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Chapter 326: The Picture Style of Thor's Hammer

Pete Morinix was born in 1959 and is exactly thirty years old this year.

In theory, at his age, in this era, young people who were mainly in their early twenties were the main force in their development, and many of them had just graduated from college or even had high school graduates struggling on the front line. Those who were thirty years old like him were already an old man.

What's more, this is his first game in the true sense.

When he received the notice that the Mars Entertainment Headquarters was preparing to use his game as the main promotion of PC games after "Thor Hammer", he was still a little unbelievable because he and his bullfrog had no status in the entire Mars Entertainment studio system. However, judging from the promotional projects he had arranged for this game, this was not something that was made by a studio of his level.

"Why is this happening?"

He asked a question in an incredible and incredible tone. He was heartfelt, especially a recommended project arranged in it. It was a press conference when "Thunder Hammer" officially released their online system expansion pack during New Year's Day. Not only did the company's **oss will be present directly, but he also invited himself to promote it at this press conference, taking advantage of the unrivalled popularity of "Thunder Hammer" to promote it.

And I and my own "God is Crazy" are the only invited game at this press conference.

So, when people from the European branch heard about Pete Molynovix's question, they were also surprised to ask: "Isn't that your relative?"

"Of course that's not my relative."

Peter Molyneux retorted so much after hearing the previous answer, and felt depressed instantly. He really didn't know it would be like this, but soon, he got the specific news. It was Claudia who told him in person that the reason for this was because of the decision made by Mars Entertainment's **oss, Jester Lee, after watching his game, in short, Jester Lee, thinks that your "God is Crazy" game is a very, very good one, worth his promotional expenses for the game that originally belonged to him to promote this game.

This also made the entire development team of Pete Morinix and Bullfrog inexplicably excited. Because being recognized by Jester was a great sense of accomplishment for them.

No matter how good the game is after it is officially sold, it means that it is not in vain. Moreover, designers like Pete Molyneux, who have their own ideas and pursuits, discovered from the bottom of his heart that he really fell in love with Mars Entertainment.

To put it bluntly, the biggest difference between game companies and game studios is that their attitude towards games is that game companies are a business group. The games they make are always profit-making as the first element, while studios are the embodiment of the creator's will. They incorporate the creator's ideas and beliefs about game development. They will try many attempts that have never been used for development, without caring about it at all. Whether such development is effective, or even if these things are developed, will anyone like it?

Once other game companies acquire a studio, they will immediately reform the studio with the goal of commercial profit as the core.

Several of Pete Molyneux's friends' studios have encountered this kind of thing, but Mars Entertainment seems to be disdainful of other companies' practices. They acquired this studio just because the studio has a high spirituality in developing games. They will not erase this spirituality, which is also the specific rule of Jace.

When Jester made this decision, he still received many oppositions within the company because the essence of a game company is still profitable. If it cannot be profitable, then no matter how big a company is, it can only gradually disappear from continuous chronic blood loss. However, Jester still rejected the opposition and decided to do so. In Jester's view, a game company with its own thoughts and pursuits may not have a future, while a game company without its own thoughts and pursuits must have no premise.

Mars Entertainment acquired a game studio because it was a different thing from other studios, because this game studio has the kind of spirituality that other studios do not have that cannot be described in words. If after the acquisition, the company's most valued thing is reduced to the so-called commercialization, why did it acquire this company before?

Making them become nothing more than the crowd is not the purpose of Mars entertainment.

The online mode of "Thor Hammer" Thor Arena has only been briefly revealed on the carnival. Since being accepted by players on the carnival, this mode has been boasted directly by various media. But the problem is that when the media called this mode the greatest reform system in the history of the game so far, and it aroused the most enthusiastic interest of the majority of players.

In the first version of "Thor Hammer", there is no Thor Arena mode that has been blown into the sky.

"What's going on!"

Therefore, many players immediately roared like this. They were not limited to writing letters to newspapers and magazines on paper, and even developed to flagship stores that directly besieged Mars Entertainment. What's more, some players who were away from Costa Mesa directly came to the headquarters of Mars Entertainment, surrounded the gate of Mars Entertainment, and asked for an explanation from Mars Entertainment.

Because in the eyes of players, this is a kind of deception.

The first sales volume of "Thor's Hammer" is extremely terrifying in PC games. Even compared with the games that were previously produced on home computers that are now called legendary sales by many people, it is not at all weak. Of course, this is due to the fact that the United States accounts for almost 80% of the world's computer popularity.

This is the first in the world. Players can play on their own machines to the effect that is no worse than the large size and expensive large frames in the arcade halls. This first-person visual shooting game even gives them more. The previous platform shooting game similar to "Contra" cannot give them a sense of substitution.

In short, it is when you see the character you control, controlling a heavy machine gun of 12.7 mm to smash the enemy into pieces, and then the blood and flesh are flying, the shock and trembling are simply indescribable.

It's far from being able to describe it in a word of cool.

In fact, the realism style of this game is the conclusion reached by the entire design team after a fierce debate. Some people led by Carmack insist that this game should be made in a realistic style, which is to tell players through this realistic style that our technology is so powerful that it can produce special effects that you have never seen before. If you are hit by a bullet, you will be like this.

However, there are also many people who were drawn from the home computer game development team. When they were making home computer games, they still remember what Jester said at the time that the target group of our game production is children. Therefore, our game style can be weird, but it must not be disgusting. In the eyes of these people, the previous style similar to "Saroman Snake" can only be called strange. This weird style can actually make players develop a rebellious exploration mentality about this, especially for those children.

However, the good-sounding picture style in "Thor's Hammer" is a realistic picture style, and the bad-sounding picture style is a bloody picture style. In the eyes of these people, it naturally becomes a picture style that will make players feel disgusted and disgusted.

Both sides insist on their own opinions and do not give in to each other. The final outcome is that no one can convince each other and can only let Jester make a decision.

For Jester, he definitely agreed with Carmack's statement. It was not that this realistic style had any advantages, but that he felt that a first-person shooting game must adopt this picture style. The reason why he made this judgment was only because he had countless memories of FPS games in later generations and his talent for Carmack in first-person shooting.

You know, all the games made by Carmack use bloody pictures as selling points.

The most important thing is that the main audience of FPS games are not the same overlapping group as those of home computer games. In this era, the overlap between PC games and home computer games is not as high as in the future.

This kind of picture style will be a great pleasure when everyone fights. Jester remembers that he watched a video interview, and later a very famous game designer talked about his memories of playing doom online with friends in the house he worked with.

"When I dismembered my opponents and watched their bodies be dismantled, the sense of accomplishment was indescribable."

Therefore, Jester chose to support Carmack without hesitation, choosing the slightly bloody style that Carmack insisted on - this is also because there is no game rating system yet. No matter what kind of pictures and content it is, they can be sold to everyone. In fact, according to Jester's aesthetics, this picture style is still slightly too bloody.

But players don't think so.
Chapter completed!
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