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Chapter 204 The departure of the Sega team

Capcom's press conference was held as scheduled, and media from all sides gathered. Because of the previous report from Yomiuri Shimbun and the intention of Kenzo Kazumi's intentional avoiding reporters, these reporters even more thoughts about Kenzo Kazumi's intention to take the alliance from the Nintendo League, it was one thing to think about, and it was another thing to be told by the owner of this matter in person.

Moreover, if Capcom really wants to join Mars Entertainment this time, it will be a big deal in the eyes of these Japanese reporters, but it is also a good thing for them, because they also have topics to promote. It would be fine if Mars Entertainment was a Japanese company, but the problem is that it is an American company.

When Kenzo Kazumoto attended the press conference in person and then told him that they had reached a cooperation agreement with Mars Entertainment a month ago, and after they just released the three arcade games this year, they had completed the transplantation of the dreambox version.

Although transplanting a game is not too difficult, it will definitely take a certain amount of time, let alone three.

Although Nintendo had confirmed that Capcom was going to carry them back, they were still furious when they heard that they had started making games for Mars Entertainment in the previous few months, because during this period, they were still asking Capcom to transplant their arcade games as soon as possible, and Capcom also agreed perfunctorily.

But unexpectedly, it was time that during this period, Capcom had the intention of betrayal.

Faced with the angry responsibilities of the Nintendo people, Qian Benxian remained unchanged and still explained in a calm tone: "This is our private matter. It seems that it is not the other companies' turn to point fingers on how we transplant the games under our company."

After the news of Capcom joining the Mars entertainment development system was passed back to the United States, it also caused a lot of response among the American player group. You should know that Capcom's previous "1942" was once popular in North America. The other three also had a large number of fans.

In addition, "Game" magazine launched a timely issue of Capcom's introduction and magazines that accounted for a large proportion of games, which made American players who were not familiar with them very much also became interested in the game of this company.

In addition, the three of their plans to be released this time are arcade games, and these three games are also everywhere in arcade halls in the United States. Therefore, after the magazine was released, many American players flocked to the arcade shops to try Capcom's games.

This also gave them a lot of new fans.

If the arcade machine is transplanted to home machines, as long as the popularity of the arcade machine is good, the sales of the home machine will usually not be bad, because in this era, it is the dream of many Americans to be able to move arcade games to their homes.

Moreover, Capcom's arcade games also have a great influence in Japan. The release of these three arcade transplant games has also made Dreambox's sales in Japan have once again risen significantly. Although it is still not comparable to Nintendo in the Japanese market, it is better than nothing.

In fact, after his home game console Dreambox was released in Japan, although the sales volume was not outstanding, it was stable, especially the game "Ballotelli's Adventure" modified by Jester in the original world.

This game seems to be silent, and was launched with the release of Dreambox in Japan, due to the Japanese's own closure and stubbornness. Apart from some real game fans and fans of Mars Entertainment, not many people bought a game console similar to FC at the first time.

However, gradually, this game, which was born in the form of Super Horse, finally showed its power. Although the sales volume was not large at the beginning, relying on the reputation of this game, it is already suitable for both young and old, especially this cartoon and interesting game content, which makes parents feel at ease to buy for their children.

Once a child has a child, he will definitely show off to his classmates and companions according to his nature. Some children who have never played this game and have no dreambox will definitely pester their parents to buy it.

There is no way to know how much conversion rate there is between them. It is impossible to calculate it at all, but the growing sales are reminding him. "Ballotelli's Alien Adventure" is really a powerful tool for him to open up a situation in Japan this time.

Faced with the slow erosion of Mars Entertainment's Japanese market, Nintendo naturally could not sit still and wait for death. Although their game that could not effectively fight against "Ballotelli's Alien Adventure" was to let Nintendo plagiarize a similar one, first of all, Nintendo could not erase that face, and was also afraid that Mars Entertainment would sue it.

However, when the quality is not comparable, it can naturally be compensated by quantity. However, in Japan, Nintendo's third-party developers are not comparable to Mars Entertainment.

Although the quality of the games developed by these many third-party developers is uneven, and most of them cannot be firmly proved through Nintendo's production. There are only a few who can truly get the premium qualification, but with the huge number, Nintendo is also constantly expanding its position.

When Yu Suzuki took Sega's team away, Jester still came to the airport to see him off in person. For this few months of trip to the United States, Yu Suzuki was satisfied. It was not only that the task assigned by Shizuo Nakayama was successfully completed, but that he really learned a lot here.

For the first time, he had a close encounter with how the world's best game development team developed games, which was valuable to him.

Thinking of Jester's explanation of his questions during this period, Yu Suzuki bowed deeply to Jester who was coming to see him off in the waiting hall, and while bowing, he was still saying thank you. Jester naturally did not accept this. He held the other party and said politely wherever he said, "We are just saying things like adding to each other."

This is not Jester pretending to be modest. His somatosensory hardware development team who returned from Sega's study on vacation. Jester immediately formed a development team of the same large somatosensory arcade with them as the core. The first task was not difficult, which was to let them copy the mainframe "hang-on" they learned at Sega.

Although this team participated in this project throughout the whole process, the difference between participating and truly leading the development of this project is still very different. Although they know what they need to do at each step, they still need to overcome the hardware difficulties one by one.

Yu Suzuki, who is also in the United States during this period, is not stingy with his help. Although this is not the job he needs to do, and even if his behavior is known by Sega's senior management, he will be scolded. However, in Yu Suzuki's opinion, these people have actually participated in the development of "hang-on" throughout the process. The difficulties they encounter are only temporary, and it will not take long to overcome them smoothly. Instead of letting them overcome them by themselves, it is better to do favors by themselves.

Jester, who was favored by Yu Suzuki, naturally would not ask for his favor for him for vain, so during this period, he knew all the questions and confusions about Yu Suzuki's development of games, and he also boldly allowed him to visit around in Mars Entertainment and participate in any seminar of any game development team, including his own "Heavy Installation Army".

Even Yu Suzuki, who is very insightful in the game, has put forward many valuable opinions.

To be honest, for Yu Suzuki, Jester is extremely eager to attract his subordinates, and he is also full of respect for this palace-level designer who is a bit rare to future players. Although Jester doesn't want to say something clearly, he is in his heart. He has never regarded Sega as a real competitor.

It’s not because Jester has a special affection for Sega, nor has it anything to do with Yu Suzuki, but because Jester knows that Sega’s hardware R&D capabilities may be much stronger than Nintendo or himself. After all, they have the technical accumulation of arcade development that is difficult for them to achieve, but in making games, hardware accounts for very little, and the biggest one is software, that is, games.

Sega is precisely their weakness in this regard.

Because of this, Jester made this game for them that he thought was good, because he knew that Sega's MS console was just a microcosm of their defeat on eight machines. Even if he could get a breather with his own game, he could not escape the fate of the MS console that would eventually fail.

If the other party was still Nintendo's FC, then Jester would not develop games for them no matter what, let alone do his best.

This game Sega did not use the name of "Cooking Details" specifically under Jace, but gave it a domineering name - "King of Cuisine", a young man who hopes to become the King of Cuisine. Through continuous efforts, he finally achieved his dream.

This is a simulation game, and the various cooking methods in it are also based on reality. Originally, Jester sets that the protagonist can choose any kind of cuisine as his starting cooking skills, such as French or Italian, Turkish, Japanese or Chinese.
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