Chapter 198: The Unyielding Nintendo
Although he has a clear idea of the transformation of "Heavy Fighter", he is still on vacation with his game development team. Of course, it is impossible to start the development of new games immediately. However, the work of the old game is enough to prevent Jester from doing nothing during this period. He even has to help Hiroshi Sakaguchi complete the development plan for "Final Fantasy". Although there are no new games during this period, his work is still as busy.
Moreover, Claudia also planned to go out for a trip with Jester during this period, and her destination was Nordic.
Jester has no objection to it. After all, he had neglected the other party in order to speed up the progress of "Flame Emblem". Now, when he was not as busy as he was developing a new game, it is also a good choice to go out and play.
Although "The Legend of Zelda" performed very weakly after the release of "The Emblem of Fire" by Mars Entertainment, no longer as if it was going to unify and rule the world in the previous two months, this game is still very useful for the promotion of Nes in North America, directly increasing Nes' installation volume by twice as much as before the release. Although he lost in a head-on confrontation with Mars Entertainment, he has to admit that this is a very outstanding and very successful game.
At least let North American players know that Nintendo in Japan, the companies that produce Nes games, can also make the most fun games in the world.
Therefore, Miyamoto Shigeru, who completed this game, was also praised by Mr. Yamauchi at the commendation meeting within Nintendo. In addition, Miyamoto Shigeru made outstanding contributions to games such as "Donkey Kong" and "Mario Brothers". Although he did not have the super halo of "Super Horse" in this world, he still won the status of "Middle Horse" second only to Miyaku Arakawa and Kotohira Yokoi within Nintendo.
Even the crown of Japan's No. 1 game designer, this was added to his head.
This is the original words of "Famitong". Their editors commented on Miyamoto Shigeru in an article introducing game designers around the world. Of course, the world's number one designer is naturally Jester Lee, who has produced countless classic games.
Although Japanese players are conservative, many players still wrote to "Famitong", saying that they hope that Mars Entertainment can release dreambox in Japan as soon as possible. In this regard, Jester's expectation was that in addition to a little situation, he did not expect that "Fire" could drive such a fierce gaming console sales wave in North America. Therefore, the originally planned Japanese release plan had to be postponed by two months due to insufficient inventory.
This also caused some Japanese players to complain.
Others don’t know the honor of Miyamoto’s first game designer in Japan. But from the perspective of Nintendo, Miyamoto is well deserved. Although designers from other game companies have also made some excellent games, at least in Japan, except Miyamoto Shigeru, there is no other second game that can be continuously produced in different game types like him.
Today, it is a Nintendo development conference on a new game, which is different from that of American companies. Although Japanese game companies will also give developers a holiday after a game is successfully produced, it is impossible for Japanese people who can invent the word "overwork" to die of overwork to give more than a month of vacation at a time like lazy Americans.
The specifications of this meeting were very high. Although the main body of the meeting was the Nintendo Intelligence Development Headquarters led by Shigeru Miyamoto. But the head of the hardware department, Yokoi Yokoi, and Nintendo's controller Hiroshi Yamauchi, also attended the meeting. Obviously, these two important figures in Nintendo were present. This meeting was not as simple as an ordinary new game discussion.
The meeting was chaired by Hiroshi Yamauchi. He first praised Shigeru Miyamoto's contribution to the previous "The Legend of Zelda", and then the discussion of the new game.
Japanese game companies are not like American game companies. They speak freely when discussing games. Everyone can express their opinions as they please. Instead, they have basically made decisions at the top of the board before this meeting. However, this time the game creativity was not proposed by Shigeru Miyamoto, or rather, not by Shigeru Miyamoto.
So, after the formal discussion began, the first person to stand up and give a speech was Yokoi Junhei.
"You guys." Yokoi Junhei's voice was very loud, with a very Kyoto-do style, and his voice attracted everyone's attention, "Are you satisfied with the achievements of "The Legend of Zelda"?"
After saying that, Yokoi Junhei scanned the audience. It was obvious that the members of the intelligence development headquarters, which participated in the development of "The Legend of Zelda" throughout the process, were very dissatisfied with the current weakness of "The Legend of Zelda" in the North American market. Although they said that this game was the best game they made a lot of time and time, it was one time and another.
The high and low opening of "The Legend of Zelda" in the North American market cannot be blamed entirely on the game itself. The death sentence of Chu Bawang's death may be more appropriate here. It is not that this game is not outstanding enough, but because "Fire Pattern" is too outstanding.
"Very good, I saw your answer from the changes in your expressions on your face." Yokoi Junhei nodded, and he continued, "Then, I want to ask you now, if you give you another chance, can you make "The Legend of Zelda" better?"
This time, the personnel of the intelligence development headquarters present did not hesitate at all and almost answered yes in unison.
Then, a smile appeared on Yokoi Junhei's face again. He glanced at the developers present, and then asked his third question word by word: "So, I want to ask now, if you were asked to re-create "The Legend of Zelda" now, can you make better than "The Emblem of Fire"?"
As soon as this question was asked, the developers present showed an angry look on their faces. They looked at Junhei Yokoi who asked this question with some anger. It seemed that this question was a humiliation from the other party to them. However, Junhei Yokoi's status in Nintendo is too high, so they just dare not speak out.
Only Shigeru Miyamoto was silent for a few seconds after hearing this question, and then answered: "I believe that my subordinates will not admit that we cannot do anything we have done. However, if we had not watched "The Emblem of Fire", we could guarantee that we would make better productions, because the development of "The Emblem of Fire" has allowed me and my team to grow a lot, but although I don't want to admit that this game will not be better than "The Emblem of Fire".
Although Miyamoto Shigeru did not say what level of "The Legend of Zelda" they would make, the experienced Junhei Yokoi still read a little from his answer, or that he did not want to directly say the information that made his subordinates unhappy.
Yokoi Junhei didn't want to say it out loud, so he just smiled at Shigeru Miyamoto and continued his speech: "Since you are not sure that you have made works that are better than Mars Entertainment on the RPG game, then I think it's better not to make RPG for your next game." As soon as this sentence was finished, the developers of the intelligence development headquarters were looking at each other.
The development of rpg is an irresistible temptation for developers who really love games, because rpg is the game type that tests the developer's abilities among all game types and can best reflect the developer's ideas. Moreover, after just experiencing the development of "The Legend of Zelda", the most powerful team members in Japan in game development in Nintendo Intelligence Development Headquarters do not think that their abilities are much worse than Mars Entertainment. And what Yokoi said before was obviously a straightforward explanation that you are not as good as Mars Entertainment.
This is a great insult to the eyes of a group of conceited game developers.
Even Shigeru Miyamoto frowned.
Junhei Yokoi told him that he had a new game idea and wanted to discuss it with him, but he missed it before because he had something to do, and he didn't know what Junhei Yokoi's new game was. However, from his opening, you can also see that the type of game is definitely not RPG, and seeing that President Yamauchi who has been listening to Junhei Yokoi's speech without saying a word, it is possible that Junhei Yokoi's proposal has also been approved by him.
Shigeru Miyamoto actually has no special hobbies about the type of game. He can express his innocent feelings for the game in any type of game, and let players who play this game feel this. Moreover, his personality is not too strong. If it is a game that President Yamauchi has agreed to, he will not object.
However, the premise is that the creativity of the game proposed by Yokoi Junhei must be excellent enough, otherwise, as the head of the Intelligence Development Headquarters, it would be impossible for him to ruin his brand.
So Miyamoto Shigeru just glanced at Yokoi Junhei and said respectfully: "So what good ideas do senior Yokoi Jun have in the new game?" He used to be a subordinate of Yokoi Junhei, so it is natural for him to speak to Yokoi Junhei in this tone, but according to his current position in Nintendo that he can be on par with Yokoi Junhei, he speaks in this tone, obviously expressing his dissatisfaction.
Yokoi Junhei just smiled indifferently. He simply said: "This is an action game, the background setting is the universe and the Galaxy, and most importantly, the protagonist will be a woman."
Chapter completed!