Chapter 15 "The Great Arcane" Brian(2/3)
At level 1: The manipulator can only release the manipulator in the form of a fire ejected from his hands.
Only one curse fire bomb can be released at a time, and the strength of the curse fire bomb controlled by the curse fire operator is also very unstable.
At this level of spell fire, the spell fire manipulator can only passively absorb energy from the effects released by spells, spitting weapons and magic items: the character will absorb any magical effects that he or she is exposed to, including beneficial magic and healing spells.
Only rest and non-magical healing can restore the lost health points of the character.
The manipulator of the spell fire cannot actively or passively sense, or absorb energy present in objects or untriggered spells.
A spell fire manipulator who snatched a wand from a hostile mage cannot absorb the energy of the wand, but can absorb the effects released from the wand, preventing it from taking effect to obtain energy and store it in the body of the spell fire.
Note: The stored energy will never dissipate, and if necessary, it can be preserved in the body of the manipulator of the curse fire for many years.
At level 2: The curse fire operator can accurately control the energy level of each curse fire bomb, and can bend the launch trajectory, corners or even turn to corners.
The curse fire bomb still must be released from the hands of the curse fire operator, and can only fire one at a time.
The manipulator of the spell fire can now actively absorb magic, but the spells and untriggered spells in the magic items are still not within the range of the spell fire perception and absorption.
At level 3: The manipulator can fire a single curse fire bomb from any part of the body, or two from your hands at the same time.
The manipulator of the curse fire can accurately control the energy level of each curse fire bomb, but the total cannot be greater than its own physique value.
The manipulator of the spell fire can already obtain the side effects listed under the physical influence, and the spell fire allows you to see and absorb magic items, as well as magic power in untriggered spells.
At level 4: The manipulator has sufficient precision in manipulating the manipulation of the manipulation to complete some operations that do not consume any energy, such as lighting a candle. The manipulator can be used to heat or thaw food instead of burning or burning it, or to melt the ice in a frozen lock, making it easier to open without baking it too hot.
At this level of curse fire, the curse fire operator can release a 60-foot-long curse fire beam to absorb energy from magical items.
At level 5: The manipulator of the curse fire has obtained the ability to use the curse fire to heal.
This requires physical contact with the target. For every 10 energy consumed, the target creature can restore 5 lost health points. This target can be the curse fire manipulator himself.
In addition to treatment, the curse fire operator can fire 3 curse fire bombs from his hands at the same time, or two curse fire bombs from any part of his body.
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Side effects: Long-term use of curse fire, that is, the ability of the curse fire operator reaches level 3 or above, will have some side effects on the body of the curse fire operator, as described below:
1. Flame immunity. No matter how fierce the fire is, ordinary flames cannot cause any damage to the manipulator of the curse fire. Although they can still burn or burn the body hair of the curse fire: a curse fire fire was witnessed to walk into a forest fire and traveled through the entire burning forest without any damage. This immunity includes immunity to the negative effects of inhaling smoke and scorching or corrosive gases (including magical effects such as the Cloud of Killing spell).
If a spell fire conscript has a level 8 or higher in the ability to use spell fire, he can ignite the spell fire in a slow and controllable way, creating a spell fire wheel surrounding him, and keeping all ordinary, magical, and even dragon breath from the flames.
Such a spell-fire enables you to stroll in the burning forest or the breath of a red dragon, and his clothes, items, and even companions can be free from any harm - as long as he places these targets under the protection of his spell-fire wheel.
2. Flame absorption: Any magic flame will be absorbed when it touches the body of the curse fire operator. This ability does not even require any active intentions of the curse fire operator - or does not require the curse fire operator to be awake.
If the stored energy reaches the 7th point of constitution, the sleeping or coma manipulator will be awakened, regardless of the magic or psionic force effect that attempts to stop it.
Note: If the absorbed energy is overloaded, the manipulator of the curse fire will be in danger of life.
3. Curse Fire Detection: Curse Fire Manipulators can release any detection magic within their sight, because in their eyes, the talismans are like dim fluorescence, and the energy flow is like a stream formed by shining light spots.
Note: This sense is superimposed on conventional vision, but does not overwrite conventional vision.
4. Mantra Fire Perception: The manipulator of manipulation can immediately sense the direction and approximate distance of any mantra fire behavior within 100 kilometers, and the duration of the perception effect is equal to the duration of the behavior.
The manipulator of the curse fire can also understand whether something has been affected by the curse fire, or whether there has been curse fire activity in a certain place by just touching it. However, the curse fire must come here in person and step into it, rather than just relying on distance observation or magic exploration.
5. Dissociation Immunity: Any dissociation magic will automatically fail on the body of the manipulator of the fire, or any person or thing that is in direct physical contact with the manipulator of the fire, even if the manipulator is not activated at this time.
6. Dispelling of curse fire: The manipulator of curse fire can purify diseases and parasites (including fungi and other foreign creatures), paralysis and petrochemical transformation techniques, and all other magical effects that deviate from normal states. Just use 4 spell levels (40 points) of energy curse fire in the body.
This will cause some damage to the manipulator of the spell, but this can completely purify his body, wrap the exerted charm, tracking spells, and instruct magic to be destroyed.
Note: The ability to use the curse fire is normal for the manipulator and will not be affected by this purification effect.
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Although Brian has not yet fully understood the power of the curse fire, he understood from the introduction of these abilities that the power of curse fire, a symbol of pure primitive magic energy, is powerful.
If the level of curse fire is really increased to above level 20, he will find it hard to believe what kind of destructive power will burst out.
The only pity is that the way the curse fire stores energy is mainly based on physical attributes, not intelligence, which means that if he wants to accumulate more energy, he must improve his physical attributes of only 16 points as soon as possible.
Brian put away the Austrian Fire and the attribute panel attached to the Curse Fire, and began to shift his attention to his level.
Rows of data emerged in his retina:
"Elevate the Arcane Level!"
“Consumes 923,000 experience.”
"The Arcane Level has been upgraded to level 10."
"Get Arcane Energy: 66 points."
"Get free attribute value: 1 point."
"Get the Arcane Master's Category Characteristics: Arcane Master!"
"The Arcane Fire Level has been increased to level 10."
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"Advanced Legend!"
"You get an extra legendary feat."
"The total arcane profession level of the arcane master has been upgraded to level 10. All your indicators and conditions have met the advancement requirements. You will automatically advance to the legendary profession: the great arcane master!"
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"Break through the legendary tipping point."
"The Arcane Master's profession feature "Spell Master" is automatically promoted to the legendary specialty "Spell Master"!"
"Arcane master's profession characteristics "Arcane Sequence" are automatically upgraded to the legendary specialty "Legendary Arcane Sequence"!"
"The ordinary specialty "Iron Will" is automatically upgraded to "Legendary Iron Will"!"
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"Break through the critical point of the legendary realm."
"You have initially mastered some of the information about the laws of elements..."
"You have initially mastered some information about the laws of space and gained background expertise "Arcane Walker"!"
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Feeling the unprecedented mysterious power gradually integrated into his body, Brian stood still, and in a trance, his figure seemed to have merged with space, and the elemental energy in the air seemed to be gathering happily towards him.
This state lasted for about an hour before everything gradually disappeared, and Brian returned to his original appearance again.
If you observe carefully, you can even find that his whole temperament has become restrained, becoming simple and ordinary.
This is like returning to the natural state, allowing him to integrate into the crowd at any time and disappear.
"I finally entered the legendary realm."
Feeling his own changes and the novel feelings at the spiritual and spiritual levels, Brian slowly opened his eyes and checked his system panel.
Although advanced legends do not mean that you can directly master many legendary abilities, because many legendary abilities and specialties are spent a lot of time training after entering this field, especially the spell caster group.
However, after Brian entered the legendary field, he had a clear advantage, that is his system, so as long as his professional ability meets the conditions, it will automatically be improved into legendary ability.
For example, his "Legendary Sorcerer" and "Legendary Arcane Sequence".
[Legendary Master of Magic (Legendary Career Features): You will devote your whole life to magic books, holy objects, files and spell books, and finally get a great discovery: every tiny part of the arcane contains a large number of secret truths. Each spell is part of the great achievements of the ancient times, and is nothing more than tiny fragments of the final formula.
As you study in depth, your spell knowledge and power are becoming stronger and stronger. They gradually blend with you, giving you proficiency in spells and making you a true master of spells. This powerful mystery talent allows you to spend less time and resources to study new arcanes, which is a dream that countless arcane seekers cannot reach. Effect: When studying new arcanes, the success rate of the great arcane increases by 60%, and the time, resources and experience value consumed by 50%.]
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[Legendary Arcane Sequence (Legendary Career Feature): The great arcane's understanding of spells has exceeded the cognition of ordinary legendary spellcasters. They understand the mystery of spells more well than other legendary spellcasters. This understanding can allow them to manipulate spells more skillfully from the essence of spells.
Effect: The great arcane can choose 1 to 9 other 1 to 9 rings of spells. The number of spells is determined by the great arcane himself. Although it cannot exceed the maximum amount, the spells can be of the same level or even the same, for example: 9 fireball techniques, the number of times this feature is the intelligence adjustment value of the great arcane himself.]
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Seeing this, Brian knew that this should be a qualitative change caused by quantitative change.
Just these two legendary profession characteristics have comprehensively improved the combat ability and spell learning ability of his great arcane.
For example, the "Legendary Arcane Sequence" can directly allow him to store a spell he often uses from ring 1 to ring 9 in advance, and then release it instantly without spells or casting actions.
The only thing he regrets is that his other profession feature, "Extraordinary Creation", was not automatically upgraded to a legendary profession feature due to this level improvement.
This made him realize that this characteristic of the law of creation is not as simple as he imagined.
He vaguely guessed that this ability would probably be improved at least until his strength reaches a medium or high-level legend.
Even so, the improvement of advanced legends is still amazing.
In addition to the new profession characteristics he obtained, even Brian's ordinary specialty, "Iron Will", was suddenly upgraded to "Legendary Iron Will" due to his accumulation of strength.
He speculated that this was not because of the favor of the goddess of luck, but because of the huge pain he endured every time he upgraded the level of Aurora.
[Legendary Steel Will (Legendary Specialty): You are tempered in the cruelest environment. As time settles, you have learned to use powerful mental power to defeat the fragile body. Your will is harder than steel, and any force trying to erode your will will be difficult to shake your will.
Effect 1: If you are subject to any checks that require a Will save, you will get an additional chance to pass the save judgment directly. Even if your first save judgment fails, you will not be affected by any spell effects, because your strong will has given your spirit a supernatural mental resistance.
Effect 2: Will Defense 5. Note that this value will be 6 at level 22, 7 at level 24, 8 at level 27, and so on.】
To be continued...