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Chapter 233 CLANNAD

"Disappointed?" Jester asked back, and then Lianshan showed a faint smile, "Sakaguchi, don't you know that your game is much better than "Dragon Quest" in terms of global sales?"

While talking, he pulled Hiroshi Sakaguchi to the window. The Mars Entertainment Branch was on the twenty-five floor. When he looked down from the window, his eyes suddenly became clear.

"Our eyes should look at the whole world. Although I want you to make games that Japanese people like, I don't welcome such games. It's too Japanese. Our games cannot go to extremes. I'm not referring to the type of game, but we also do niche game types, but the style of the game."

Hearing what Jester said, Hiroshi Sakaguchi understood a little, but Jester didn't mean to stop. The reason why he didn't like "Dragon Quest" very much in his previous life was that the game was too stylized and he was not a Japanese, so he didn't like this game.

In the end, Hiroshi Sakaguchi did not express his next plan, and Jester did not take the initiative to ask. Through "Final Fantasy", he had already seen that an excellent designer has matured. Such an extraordinary talented designer can correct his mentality, and such a good work will definitely be released soon.

However, Hiroshi Sakaguchi was very interested in Jester's next plan because he also knew that the large arcade frame game that Jester was currently producing had some trouble with the hardware. Now the headquarters is also working on hardware, and this is not what Jester is good at, so Jester has been relatively free during this period.

But he also heard that Jester seemed to be fiddling with a game himself recently, and did not find a helper, so he relied on himself to make it.

To be honest, Jester really made only the only game "American Cubes", and the rest were made by him as a producer.

So, people in the company are also very curious about this, and the same is true for Hiroshi Sakaguchi.

"Do you have any plans recently? I heard..." So Hiroshi Sakaguchi took the initiative to ask, and when Jester heard it, his husband was stunned, and then he burst into laughter.

He smiled and said, "A lot of people have asked me recently, including Mark Seni, but I say it is confidential. Yes, I am indeed making a very special game during this period. A very special RPG or AVG game, and it is even more appropriate to call him by text adventure games."

"So, boss, can you reveal a little about this game?" As for Jester's new game and a game he secretly made himself, Hiroshi Sakaguchi, a fan of Jester, was naturally extremely curious, so when he heard Jester admit that there was indeed a new game, he took the initiative to ask.

There was no unpleasant look on Jester's face. He just whispered and said ambiguously: "I definitely can't reveal the specifics. This game can only be said to be a sudden whim that I have been relatively leisurely during this period. It is a very small game. It has no relevance to the games I had before. When I finish it, I will take it out and watch it with everyone. Now even if I say it, it doesn't matter."

Hearing that Jester didn't say anything, Hiroshi Sakaguchi turned his eyes and said indirectly: "Then you can just talk about the name of the game!"

Jester naturally knew Hiroshi Sakaguchi's purpose. Some games can see a lot of content from their names. But is the game he is currently making? Nothing can be seen from the name, so Jester didn't have any scruples. He just smiled and said the name of the game he was secretly making.

“clannad.”

Jester's voice was as dull as the word he said. Hiroshi Sakaguchi repeated the word Jester's words several times, but he could not find such a word in the vocabulary he mastered, so he continued to ask with embarrassment: "Can you spell it?"

Jester was naturally satisfied with Hiroshi Sakaguchi's request, so he spelled the subtitles of clannad aside.

Unfortunately, Hiroshi Sakaguchi still couldn't know what the word meant.

"In fact, it is normal not to know what this word means, because it is not an English word." When Jester saw Hiroshi Sakaguchi's embarrassment, he took the initiative to explain to him, "The source of this word is the root of Celtic, the dialect of Scotland, which means family. In Old English, this word expresses plural."

"family?"

Hiroshi Sakaguchi said something blankly about what Jester explained. He thought that what Jester just said was an adventure game, so he directly guessed: "Is it a DND game?"

After hearing Hiroshi Sakaguchi's guess, Jester smiled, then shook his head and said.

"no."

However, Jester obviously didn't want Hiroshi Sakaguchi to continue to guess blindly, because if he didn't give a little hint, it would be impossible for the other party to guess what the game was from the name, so Jester simply said directly.

"This is a very niche game. I don't think there are too many people who like this game, and I don't seem to have seen any similar game on the market yet."

Just stop talking, Jester doesn't want to say too much about this game.

After that, Hiroshi Sakaguchi left, and Jester didn't come to Japan for too long. In addition to helping Hiroshi Sakaguchi get rid of depression, the most important thing he has to look at the game "Spiritual Shadow of the Dragon" made by Hideo Kojima.

For Hideo Kojima, Jester was very clear.

This is a very, very own designer. Jester discovered this during "Fireprint". In fact, he didn't need to work with Hideo Kojima at all. Jester should know this. In the world he is familiar with, Hideo Kojima was the most unique one.

It is precisely because of his style that is completely different from others that his game is so unique.

When Jester was experiencing this "Spillow Dragon Spy Shadow" in Hideo Kojima's studio, he only saw from this Hideo Kojima's real first work that the Kojima style in his memory was exactly the same, but in terms of game performance, it was a little bit immature.

But this was his first game after all, and Jester didn't say much.

But after playing, he put down the handle, clapped his hands hard, and said in an admiring tone: "It's really good."

Hideo Kojima just smiled shyly. It was a great honor for him to be praised by Jester. However, after Jester finished speaking, he paused and said, "However, your game is too stylized. I personally like it very much, but it does not mean that others can like it too."

As he said that, Jester was hesitating whether to continue talking, and finally said, "And on the 2d plane, your style is not attractive enough. If you have a 3d style, then the way you experience hide-and-seek game is very good."

Hideo Kojima obviously considered this when designing the game. When he heard Jester talk about the 3D scene, he couldn't help but think of some things he encountered when designing the game. Then he also echoed: "Yes, when I was designing the level, I was thinking, if this was a 3D scene, how great it would be. I can completely change this game and increase its playability by at least ten times."

Hearing these seemingly exaggerated words, Jester felt that Hideo Kojima was not exaggerated at all, because he knew how outstanding Hideo Kojima did "The Hidden Dragon Spy Shadow" after the 3D technology was mature. It can be said that Hideo Kojima's gameplay can only be a test of his skills in 2D, and 3D is his real stage.

Jester's time was very tight. On the last day, he went to Nakayuji's studio. His "Fantasy Star" was the slowest, and it might be more than a month later than the established date at the beginning.

However, here, Jester cannot really experience this game like he is experiencing "Spy Spy", because this game is still in division production, and it is still a distance away from combining all the partition-made things into a fully run program.

However, in this game, Nakayuji still specially demonstrated to Jester the dynamic scenes and cg mentioned in the development plan he sent to Jester. This is a very rare technology. Jester considered it when developing "Fireprint", but the final conclusion is not impossible, but it is too wasteful of time, so Jester gave up in the end.

Nakayuji himself is a programming genius. When he was developing Fire Wizard, he was one of the main programs of "Fire Wizard". At that time, he wrote down the abandoned proposal and returned to Japan to plan "Fantasy Star", he remembered this matter again.

Moreover, the full firepower of Nakayuji really took a few months to create this task that was considered extremely difficult by Jester's entire development team at that time.
Chapter completed!
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