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Chapter 337 Intense discussion

Later, he was a domestic player. To be precise, he was a fan of Blizzard and a top domestic game artist. After returning from the Carnival, he used his memory to complete the instant sketch when he finished watching the trailer of the movie. After returning to China, he completed the hand-drawing of a total of twelve trailer clips.

This makes people in China and even the world interested in the "World of Warcraft" movie and who have not been to the Carnival are full of expectations for understanding what kind of movie it is.

Although he has left that world forever, it is not necessary to say that he wants to watch Blizzard's World of Warcraft movie, even if he re-watches the twelve hand-painted trailer clips, it has become impossible. But even if he comes to this world, after so many years, Jester still remembers the twelve hand-painted pictures, so unforgettable.

Especially the last hand-drawn painting, which was at the end of the trailer, a ten-second close-up of expression, to demonstrate the devastating effect after special effects production.

It was a close-up of a facial expression from the head of the Frost Wolf clan, Thrall's father, Durotan.

In the background at that time, he was looking at his wife lying on the ground, touching her forehead with one hand, and their camp was burned by the fire. At this time, helplessness and sadness appeared in his eyes. His wife comforted him, and he also looked back at his wife with comforting eyes, with delicate expressions and details. The painter who completed the twelve hand-painted pictures of this group of long shots was just four simple words.

Already invincible.

However, now these things that can only be talked to by anyone can stay in your mind forever.

If I could see the vast barren land on the big screen, the Ashes Valley Forest with Night Shadows, the majestic Danogaz Dam, the mysterious Tirisfa... I think I might burst into tears in irresistible, because this is my lost youth of no regrets.

for-the-horde!

After temporarily suppressing these messy things, Jester took back his thoughts and returned to the sequel to "Thor Hammer". As well as the Unreal Ii engine, although the R&D plan of "Thor Hammer" has been established and even has been held more than a dozen times, most of this is for the development of the new 3D engine. Before developing the 3D engine, you need to know what kind of game the next game will make and what functions this engine needs.

This is not a pity that can only simulate 3D effects, but a powerful, advanced and perfect engine.

"Zombie mode?"

Hearing Jester's words just now, Carmack's face showed a puzzled look. He didn't understand what Jester meant. Although there are many zombie movies now, most of these movies are filled with videotapes that have almost no chance to be on the real screen. For Carmack, who is always happy to deal with cold codes every day, the possibility of watching them is extremely small.

Fortunately, Jester can use the story of Resident Evil to give Carmack a brief introduction to what a zombie is.

"Let me do this, I will simply talk about the creativity of another game of mine, but due to technical reasons, this idea may not be possible to complete in a short period of time. This idea is like this. In a world with illusory background, there is a company called Umbrella, which has a huge power..."

The plot of Resident Evil. Especially the plot of the first part is not complicated. It simply introduces Umbrella, T-Virus, and Raccoon Town to tell the plot of this classic game that was only released five or six years later. The definition of zombies was naturally easily accepted by Carmack.

However, after hearing Jester tell this story, Carmack obviously completely threw the zombie aside the matter of questioning about it before. His eyes shone. As a person who likes heavy-tasting games, for a very talented game designer and the best 3D engine designer in the world, it can be naturally heard that what Jester just said can only be regarded as a huge value in something that can only be considered an idea.

"If this thing is made, it will definitely cause a sensation!"

Carmack rubbed his palms and said excitedly. When Jester saw him like this, he immediately knew that his old habit had happened again. Obviously, the story about Resident Evil he just told had aroused his excitement and curiosity, especially what he said, many of the ideas of this game are not something that the current machine performance can do.

But Carmack doesn't care about that much.

Originally, Jester didn't want to continue talking about "Resident Evil". After all, this game is very low on his R&D list, and it basically has to be ranked in 1993, and it was 1992 at the earliest. Without a 32-bit home console, it would not be successful if it rashly made this game.

But he couldn't stand Kamak's question after another, and asked a question like a machine gun. Finally, he got annoyed by him. Afterwards, Jester said, "If you are really interested in this game, then you will complete your current work first, the production of the Unreal ii engine, and the subsequent development of "Thor Hammer 2". If all these satisfy me, I will complete the planning of this game myself and leave it to you to make. Of course, to make such a game, relying solely on the functions we discussed in Unreal ii is far from enough. You also need to write a powerful engine that has never appeared before.

Carmack, who received Jester's affirmative answer, nodded despite being a little depressed. He said in a very confident tone: "Developing engines is common to me. I can guarantee that the engines I developed are definitely the best in the world in the same era."

When he said this, Carmack's expression was extremely confident.

"By the way, ati wants you to help them write a report for their new graphics card. They can't contact you recently, so they ask me about these things." Jester suddenly remembered He Guoyuan complained about Kamak a few days ago, and asked with a smile.

After hearing Jester say this, Carmack patted his head, and then said with some annoyance: "I almost forgot about this..." As he said that, he saw the funny look in Jester's eyes again, and he immediately smiled awkwardly, saying, "Actually, I just forgot, but it's not too late to think about it now. I have been using their latest graphics cards for a while, so it's not a big problem to write a report."

After saying that, Carmack seemed to want to sweep this question directly, so he himself first mentioned the zombie mode that Jester mentioned before. After he understood the zombie, he also understood Jester's ideas one step further.

"You mean, add a mode where players unite to kill zombies?"

Carmack asked tentatively.

“Not all.”

Jester nodded first, then shook his head. He simply said: "I mean it is not just adding such a gameplay that allows players to unite to kill zombies in the online battle mode, at least not just that. I am also wondering, based on the lost characteristics I mentioned to you before, can we assume that in this mode, if players who have been attacked by zombies cannot get the antidote to treat T virus within a certain period of time, they will also become zombies and then hunt players?"

Sure enough, after hearing the pattern that Jester said, Carmack's eyes lit up. He had no idea for a moment, as if he was simulating something in his brain. It took four or five minutes before he could escape from this state.

“This is a great idea!”

Carmack gave Jester a thumbs up as soon as possible, as if he had many ideas about this mode, so after praising Jester, he also began to talk about other gameplay he thought of about the gameplay that Jester thought of.

"Boss, I just thought of such a gameplay. I call it a defensive gameplay. Suppose that the player is an elite team that is guarding an important stronghold or guarding an important item in this mode. Then these zombies attack this stronghold or seize this item for some reason. The attack method shows waves of attacks, one wave is stronger than the other..."

Jester looked at Carmak unexpectedly, but he didn't expect that the game mode the other party mentioned was very similar to the type of defensive map on the editor map of "Warcraft 3" later, and this kind of gameplay is very interesting, but it can be seen that Carmak may have just thought of such a mode. In terms of conception, it is not very perfect, and lacks the expansion of playability.

So, after Carmack finished speaking, Jester immediately took over the other party's words.
Chapter completed!
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