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Chapter 1025 v11 version, double happiness!(1/2)

Chapter 1025 v1.1 version, double happiness!

The New Year's gift finally came belatedly.

Although it is not a direct reward, I heard this familiar prompt sound at first glance.

Sumo was stunned and surprised, and quickly called up the system panel to view the detailed information of this update.

Good guy.

Survival System V1.1!

What the hell?!

Is it possible that such a powerful survival system can continue to be updated and iterated with other functions?

When the 100 million-level function territory panel was opened last time, didn’t the system say that it would no longer open new functions until it reached 100 million?

When I think about that powerful ‘creation’ function, it may be possible to return.

Sumo held his breath and concentrated, and began to read the brief but informative update message.

【Survival system v1.1 updated!】

【update content:

1. In view that the host has successfully learned how to use this system, and has enabled the billion-level survival point function within the usable range, and has perfectly completed the novice tutorial. Therefore, the trial version '1.0' will officially end and be updated to '1.1'

official version.

2.Updated to the '1.1' version, the use of stored survival points in the current version will not be directly cancelled, but will be divided in more detail.

Original survival point→survival point (some are universal; disappear when used up)

Newly divided survival point types:

Construction of survival points: can only be used alone in construction upgrades. It can be used for a variety of different buildings to derive unique upgrade directions (including divine power; magic; science and technology, etc.); obtaining survival points is limited to: only when the construction aspect develops

hour.

Item survival points: can only be used alone in item upgrades. They can be used for a variety of different items to derive unique upgrade directions (including divine power; magic; technology, etc.). The survival points obtained are limited to: only when sacrificing valuable items

hour.

Technological survival points: can only be used alone in technological upgrading, and can only be used for iterative upgrades with known technologies. The limitation on obtaining survival points is: only when the technology is self-researched and developed.

Special survival points: can be applied to any upgrade and any purpose, including but not limited to the use of special functions. The limitation of obtaining survival points is: when the host performs special actions.

3. Cancel the original daily point acquisition method and change it to inherent acquisition + new acquisition. Take construction as an example: when the building is first built, the host will receive a one-time small amount of survival points as a reward, and then multi-dimensional operations will be carried out based on the building.

Judgment method (quality; use; popularity; gain; potential, etc.) to determine the number of fixed points to obtain.

4. A new sacrifice function is added. When the host uses the identification function to check attributes, the system will automatically identify items with recycling value, and the sacrifice can obtain different rewards to a certain extent.

Version 5.v1.1 will no longer guide the host in any way to become familiar with the system and improve survivability, but will enable the growth reward task function.

Mission rewards: Will be determined based on the difficulty of the mission. The host can freely choose among the rewards, including but not limited to item acquisition, technology upgrades, building rewards, etc.

Note: Each time you complete a task, you will gain a certain level of version growth progress. If you meet 100% of the progress, you can upgrade to v1.2 and unlock more features.

Task penalty: There is no substantial penalty for normal growth, but if you fail, the task will never be completed.

If the challenge task fails, a certain version of the growth progress will be deducted, but the task can still be tried again after failure.

6. New Year red envelope rewards (will be issued after the version update is completed)

7. Usage habit adaptability adjustment, after adjustment, it will be more suitable for the host's daily use.

8. The territory panel has been fine-tuned. After adjustment, it will be linked with the survival system, and the two can be linked to tasks.

9. Territory functions have been fine-tuned. Descriptions will be added to many functions and certain directions of use will be changed to better suit the daily use of the host.

10. A new upgrade realization function is added. The host can realize the upgrade opportunity as a physical item. When a creature of the same camp uses the item, the remote upgrade effect can be achieved.

11. Fixed a few underlying logic issues.

12.Fix a few bugs.

13



It is just a small version update, basically there are no huge changes in functionality.

After scanning the whole place, Sumo felt a little regretful that he didn't see the return of the 'Creation' function.

However, the system’s introductory information on obtaining survival points is still eye-catching enough.

Especially the four different directions for obtaining survival points!

Today, there are simply too many and too many directions for upgrading that require survival points, and the fixed daily acquisition reports are often unclear, and it does not explain clearly which aspects can be improved to increase the amount of acquisition.

Now suddenly updated into detailed classification, for the territory that is in urgent need of survival point development, it is undoubtedly the rain after a long drought.

but

"With such an update, it should be difficult to concentrate on doing big things."

Somo thought to himself.

The classification of survival points allows the territory to advance together, and each aspect can have a certain amount of upgrade opportunities. Instead of just investing survival points in some important technological developments, the upgrade of buildings and items has been shelved for a long time.

But correspondingly, the survival points gained in construction cannot be used on items and technology, and the development of technology can no longer be used on items and buildings.

It should be impossible to focus all your survival points on a single item like before.

This should be a small nerf, at least for the current situation.

But look at the new task functions.

Sumo guessed that this thing was most likely set up to make up for the weakening and prevent one aspect from falling behind.

"Well, there are 8610 survival points left. Since some of them may be universal after upgrading, let's use them up now."

He glanced at the reserves accumulated since the last time he used them.

Somo got up after breakfast and soon came to the nether energy well that had been moved to the center of the second floor of the underground city.

Compared with the small wellhead before, the current wellhead has been greatly modified by the small construction apprentice players in the territory.

The periphery becomes a fountain, which automatically circulates and draws water from the water pipe to cover the wellhead in the middle.

It has become a fully automated water collection device, which will automatically dispense and store the nether energy water as soon as it is refreshed.

Staring attentively at the central well, the light flickered.

A familiar upgrade panel popped up.

【Nether Energy Water】

[Description]: Due to inexplicable reasons, the well absorbed the psionic crystal and gained the ability to capture dark matter.

[Trauma]: Weak (biological treatment)

[Internal injury]: Weak (biological treatment)

[Current efficiency]: 7200ml/day (300ml/hour)

【Energy concentration】:0.05%

[Special ability ①]: Long-term use has a certain chance of stimulating changes in the gene chain in the organism.

[Special ability ②]: Different creatures behave differently when absorbing psionic energy, which can slightly increase the evolution speed of wasteland creatures.

[Upgrade Direction]: Quality (15000), Efficiency (500), Low Temperature Resistance (200), Water Quality (5000).

[Evaluation]: A mysterious "Pandora's Box", which continues to be upgraded, may attract the attention of some beings

Every time I check the properties of the nether energy well, the dazzling reminders in the reviews always make me slightly nervous.

But today, after raising the shielding level to 100,000 points, Sumo has become much bolder.

The numbers on the panel suddenly blurred until they became clear again.

The production has consumed 500 survival points and increased from 7200ml/day to 10000ml/day.

At this time, the points required to upgrade efficiency also increased from 500 points to 3000 points.

"The threat level increased by 0.67%, which is still within the acceptable range."

If it weren't for the consideration of treating Hell Flower patients who were about to come to the territory, the daily output of ten liters would actually be completely sufficient.

But now, ten liters is not enough.

Sumo nodded slightly and invested another 3000 points to upgrade efficiency.

This time, the information threat level skyrocketed by 2.89%, and the impact was simply more exaggerated than changing the weather.

But fortunately, the efforts are worth it compared to the gains.

After spending 3,000 points, which might have seemed "a sky-high price" in the past, the production capacity of Youneng Water Wells skyrocketed again.

This time, the daily volume increased from 10,000ml to 27,000ml.

That is to say, it can produce 1125ml every hour, which is about four times the acquisition speed before upgrading!
To be continued...
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