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Chapter 108 Wheat Field Puppet

Gott was still modest. The wilderness in the west was vast and sparsely populated, the land was barren, and the crop yield was limited per mu. However, the area of ​​its farmland was not comparable to the Alvin Forest. Especially for the "landlord" who had been working hard on this place for generations, Eiger easily found the location of the farm.

The situation in the farm was not very good at this time. Since the thieves of Diafi were not in production, these rare and good owners in the wilderness began to become deserted and depressed. Many of them had begun to grow over weeds that could cover their calves. There were paradises where hares, snakes, wild boars, and even mountain dogs appeared. There were only those ridges used to make landmarks, scarecrows that were dilapidated to drive away birds, and a few wheat field puppets, which could be used to prove that this place should have been a rich farm.

Wait, there seems to be some strange things getting mixed up here. Shouldn’t they all be scarecrows? Where did the wheat field puppets come from?

Aeger found a lot of this strange thing along the way. He was covered with wood and cheap metal. He was mainly made of copper with low purity and iron. In fact, he was a not-so-magnificent robot. He was a great masterpiece of dwarfism...

Most of the western wilderness is plains, with a vast land and sparse population. For farmers who have been farming here for many years, the most troublesome thing is not to deal with the low land tax in Stormwind City, but to deal with the most important disasters in the wilderness.

The land is barren, the soil is soft, there are too many gravels, and there are few water sources. These can be solved by hardworking hands. But wild boars wandering around the wilderness, wild mountain dogs that are omnipresent, rotten birds chasing life in the sky, river clawed zombies who are opposed to humans everywhere, and Diafi thieves who have almost completely changed the western wilderness in recent years... This is the real rampant thieves, and jackals are in power!

If you want to survive here, you have to fight against these things, so the hard-working Westerners invited the most suitable foreign aid!

Dwarfs! These thigh heights of no more than an adult, even the tallest dwarfs may not be as good as a 10-year-old child. These "halflings" who seem not astonishingly good as one of the greatest ethnic groups in the mainland. Their most prominent feature is that they are extremely high IQ and generally have a strong desire for knowledge.

Dwarfs are rich in mages. There are many famous dwarf mages in history, one of which is on Eiger, such as the funny "Milhouse* Mana Storm". Of course, that is the setting in the game. The real mana storm itself has achievements that people must look up to in arcane.

In addition, the most well-known dwarf is their engineers, dwarf engineers who are enough to compete with goblin engineers. There are many representative works of goblin engineers, among which the more famous ones are goblin loggers, and there are similar products among dwarfs. The wheat field puppets seen by Eiger in the Western Wilderness can be regarded as a simplified version of dwarf loggers.

Farmers in the western wilderness are poor. They do not have enough money to equip their farm with such high-end guardian machines, but they urgently need to obtain a certain amount of guardianship power to maintain the operation of the farm they are carefully caring for, and to prevent pigs, wolves and robbers.

By chance, a pair of gnome prospectors came to the western wilderness and discovered at least two medium-sized veins here, plus a giant veins, which caused a sensation in the entire alliance at that time, so soon, it became an important ore reserve base, the Jangorod Mine Cave and the Golden Jade Mine Cave continued to enter normal operation, and then... the Death Mine!

It was not originally named this name, because it was relatively close to Yuexi Town, so it was named Yuexi Mine. However, with the development of the subsequent story, it became a real death mine. Let's talk about this later. Although this group of dwarfs are both part of the alliance, this place is the territory of human beings after all. In order to obtain part of the use of minerals, they signed an agreement with the local government of the wilderness, a very important part is to provide enough guardian machines for local farmers.

Originally, the loggers had ready-made design drawings, but they were obviously too expensive and high-end. The entire alliance had fewer numbers, so it was a waste to use them as a "watchdog". So a talented designer proposed a special design for protecting the wheat fields...the wheat field guardian.

According to the needs of local customers, it is completely customized. Abandon valuable and precise components and complex amplifiers are removed. The power is specially adopted to use the semi-sun and semi-charge method, which greatly increases the actual working time limit of the puppet.

The combat power does not need to be too strong. They only need to deal with ordinary wild boars, wild dogs, etc., and at most they are used to resist the attacks of low-level thieves, so the armor does not need to be too thick or strong. The ore is ready-made, and several mines can be produced. You only need to mix the lowest part of iron and copper water after smelting and attach it to a specially treated wooden frame. You only need to resist the teeth of wild beasts. It is durable, and the others don’t matter.

The huge cutting machine can be completely removed. There are no extra trees in the western wilderness to be used for cutting down, and it is too late to protect it. This can save a lot of material and self-weight. If you change to simple iron claws, the puppets can cause enough damage to wild beasts and thieves when swaying. As for the power device of the lower limbs, they can be reduced and streamlined as much as possible. These puppets of wheat fields only need to patrol the fields slowly. There is no need to pursue them. Their function is to "guard" and "drive away". Killing becomes the second priority. After all, it is not a robot mainly used for combat.

After preliminary demonstration and final design, the first officially launched prototype was quickly produced with the full design of the talented gnome engineer. This prototype, named Wheat Field Watcher, has excellent actual combat power and is equipped with a basic identification system. It will attack other creatures with hostility within its guard range according to the settings. Although it is slow, it is very durable.

It has actually proved that it can continue to operate well in a strong wind and sand environment, which is mainly because it abandons the benefits of almost all precision components. It adopts a semi-solar energy method, and only needs to be activated with a magic battery during startup, the energy required for subsequent operations can be slowly collected, which is very long-lasting.

Although it looks broken and insecure, it is unexpectedly firm and durable. The most important thing is that it is very cheap! Almost every farmer can afford it under the premise of local wood and ore production. In fact, these farmers did not spend even a copper coin, and rely entirely on negotiations between local governments and dwarfs to pay for the money with additional ore... As a result, the major farms in the western wilderness all year round, there were wheat field puppets of different sizes and sizes patrolling them back and forth.

In areas where human activities, there are few times when wild beasts attack people. It was the most glorious era of the Westerners. Everyone lived in relatively rich living conditions and accumulated wealth for their families with their hard-working hands... until the Diafi Brotherhood began to invade!

When these vicious thieves invaded on a large scale, most of the farmers organized personnel to resist, just like Gott at that time, and they relied on these wheat field puppets. But they must be disappointed. These wheat field watchers are not real war machines. The thieves of the Brotherhood are different from ordinary beasts. They only know how to fight against machines stupidly. They know how to cooperate, know how to strategy, and know the weaknesses of these puppets.

Don’t treat the Brotherhood as an idiot group that only knows how to kill, set fire and robbery. Now, perhaps because of the rapid expansion, the members absorbed by Diafi are of varying quality, but at the initial stage, the original team led by the great thief Van Cliff himself were all from the group of brotherhood members of the Miners Association, but they are not fuel-efficient lamps. They have firm beliefs (always believe that they are victims, Stormwind is the persecutor, and they are the messengers of justice), close teamwork, and led by the legendary general, so they are invincible.

After they were forced to escape from Stormwind, they fled and infiltrated the western wilderness in a planned manner, and sent a large number of advance personnel to spy on the intelligence, intending to control the entire western wilderness in one fell swoop and use it as a base to fight against the evil Stormwind. In fact, they almost did it. If it weren't for the pursuit of Stormwind, if it wasn't for the crazy rejection of the aborigines in the western wilderness, if it wasn't for the damn Grian Storman, and the interference of the Yuexi Brigade, the Brotherhood would have almost succeeded...

There are many stonemasons in the Brotherhood. They have participated in the infrastructure construction of the western wilderness and are familiar with the here. In addition, the spying of various thieves, the confidentiality measures of the wilderness people are not perfect enough. The weaknesses of wheat field puppets have been thoroughly grasped by these people who are interested: they are not intelligent enough and lack awareness of prevention for humanoid creatures. The wooden skeleton and various electrical components are very afraid of water and short circuits. The movement speed is slow, the storm of the actual combat movement is large, and the turning ability is extremely poor. Moreover, since the number provided by the dwarfs to them is limited after all, they are almost all used alone, and one area is placed on it, and it is impossible to form a group battle... It only needs to be defeated before the westerners wake up and must concentrate these combat powers. These puppets are not worth mentioning at all.

Under the careful planning of Van Cliff, after a wave of thieves sweeping the entire western wilderness, most of the wheat field puppets stopped and sat quietly in the area they guarded, always sticking to their posts, but the arcane light in their eyes had long disappeared...
Chapter completed!
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