Chapter 195 The next game is RPG
If you don’t make Western Fantasy, DND, Middle Ages, Magic and Dragon type RPG games, then what type of RPG should you make?
Although when people mention rpg, the first reaction is always these familiar elements. It seems that this is everything about rpg. Without these things, it seems that it cannot be called rpg, but Jester does not think so. Including those outstanding rpg game designers in later generations, he thinks of "Fallout", a game that was praised by later European and American game manufacturers. Whenever rpg reaches a dead end, "Fallout" will stand up and tell you how to go after rpg.
Of course, the current technical conditions are not mature, and what Jester wants to do is not "Fallout". He just uses "Fallout" to diversify his thinking and prevent his thinking from being always trapped in the constraints of Western fantasy and DND.
As a game designer, it is a taboo to talk about your own thinking.
In this way, Jester thought about which games in his memory could be used to learn from. At this point, he had the most elite developers under his command. He no longer needed to plagiarize these classic historical games intact. Just like "The Emblem of Fire", he just borrowed the mode of this game, but added more functions to make the game more people-friendly and more outstanding.
This time, the RPG that Jester thought of was also one of the eight-bit computer era. Like "Flame Emblem", it appeared in the late years of eight-bit computers. It was a game where SFC was released after it was released. However, it was precisely because of this that when SFC was released, the sales of this game were not high, but this did not affect his evaluation, especially in the eyes of European and Americans who like science fiction and the future, this RPG game is very, very outstanding.
This game is called "Heavy Fighter". This creative game was neglected because of the errors in the release platform and did not achieve the results it deserves. The world view of the game is different from the medieval style of ff and dq. It adopts a mechanical science fiction style. The combat system adopts two systems of human and chariot. It is combined with the matching and upgrading of different weapons and equipment, so that players can immerse themselves in the fun of transformation. In terms of the plot, the super high degree of freedom and the open ending also make players talk about it.
In short, this is a game that has not achieved a status that matches his quality in its original history, and it has also caused Jester to regret. He has lamented more than once, how great it would be if this game appeared in the era when the three major Japanese RPGs appeared. However, the sigh at that time was just a sigh, because he knew that this sigh would not help and would not change the history that had happened.
But now that I have traveled through time and space, this kind of sigh is not just a helpless sigh.
Thinking of this, Jester also confirmed that the next game he wanted to make was still an RPG, but it was indeed a RPG that was completely different from what appeared before, always full of elements such as Western fantasy, magic, princess, knights, etc.
Chapter completed!