Chapter 900 Version 4.0, the origin of Ten Thousand Paths!(1/2)
Compared with the easy-to-understand disaster names in the past few times, I saw at first glance the new disaster names on the announcement.
Many people frowned and their faces became serious.
"What is this? Is it a mist that makes people hallucinate?"
"Qian Huan. Could it be that this mist can change into different states? This is not good news."
"Hey, look, the version number displayed in the game is different. It's no longer Real Survival, it's the Origin of Ten Thousand Paths!"
"The last version was updated less than three months ago. Is this another version?"
"No way, it's possible that those alien races can summon gods for support at will, which is really bad."
There are too many changes at once, and specific announcement information is still being sent out.
But just looking at the current changes, it seems like another major update that is no less important than the last version where oceans appeared on land.
Directly from the real survival of version 3.0, to the origin of Ten Thousand Paths of version 4.0.
"This is another change that has never happened in the wasteland of the future. It seems that what happened in the ruins and the disappearance of the sun and the moon will have a big impact on the game."
Su Mo held his chin, meditating, and patiently waiting for the subsequent announcements to be refreshed one by one.
In the future wasteland, the 3.0 real survival version will last until the end of the year.
Then it was just a small mid-season update, updated to version 3.5, codenamed: PlayerUnknown's Battlegrounds.
This version adds a lot of challenges that test the player's survival ability, and also comes with an event similar to the Lucky Star, which greatly reduces the pressure on humans in special supplies.
It will not be until the beginning of the second year, when the humans who have returned from the sea come ashore to fight the aliens, that the battle for survival will be changed to version 4.0.
Subsequent versions will basically continue to change based on the outcome of this battle for survival.
If the fight gets too fierce, the game will be updated with a relaxed version to temporarily give both sides a chance to breathe.
After shaking hands and making peace, the game will distribute a version with conflicting resources, provoking the battle again.
Change along the way, change along the way.
As the alien race completely declined and reached the edge of annihilation, the game was iterated to version 6.0.
Codename: Civilization Recovery.
Sumo thought that what he had done would cause version changes, but he did not expect that the changes would come so suddenly.
However, if we can avoid the upcoming war, we may be able to develop more comfortably.
bite.
The first update finally came out and automatically popped up on the homepage of the game panel.
It’s a version update!
[Record]: It has been detected that the current wasteland living environment has been damaged to a certain extent by "inexplicable external forces" (completeness: 62.5%). The game will automatically update the version to repair the negative impact of this damage on the player's game process.
[Record]: It is detected that there are at least "33" different player development routes in the current version. The game will automatically implement new game interfaces, functions, and display methods to highlight the differences in routes in the most intuitive way.
[Record]: It has been detected that at least "99" players in the current version have physical attributes that have reached the "limit". The game will automatically update relevant functions so that players can better understand their abilities and enter new rankings to obtain rewards.
[Record]: Due to the loopholes caused by improper supervision of the game, the game will make a certain degree of compensation for the impact on players in the New World. Compensation scope: New World (territory), compensation reward: random draw (lords can enter the specific entries to browse
related information)
[Record]: It has been detected that the current version of the main map - New World, has a number of vulnerabilities that have not yet been repaired. The game will continue to repair them in the next thirty days, and make certain adaptive adjustments to the map. For detailed adjustment information, players can enter specific entries.
Go browse.
[Record]: It is detected that the number of active non-player creatures in the current version has exceeded "50,000". The game will automatically enable the error correction mechanism and add new creatures to improve the game experience for normal players.
[Record]: Congratulations to the human player "Suma". You can click on the trailer below to view the updated content of this version. I wish you a happy game!
Familiar update method, familiar update trailer.
Use your big hand to drag the cumbersome announcement to the bottom. Sure enough, there is a triangular play button.
With a gentle click, the game interface begins to darken and disappear, and a picture quietly emerges.
Sumo glanced downwards, first looking at the time of the entire trailer.
It's a bit shorter than the half-hour version of the ocean version, this time it's only twelve minutes.
At the beginning, the camera lens is not on the ground, but flying downward through the fog.
Paired with instrumental music with clear drum beats, it condenses a chilling atmosphere.
Gradually, as the lens passes through the fog, the picture below begins to become clear.
A large rift valley cuts across the earth, and in the center of the rift valley there are countless black spots swarming around like ants.
But before everyone could see clearly what was going on, the instrumental music stopped, and a clear cry of death exploded, shocking everyone.
Boom!
Boom!
The drum sound suddenly accelerated again.
The camera zoomed in further, and this time I could finally see clearly.
Those ant-like dots in the sky were clearly different creatures fighting together.
Moreover, the way they fight is both primitive and mysterious.
There was a humanoid creature wearing heavy armor and holding a long knife. With a wave of his hand, a sword light of more than ten meters erupted, and a huge gap several meters long appeared in the ground.
There were aliens with strange shapes and ferocious faces, flying in mid-air and constantly raising their hands, spreading down bursts of blue poisonous mist.
There were human soldiers running rampant with armored vehicles, machine guns rumbling, and spitting out tongues of flames.
There are also masked monsters that raise their hands to summon giants made of sand and order to charge forward.
The scene was extremely complex and chaotic, with basically no clear divisions into camps.
The selection of opponents was based on who caught the eye of the other, and they fought together mindlessly, with no strategy at all.
The camera begins to focus, switching back and forth between various creatures.
Like a sincere Hollywood special effects feast, the images in the trailer are extremely grand and brilliant, and the various explosions of light intertwined with the sound effects are shocking.
Not long after, accompanied by the increasingly fast-paced instrumental music, the finally focused camera slowly floated high into the sky.
There, there was a strange-shaped stone that was trembling slightly, scattering a mysterious blue light.
The light projected out, faintly forming a familiar face of Somo.
"Damn it. Isn't this a boundary stone?!"
For the first time, Sumo recognized the source of this stone and screamed in his heart.
The piece in the picture looks very similar to the core piece of the newborn world in Yu Tie's hand, but it is more perfect in details.
Based on the face of Adam that emerged, it is not difficult to guess what world this boundary stone corresponds to.
"The Origin of Ten Thousand Paths."
"Could it be that the consciousness represented by this picture is the end of the ten thousand paths, and the ownership of this boundary stone?"
There is no answer.
The game does not provide a textual description.
The screen gradually dimmed and disappeared behind the game panel.
At the same time, the changes in version 4.0 of Wanpath Origin also began to be announced one after another.
[Record]: Version 4.0 - Origin of Ten Thousand Paths will be updated to player game panels in seven natural days. The estimated update time is: 12 hours. During the update period, all player game panels will be automatically disabled, so please prepare in advance.
[Record]: After version 4.0 is installed, a large number of functions in the current game panel will be restricted/no longer available/cost changed. The specific list is:
Chat (world chat/no longer available → chargeable; regional chat/Lv4 unlocking charge → no longer available; disaster resistance channel/charged → no longer available; new camp chat/free within a certain distance, tiered charges beyond the distance; new territorial groups
Chat/range charging monthly rental system; newly added territory private chat/individual charging monthly rental system)
Trading market (no longer available→offered for a fee/function changed)
Manufacturing (charged → no longer available)
Storage space (charged → no longer available)
Identification service (charged→free/maximum three times per day)
Disaster Resistance Channel (Open→Close)
Disaster ranking list (functional changes/reward upgrades)
Cross-civilization translation function (open → closed)
[Record]: After version 4.0 is installed, new fixed functions will be launched in the current game panel. The specific list is:
Personal attribute panel (players can enter the attribute panel more intuitively and view various information related to themselves)
Personal achievement function (achieve unique achievements and receive different types of rewards randomly)
Personal map function (places that players have explored will now be displayed on the map in more detail)
To be continued...