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Special body data: King Kong type (game data direction)

rank: s King Kong VD Heavy Industry Special Long-range Operation

Durability 5400-6000-6600

A designer from a foreign land discovered four old-style warships in the Battleship Museum. He bought four warships that were no longer useful at a low price. After taking them back to his motherland, he carried out a BM transformation, connecting their four bodies through secret means to serve as a secret combat power to fight against Japanese mast...

Single main gun: thunder naval gun x5860/9s

Single main gun: thunder naval gun x5860/9s

Repeated sub-cannon: Thunderbolt rifle electric x475x12/6s

Repeated sub-cannon: Thunderbolt rifle electric x475x12/6s

Sword Fighting: Thunder and Lightning x4

Special missile: Leiying carrier-based electromechanical x42 pieces/5s

(ps: The secondary gun is changed to the first change to the second change to the pontoon machine)

Territory: Gathering energy impact bombs Former sisters: 33% of all attacks ignore defense, force field, interception, blocking, and the main artillery smashes the force field; when other King Kong level exists in friendly parties, 25% full attribute absorption and all King Kong level shared territory

Avoid command-side flash l1

Avoidance command-jump back to avoid

Defense Command-Sword Block

Action commands - Mobile shooting

Killer: Main gun continuous shooting

Super ·Nervous Skill: Full bomb fire

ranks Hiei VD Heavy Industry Special Match Fighting

Durability 5800-6200-6600

The original King Kong-class ship, together participated in the BM transformation, was equipped with flame-attributed weapons, and served as guard duty.

Repeated main gun: Honglian Ship gunfire x5300x3/8s (burning 3s)

Repeated main gun: Honglian Ship gunfire x5300x3/8s (burning 3s)

Blasting fire secondary gun: Bombing fire launcher fire x460x12/6s (burning 1s)

Blasting fire secondary gun: Booming fire launcher fire x460x126s (burning 1s)

Sword Fighting: Karma Fire or x4

Special missile: Hell Red Lotus carrier-based fire x42/5s

Territory: Red Lotus Aura Bomb Former Sisters: All weapons burning time is extended for two seconds and ignore fire prevention and the main artillery smashes the force field; when other Vajra-levels are present in friendly parties, it provides 30% elemental weapon damage increase and all Vajra-levels share the territories

Avoid command-side flash l1

Avoidance command-jump back to avoid

Defense Command-Flame Cover

Action command-fire path

The ultimate skill: Red Flame Sword Dance

Super ·Nervous Skill: Fire Rain

Ranks Hazelname VD Heavy Industry Special Long-range Operation

Durability 5400-6000-6600

The original King Kong-class third ship participated in the BM transformation together, equipped with light-attributed weapons, and was responsible for range strikes.

Blasting main gun: glow ray light x5220x4/8s

Blasting main gun: glow ray light x5220x4/8s

Blasting secondary gun: photon ray light x480x6/5s

Blasting secondary gun: photon ray light x480x6/5s

Sword Fighting: Skylight x4

Special missile: Glow carrier-based aircraft light x42/5s

Territory: Tracer Former Sisters: All weapons will make the enemy explicit and attack ignore the Phantom and the main artillery smash the force field; when other King Kong level exist, it provides 40% negative effect resistance and all King Kong level shared territory

Avoid command-side flash l1

Avoidance command-jump back to avoid

Defense Command-Flash Bullet

Action commands - Quick shooting

Uncle: Photons gathering shooting

Super ·Nervous Skill: Guangyu

Ranks Kirishima VD Heavy Industry Special Far Climate Operation

Durability 5400-6000-6600

The original King Kong-class fourth ship participated in the BM transformation together, equipped with ice-attributed weapons, responsible for controlling opponents

Breaking fire main gun: Ice crystal shattering ice x5400x3/10s (freezing 3s)

Breaking fire main gun: Ice crystal shattering ice x5400x3/10s (freezing 3s)

Super Weapon: Ice Viagra Ice x4250x3/8s (Frozen 1s) (PS is a range shock warhead)

Super Weapon: Ice Viagra Ice x4250x3/8s (Frozen 1s)

Special Fight: Ice Cut Ice x4 (Specially, you can throw it out... but you have to pick it up by yourself)

Special missile: ice crystal blocks x43 pieces/6s (it is to fly over and explode the ice for 2s)

Territory: Frozen-air former sisters: All weapons have a longer freezing time of 2s and multiple hits make the opponent freeze for 2s and the main artillery smashes the force field; when other King Kong levels exist in friendly parties, 25% reloading time is reduced and all King Kong levels share territory

Avoid command-side flash l1

Avoidance command-jump back to avoid

Defense Command-Extreme Cold Realm (Frozen the surrounding enemies)

Action commands-Frozen footprints

Killer: Frozen Shooting
Chapter completed!
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