Chapter 318 Carnival time
However, the idea of forming an association with game companies as the core must be done as soon as possible, and efforts must be made in the United States and Japan at the same time. Otherwise, as long as you start in the United States, Nintendo may be able to understand its own ideas immediately, and they will immediately make a name for themselves in Japan - using the conservative ideas of the Japanese and the patriotic momentum and public opinion of Japanese players, they can easily seize the initiative in the Japanese market.
Of course, Jester does not rule out that many Japanese game companies also have this kind of sentiment, but since they have started a company, most of them must be based on interests. As long as they lure them for profit, Nintendo will have no chance.
By that time, the situation was already established. Nintendo either chose to join, or chose to resist by itself like they did when they fought against Sony's Cesa.
However, at that time, Sony only integrated most Japanese manufacturers, and there were many choices for Nintendo, such as e3, and the huge influence and foundation they have built over the past decade, there was no pressure to open up their original intentions. After all, they already had a very large fan base at that time, but what about this world?
They are far from having the influence or fans in the world in Jester's memory.
After thinking of this, Jester immediately contacted his assistant and asked him to contact American electronic game manufacturers. Of course, it was impossible to be all. He only needed to include second-rate or above. At the same time, he also contacted Japanese Tatsuhiro Tamahiro and briefly told him about his idea. He would like to discuss in detail after the carnival is over.
However, in Japan, we must contact those companies that are close to you as soon as possible.
After hearing this, Tamahiro was also very interested in Jester's idea of this electronic game association and a special game exhibition. However, due to the telephone communication, it was impossible for both to be too detailed. When he heard that Jester asked him to quietly contact Japanese game manufacturers, he seemed to have thought of something. After hesitating for a moment, Tamahiro asked something that Jester had accidentally ignored before.
"Do you want to contact Sega?"
"Sega?" When Jester heard the question from Yuxiu Yoshiro, he was stunned at first, and then he remembered that Sega had also entered the muddy waters of home game consoles. md is a very outstanding home game console, and Sega's R&D capabilities are also trustworthy. In the future electronic game market, Sega will definitely have a place.
For Jester, the game market is too big, and for players, games are a very subjective choice. A game company cannot control the entire industry forever. Although it seems that it is the top market share now, this is just because in the wilderness of electronic games, it has entered the market early and has taken the lead. As time goes by, players will become more mature and they will like various games. The entire market will become more refined as the environment becomes larger.
In Jester's eyes, the situation where his family is dominant is at most that it can maintain an era. When Sony completely disguises himself and joins this feast of electronic games without any concealment, it will inevitably become a bipolar or even multipolar situation. This situation cannot be diverted by a certain person's will.
This is the future video game world.
And this is what Jester wants to do at his peak and has the most industry influence. When the industry lacks a sufficiently important opponent, if he wants to do it in the future, he will definitely not be as smooth as he does now.
The carnival was actually a large gathering. Jester himself walked around the exhibition halls. Looking at the crowded scene, many people found Jester in casual clothes and came to ask him for his autograph. Jester also refused everyone. He even specially found someone to design a signature for himself that was not good-looking, simple and easy to learn. Now it is just in handy.
In addition to the spontaneous cosplay of ubiquitous players and the trial of various games that have not yet been released, some commemorative products are also indispensable for gatherings like this.
For example, some exclusive game characters' dolls, key chains, and even props made in proportion, or reduced or equal proportions are also sold in carnivals. Moreover, players can also redeem a gift at a special redemption point with their tickets to enter. Gifts are not expensive compared to tickets worth hundreds of dollars, but the value of commemoration should be unparalleled.
For example, among the gifts given this time, the player will randomly get a few years badge of the first Mars Carnival. This badge is found in each gift bag, but the reason why it is graded refers to the fact that this badge has three levels: gold, silver and copper. The price of gold commemorative badges is naturally much more expensive than the price of the ticket, but it is also very rare. Among the less than 30,000 tickets, there are only five.
The venue for the competitive competition is arranged in Hall B. This hall has been specially decorated and a rostrum has been built. On both sides of the platform, the contestants who participated this time are a large screen in the center of the rostrum, which is to facilitate viewing of the audience in front of the rostrum.
When Jester arrived at Hall B, the hall was already crowded. Not only were the nearly a thousand seats prepared were all filled, but some aisles were filled with players watching the game.
Of course, as the boss of Mars Entertainment, Jester naturally has privileges. He directly entered the competition scene through the workspace behind.
The "Street Fighter" competition selected eight finalists two days before the start of the carnival. Umehara Daigo naturally had an undisputed record of winning and becoming the No. 1 seed. The rules of the finals held at the carnival are completely different from those in the qualifiers. The qualifiers use a round system similar to the football league, which means that a person plays against people other than himself. The winner gets points, while the loser has no points. Finally, he chooses to enter the top eight with the total score. If there are the same scores, then there will be an extra game between the two, and then the winner will be decided and the seats will be ranked.
This method can be said to be the fairest way, and can basically eliminate all accidental factors.
Of course, the only disadvantage may be that the contestants must have very high requirements for the physical strength, mental strength and willpower. There is still time. You must have enough time to use this method.
As for the final held at the Carnival, this method is not very adaptable. First of all, this method is too dull and irritable for the audience, and the audience is not very interested in watching the contestants play one round next to each other and then classify the seats. Secondly, this method is too time-consuming. The time of the Carnival is limited, and it is impossible to have so much time to waste.
In such a venue, in this case, the most suitable game method is undoubtedly the one-to-one elimination model. This form is the most accidental and is the easing of the audience.
Eight players who entered the finals, and the tiebreaking match mode, this number of games will not completely eliminate accidental factors, nor will it make the audience on the scene feel aesthetically tired.
Now the first three games have ended. A US player, a Canadian player, and a British player have entered the semi-finals. What is about to start is Umehara Daigo, the biggest favorite in this competition, and the other is a US player. To Jester's surprise, this US player turned out to be a person with black hair and yellow skin.
"What's his name?" Jester pointed to Umehara's opponent, and immediately a staff member came forward and handed over a piece of paper, which contained detailed information about the contestant. Jester looked down and saw the other party's nationality at first sight, which was a Korean.
"Park Ji-heng?"
Jester said, he must have never heard of it, but according to the information on this piece of paper, this person named Park Ji-heng is a Korean student who entered the US-China finals through the US-China trials. In the finals of the US-Second finals, he was ranked fifth and was not qualified to participate, but because the fourth place had no choice but to participate except for a car accident, he came on as a substitute.
Unexpectedly, this Korean student who was not optimistic at the beginning actually had a very good press conference in the qualifiers a few days ago and tied for eighth place. After passing a round of extras, he eliminated the second place in the Japanese division and entered the finals of the quarterfinals.
In the previous qualifiers, Park Ji-heng was not perfectly killed by Umehara Daigo, but the final outcome was Umehara Daigo winning the game with a very relaxed 3-0.
"There is basically no suspense!" Jester handed the piece of paper in his hand back to the staff member beside him and said casually.
Chapter completed!