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Chapter 275 "Final Fantasy 2" Conference

With Matsuno Yai's insistence, Jester still gave his opinion.

Because in Matsuno Yai's opinion, the reason why his first game was not as good as his peers was because at the beginning of the design, he did not receive guidance from Jester, so he would ask Jester to give some advice this time no matter what.

In terms of plot text, "The Knights of the Royal Family" is perfect, but it is not so if Jester has no guidance at all.

Judging from Matsuno Yai's first game, he seems to have a special liking for the slg elements in the production of "Flame Emblem". His first game borrowed from the "Flame Emblem" mode to a large extent. Some wanted to focus on highlighting the slg elements, but it seemed a little bit not bold enough. He was always timid when he was made, so that game can only be considered a qualified game in Jester's eyes.

So, after hearing Matsuno Yai's repeated requests, Jester still gave his own opinion: "Follow your heart and get rid of anything else. Now you have to make a game that you think you should do this."

This sentence inspired Matsuno Yai, and he pointed it thoughtfully.

Jester didn't understand what he said, but this is how the game design is. If he said it too clearly, it would not be Matsuno's independent work alone. He would give many suggestions to many designers. These suggestions came from countless memories of various types of games in his mind, but he would no longer tell these designers how you should do it.

How to make a game is a question that a designer and a producer should think about, not his boss.

If you interfere too deeply, then these people who lack independent thinking will not be able to achieve the dazzling achievements they should achieve in the future. Jester will never see the things that will boost growth.

1988 is a troublesome for the game industry. At the end of last year and at the end of this year, countless major news broke out, with the sudden move of new and huge capital groups, the transformation of old arcade companies, the rebellion, and any other news that is surprising or not surprising, should or should not be.

In February, "Ballotelli's Alien Adventures Ii" was released as scheduled.

With the excellent reputation of the first production, the release of this game was very smooth. For such a long-selling game, too much publicity was not very effective. Just because Jester did not make people promote such a game. The difference between publicity and non-promotion is not very big. The first day of this game was not as popular as the crazy promotional games that had been passed by before.

But it is extremely stable.

In less than a month, nearly 2.3 million units were sold.

Because basically no other company can compete for this type of game. Nintendo has made only a few similar games in imitating "Ballotelli's Adventures". Although the production level seems very good to Jester, this type of game, especially the status of the pioneer, cannot defeat the predecessors by relying solely on exquisiteness.

Just like some players who have played "Ballotelli's Adventures" when they play similar games from other companies, they always say, is this Nintendo's Balotelli?

Then slowly, no one knows the original name of this game.

In March, Carmack promised that the delivery time of the 3D engine on PC would be delayed by two weeks. Because Carmack discovered a better algorithm that allows CPUs to take up less resources when calculating 3D graphics, allowing Jester's official development to tell the media that the type of game he defined as FPS would take some time tonight.

But to be honest, for such a long time, no media can guess what type of Jest's so-called FPS game is.

It is just the first letter, but how can you guess so easily if you start with these three words?

It happened to be during this period that Hiroshi Sakaguchi held a press conference to introduce the players about the second part of "Final Fantasy Ii". At the same time, Hiroshi Sakaguchi also invited Jester, hoping that Jester could attend and strengthen his momentum.

In fact, Jester understood Hiroshi Sakaguchi's inner thoughts very well. He was always worried about his defeat in the direct confrontation with "Dragon Quest". In addition, he worked in an American company and naturally would not be attacked by some extreme Japanese game media. Therefore, many Japanese game media sneered at him and even called on Japanese players to unite and boycott his games.

He even said arrogantly that the sales of "Final Fantasy ii" in Japan are definitely worse than the first one, and it cannot even catch up with the second work of "Dragon Quest".

This made Hiroshi Sakaguchi, who had been breathing a sigh of relief, extremely dissatisfied. Now the production of "Final Fantasy" has entered the final stage, so the somewhat impatient Hiroshi Sakaguchi wanted to hold a press conference to promote his own new game.

Inviting Jester, naturally, Jester's status is high enough.

Moreover, Jester happened to be fine recently, and his home-based game is also planned to be released recently. He has handed over the finished book to the factory for burning. Jester only plans to burn 500,000 copies this time, and will not sell it after selling it. After all, it is just a niche game. Even if he really wants to sell it, it is impossible to sell more sales now.

Moreover, he plans to use this limited quantity method to speed up sales.

This press conference was held in Kyoto. The US branch of Mars Entertainment is located in Osaka, and Kyoto is the headquarters of Nintendo. In Nintendo's view, this behavior is almost a naked slap in the face, but they lack the necessary countermeasures. They can't hold a press conference in Kyoto, you have to drive them away.

Although as a representative enterprise in the old-fashioned Kyoto region, modern Japan is not the era of vassals and chaebols before World War II.

Because of Jester's participation, not only were the FamiTong, which was banned from interviews by Mars Entertainment, but also many mainstream media, such as Asahi Shimbun and Yomiuri Shimbun, all attended by reporters. After all, Jester is not a small person now. He is not only the chairman of Mars Entertainment and Fengxingfu, but also the second director of the prosperous commercial credit company that is now working on Wall Street, and is also a strategic partner of Samsung Group. In the whole world, he is already a famous figure.

Even with the attendance of Jester, this time the press conference about "Final Fantasy Ii" was a bit of a domineering.

Many journalists, especially those who have nothing to do with the game, have no interest in the second work of "Final Fantasy" that Hiroshi Sakaguchi wants to introduce. They are related to some other issues of Jester. However, many game media are much more interested in Jester's new games than "Final Fantasy".

At the press conference, Jester would not be asked such questions by some media from time to time.

"What exactly is a game you mentioned called FPS type?" However, in order to maintain a sense of mystery, Jester had to laugh at these questions without answering them. However, once or twice, Jester could laugh easily, but when asked this ten times and twelve times, anyone would get bored. In the end, Jester asked his bodyguard to prohibit all media from getting close to him, and he was owed to be interviewed.

However, Jester rarely accepts interviews that he remembers. In many media descriptions, Jester is a very difficult person to deal with, so Jester's behavior is considered normal by these reporters.

Of course, such behavior will inevitably cause dissatisfaction among many media.

But Jester's current identity does not need to pay attention to how these reporters view him.

Hiroshi Sakaguchi is confident. He is also full of information about the second part of "Final Fantasy". When developing this game, Jester also helped Hiroshi Sakaguchi design the game's framework and main body settings. However, when Jester recently got the unfinished version of this game, he felt that this game was going to improve a lot when he helped Hiroshi Sakaguchi design it.

Many of the settings in it are only available in the fourth or even fifth generations of "Final Fantasy", and they are almost impeccable in terms of the picture, soundtrack, or gameplay.

Especially after trying Nakayuji's "Fantasy Star", Hiroshi Sakaguchi felt that the dynamic scene techniques used by Nakayuji in "Fantasy Star" gave him great inspiration. When "Finish Fantasy Ii" was produced for about a quarter, Hiroshi Sakaguchi resolutely decided to push the game down and rework. The reworked game was shocked by everyone who played him or even met him.

When Hiroshi Sakaguchi demonstrated the contents of "Final Fantasy Ii" on the big screen in front of everyone, what he got was the exclamation of the audience.

“Incredible!”

This is the only idea of ​​the reporters or players when they see the game demonstration screen.

A few days later, a game publication of Mars Entertainment first introduced this press conference of Hiroshi Sakaguchi's "Final Fantasy Ii" with the title "Real National RPG".
Chapter completed!
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