Three hundred and fortieth chapters slightly better
"Is he? He called Itagaki Baonshi..." Pigece answered Jester's question casually. He did not think there was any other special meaning in this question. In fact, except Jester, no one else present would have any special attention to this name, but Jester was different.
After hearing that the name Pigez said was exactly the same as the name he knew, he just nodded. Outsiders could not see anything. It was not very exciting for Jester to say excited words, because he had seen game developers who were more legendary than Itagaki Pastor, and why Jester was so familiar with Itagaki Pastor.
It's just that this is a designer with his own unique personality.
Few designers have a big mouth like him, which seems to be a matter of nonchalance to offend their peers. And most importantly, players like his big mouth and often hear a lot of information that they don't hear often from his mouth. This is why he was so popular with players in later generations.
Personalized characters will naturally have more fans.
Jester did want to meet Itagaki Baoni, a person with his own personality. However, it is not ordinary for a company boss to suddenly show too much interest in a new employee who has just joined for no reason. So Jester still took the initiative to ask: "So, what else have you talked about besides this? I remember you said before that the inspiration for the new game you want to make is from this. It must be his ideas that have given you a lot of inspiration."
"Yes."
Piges nodded without hesitation. He seemed to be reorganizing the language. After two or three seconds, he touched his chin and slowly said: "Actually, the idea of the new game was not what we talked about at the beginning. What we talked about at the beginning was the "Ninja Dragon Sword" by the magic trouser. There are many exquisite designs worth discussing. Of course, there are also many shortcomings. Some are designs and some are technical processing. We are not programmers, so we only talk about design."
As he said that, Pigez drank a sip of water, moistening his hoarse throat, and continued: "Later, it is inevitable that the two designers, although there is still one who has basically no experience, has a deep understanding of the game. Those with such experience know that the two designers discuss a game together, whether it is good or bad, then in the end, they will definitely discuss how we design this game, so we will discuss together how to design a high-difficulty action game similar to "The Legend of Ninja Dragon Sword".
When Piges said this, someone suddenly interrupted it. His tone was a little confused, and he asked slowly: "Fehman, I don't understand one thing very well. What you said is to discuss a high-difficulty action game. Are you planning to make the next one? It's the same difficult and unpopular game as "Ninja Dragon Sword"?"
This sentence is actually very rude. The person who speaks is Meredith, who is a chief programmer of Will Wright's Balotelli game development team. In terms of game design, they have always adhered to the principle that Jester's games must be popular and that players must experience happiness in simplicity. Therefore, he hates the game method of deliberately using super high difficulty to reject other interested players in "The Legend of Ninja Dragon Sword".
In fact, I was not very polite when I looked at this sentence, but this was a battle of ideas, and everyone present knew this.
Jester did not stop him, but instead looked at Pigece. He wanted to know how the person who told him privately that he would be his best successor and would deal with Meredith's question. This is an extremely sharp and even irreconcilable contradiction in design concepts. This contradiction originated from the game type and the target group of the game.
After hearing Meredith's unceremonious words, Pigez was not angry. He just smiled, touched his nose, and continued: "Actually, I think this question is quite boring, because I think how a game should be designed and what we should look at is who we should play this game - for example, Mr. Meredith, the target group of the games you made has always been those children who are relatively old, have poor understanding ability and are not very strong in their hands. They have very weak acceptance and do not have enough patience to challenge some difficult games. Action games are just such games. They are too simple. Players who like this kind of games will not be interested, but they are too simple. Those who are not interested will not come to play, and those who are originally very interested will never be interested after playing it."
Pigece's words were tit-for-tat, but not too sharp. Although Meredith wanted to continue to say something, Jester did not want the debate about the game design concept to continue when he heard what he wanted to hear, so he took the initiative to speak up: "What is the main body of the game you are going to make next?"
"Ninja-themed."
After saying that, Pigez paused a little before continuing, "This is actually what Itagaki Baoni insisted on, and he said that if I agreed to his proposal, he would join my team. I thought about it carefully and there was absolutely no problem for him to join us, and this game really made me excited, so I agreed."
"Is it a ninja subject?" Jester repeated thoughtfully, then said with a smile, "I heard what you said, but I am very interested in what you said. Is he here with us now? If it is convenient, I hope to see him."
Piges nodded quickly and smiled, "He said he likes the games you designed very much. He will definitely be very excited to meet you. As for now? It's not terrifying. Because of Christmas, he is still in Japan. However, he used the phone with me before, and he would definitely arrive in the United States before New Year's Day. I also want to design the game with him in detail."
"Then let's wait for him to come to the United States."
Jace nodded, not caring about it. For him, seeing Itagaki Bashi was just a whim. Even if he couldn't see it, it was nothing to do.
Today is Christmas on the United States, and this day is the same as the release date for the American version of Pokemon.
Although Jester attaches great importance to it, he also knows that he has done everything he can do before. Now the most important thing he should do is to be calm and wait for news. Like him, there is also Sega's Nakayama Hayao, who started the Christmas sale one day earlier. Sega, who had endless confidence in the md home game console, lost a lot, but this can be attributed to the conservativeness in the Japanese market, because in the previous release of nearly half a year, the sales situation in the Japanese market was also relatively worst.
Sega is the most concerned about the North American market, which had the best sales in the previous six months. Through the anxious battle between Nintendo and Mars Entertainment, which lasted for more than four years, the current game console manufacturers have also seen that the North American market is the largest market. Those who win North Americans will win the world, just like Mars Entertainment before, dominate the North American market. In this way, they can calmly fight Nintendo for 300 rounds in Japan without hurting themselves, and become stronger and stronger. Nintendo is becoming weaker and weaker. By the end of last year, Nintendo's share in the Japanese market could not even reach 60%.
Of course, this is not just the contribution of the dreambox of Mars Entertainment. In the past six months last year, Nintendo had to face the three-sided siege of Dreambox, Sega's MD and Japan Electric's PC-E, and it was not easy for it to maintain a share of around 60%.
Americans are indeed more interested in the 16-bit md consoles, which has been reflected in the previous few months. However, because most of the previous md games were transplanted from their previous arcade games, and there were not many new games, the sales can only be said to be quite reasonable. Of course, this is Sega's own statement. In fact, in the short five months since their official release in North America, their sales have repeatedly set new highs every month, and they have almost doubled upwards.
Combined with the combined sales of North America in the past five months, it is only a little less than dreambox. As for FC, it is simply not comparable to those in the North American market.
Therefore, Sega has also put in great effort toward the North American war on Christmas, and it is more important than they pay in the Japanese market. This can be seen from their investment in the advertising market that in this Christmas promotion war, Sega's promotion costs in North America were eight times that of Europe and twelve times that of Japan, and it is simply not the same as that of Japan.
Of course, this aspect is because Mars Entertainment has too strong influence in the North American market, and it is not comparable to Nintendo in Japan.
Moreover, in the hearts of many American players, Jester Lee is the god of the game world. It is difficult for people in the video game world to understand that status, and it is hard for people in the video game world to understand. Even when Nakayama Hayao saw the form of the North American market, he felt that they had no chance of winning at all. The best and best possibility was just to replace Nintendo.
Chapter completed!