion. Under the guidance of a large number of small tasks automatically released by the system, they will quickly integrate into the environment.

A valley with an area of ​​hundreds of hectares is more than enough to accommodate 100,000 people, but considering the number of players that may influx in the future, Mafan did not plan this place as a player base, but developed as an administrative center, so environmental damage is not allowed.

In order to prevent people from using hiring personnel to provide supplies and then donate themselves to make contributions, the No. 1 advance base during the internal testing period was set as the scope of the national construction model. As long as players participating in the labor force, the resources created are defaulted to be automatically donated, and all the things in the valley are listed as system resources. Only when the system allows it and accepts tasks actively released by the system can they be collected and cut down. Otherwise, not only will there be no contribution to obtain, but they will also increase the bad evaluation.

As soon as the vocational players led by Ma Fan received the tools, they immediately went straight to the destination. The harvesting group holding stone knives lined up directly outside the administrative hall. They waved the stone knives in their hands to harvest weeds that were nearly meter deep on the ground. Then, behind them, the vocational players of the recycling group put on a basket of rattan baskets, gathered the weeds cut by their colleagues in front and piled them neatly together. The vocational players of the processing group sat on the ground and quickly woven protective supplies such as grass skirts, straw sandals, shoulder pads, wrist guards, knee pads, gloves, etc. In addition to providing them to their companions, the rest were thrown into the administrative hall in exchange for contribution points.

The contribution points that a complete set of protective products can be exchanged for are also very small, so in addition to making large-scale contributions, it takes some time to save 10 contributions by making these things alone.

Before entering the game, the staff of Mafan and his studio went to find someone to teach weaving techniques. After practicing for a while, they could get started directly. It is obviously not possible for ordinary players, but Mafan and his organizational contribution grabbing behavior is not unique. The staff of other studios also started their work.

Tens of thousands of jobs worked together. The square, which was originally full of weeds, was quickly harvested, leaving behind grass stubble all over the ground. Some fungi, edible plants, and rhizomes hidden in the grass were also collected and excavated, and they were grouped together in different categories.

As early as the closed beta, the various plants in the valley were not afraid of death by players who were not afraid of death, relying on the automatic recovery function provided by the system, they carried out the Shennong tasting hundreds of herbs. They ate all the food that could be eaten or not, and they would not say anything that had diarrhea. Some plants that humans could not bear were poisoned to death. During that time, players often joked: "What was the last sentence Shennong said before his death? Answer: Ah! This grass is poisonous!"

Each death will consume 10 contributions to "resurrect". I originally thought that no one would do such high-consumption contributions, but the first thing I found was that useful materials, in addition to having a large amount of contributions to obtain, could also obtain the "narration advice right" and provide several names for the system to choose. Once the naming is successful, you can leave your name in the notes of the name. This is a very strong temptation for players, so there must be brave men under the reward. Not only did you find a large number of edible plants, but you also found many plants that can be used as seasonings and spices.

These are all things that benefit new players, and leaving names in the system is also a reward. Therefore, those players who leave names in the system have become the "trailblazer seniors" in the historical background of the game during the internal beta period.

In less than two hours, 100,000 players not only reorganized the areas compiled by the players during the closed beta period, making the place look brand new, but ordinary players finally adapted to the atmosphere of the other world and truly began to integrate into the game.

At this time, the first dawn of the public beta period was finally ushered in the cheers of the players, and it was dawn!

Players who could only rely on the light of the energy wall of the base, had no restrictions on their vision after dawn and their range of activities expanded. Players who had no clothes either made grass skirts and leaf outfits themselves, or used the system's 1 contribution to start-up funds to exchange clothes from the administrative hall, and collectively left the naked state.

As everyone put on their clothes, eliminating the problem of indifference. After dawn, the energy wall between the male and female valleys of the No. 1 advance base was also cancelled. The 8:2 ratio of men and women made the charming girls immediately become the most popular treasures. However, since the vocational game accounts for 1/3 of male players, with a number of about 25,000, the remaining guild players, family players and "special players" and "special players" naturally do not have time to pick up girls. While guild players and family players have to guard their own "resources" while plundering other people's "resources", the entire base is very lively for a while.

Those who can spend 100,000 yuan to enter the game at the first time are mostly noble girls with good family conditions, and they are arrogant and arrogant. Not much time, many female players formed their own "club teams" and formed small groups. The other part belongs to guilds. Most of the female players in the family quickly reorganized with the large army. The large and small group system between the players finally took shape, but at this time they were already behind the professional teams of professional games.

In order to avoid conflicts between players during the construction period, the secretary adopted a task claim mode and provided task options for players to claim according to the size of each team. As for those players, because of the lack of organization, they can only receive some small tasks for doing odd jobs. Unless they can form a team on their own or join other people's teams, it will be difficult for them to develop beyond those large team players in the early stage of the game.

As soon as the sky was dawn, Ma Fan immediately claimed several construction tasks for "Dongtian Studio", directing his subordinates to seize the time to make contributions. He knew the direction of the early development than all players. After all, it was all formulated by him. If he could not continue this cheating advantage and seized the lead, it would be unreasonable.

Considering that the No. 1 Forward Base is developed as an administrative center, Ma Fan did not intend to stay here for a long time, because it is not suitable for the development of the team. Once players reach 10 contributions and have carried out genetic archives, they can leave the base to develop externally. In order to ensure that there is enough contribution within the base for players to dig later, it is impossible to keep players here to make contributions for a long time. Once the total personal contribution exceeds 50 points, players will not be able to obtain contributions within the base and can only choose to develop outside. In this way, players can force players to expand the sphere of influence of the No. 1 base as soon as possible and lay the foundation for players who enter later.

The creativity that 100,000 people can burst out is amazing. After a large number of tools were created, the cutting speed was expanding wildly, and the energy wall of the base was quickly expanded to a range that satisfies the current number of players. In addition to the trees reserved in the system planning, a large number of jungles were cut down as building materials. This time, it was not like during the sealing test, because the number of people was too small and powerless, so I could only clear a jungle path that barely facilitates players to walk.

This time, there were more than a dozen teams who only undertook the road construction task. A straight avenue that was twenty meters wide extended from the base and directly reached the entrance of the valley through the stone arch bridge on the stream. The stumps left by the cut trees were also picked out from the ground and transported back to the base for its use by the small team players. The dug holes were also filled and flattened by countless players coming and going!

The secretary did not allow the players to transition to the development base valley, but after opening up an area with enough 100,000 people to move, he stopped publishing the development task. The vegetation in the valley must be retained as a resource for players' development in the later stage. After the reserved land was developed, a large number of buildings were invested in construction at the same time, and the entire valley fell into a state of "learning to Dazhai" in a busy construction site.

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