Three hundred and ninetieth chapters rice boat Jing II
"Did Inafune Keiji really say that?"
Jester was unmoved after hearing Kenzo Katomoto's words. He just chuckled and said, "If the starting platform of the next work of Mega Man is sure to be dreambox2, I hope Mr. Keiji Inafuri can come to the United States in a short period of time. I hope to have an overall understanding of the functions of dreambox2, so that he can design a perfect game more easily."
"no problem."
At this point, since Cong Benxian San has decided that at least in the early stages of the sixteen-bit computer era, he still must stand firmly on the side of the Mars Entertainment camp, so he naturally has no reason to refuse Jester's proposal. With the help of hardware developers, he can indeed provide a lot of convenience for game development.
Finally, Jester chatted with Kenzo Katomoto for a few casual conversations, and the two hung up the phone. Although neither of them talked about Sony or Ken Kutaraki, through this conversation, it was enough for both parties to understand their attitudes towards each other. Some things can only be understood, but not expressed in words.
Speaking of Inafuki Keiji, Jester is still very thoughtful, but it is not easy to poach Capo.
Kei Er of Ashiki is a designer who is very optimistic about Jester.
If he hadn't been one step late, this action game master who has become famous now and will definitely succeed in the future will definitely have joined the camp of Mars Entertainment.
However, speaking of this, Inafuri Keiji's grades in school were not good, but he had very good talent in game design. He had achieved good results in a game design competition. However, due to his grades, he could not go to schools such as Tokyo University or Osaka University of Technology to further his studies.
Finally, he finally went to an Osaka junior college design school. The company that Inafuri Kazuki was most expected to go to was the company he liked since he came into contact with games. He was the famous K-She. However, Kobe's Kobe never recruited college degrees or below. In addition, due to geographical reasons, Inafuri Kazuki finally joined Capcom, which was in the rising period at the time and was constantly reintroducing talents.
It's also luck. As a beginner who just graduated from a technical secondary school, Keiji Inafuri, who had little experience in graduating from a technical secondary school, just joined Capcom and was lucky to join the development team of Dero Fujiwara at that time. You must know that Dero Fujiwara was the best figure in Capcom at that time. He became famous in the game world with "Demon Village", but there were not even fifty or one hundred people who wanted to join his development team. Being able to join as a newcomer is a very rare experience for Keiji Inafuri.
Although Jester is interested in Inafune Keiji, Capcom is still a collaborator now, and it is not an authentic thing to openly dig up the collaborator's corners. Now for Motomoto, the dreambox2 platform is indispensable. Even if he really does this, he will only kill teeth and swallow blood, and he will not say anything, but once things change in the future, he will not even need to experience any setbacks. He only needs any similar home computer platform like Sony, who can compete with him, then he will definitely leave himself without hesitation and devote himself to the other party's camp.
But then again, even if I really want to have a good relationship with Capcom and want to maintain this kind of cooperation, based on the experience of later generations, Capcom, who is called a Kababy, is willing to maintain a relationship with you? Sony treated Capcom at the beginning, but how did Capcom treat Sony?
These are things that will happen in the future, and Jester doesn't want to think too much, so he just thought about it and passed it. Let's talk about the things that will happen later. At least for now, as long as he shows strong position in the platform's share, Capcom will be extremely loyal.
Now that the new console has been successfully released, Jester is also considering whether he should release a console platform game as soon as possible to drive sales. After all, console games are the mainstream of the game industry for at least 30 years in the future. He can't just immerse himself in the side business of PC games, and doing this is too inappropriate.
However, for a while, Jester really didn't have any particularly good ideas, and I don't know what kind of game should be released on the Sixteen-bit platform.
"Sonic" was a game that used to sweep the world, especially in Europe to achieve a level comparable to Mario. All the game creativity, Jester has told him to Nakayuji, who came to the United States before and thought about reporting on his work.
This game is not a loss for Nakayuji's real name. After experiencing the development of "Super Balotelli Racing", Nakayuji completely fell in love with this simple, cheerful but extremely fun game type, and "Sonic" happens to be such a game.
The gameplay is even more simple than ever before. If the player wants, he can even press the forward direction key to complete the game.
This time, Jester gave Nakayuji not only to develop a game on the Dreambox2 platform of "Sonic", but also to create a castrated version on the Gameboy. Because Gameboy still uses eight-digit CPUs, the gameboy is definitely far inferior to the current sixteen-digit dreambox2 in terms of game performance.
Moreover, Jester personally does not like this kind of game design that lacks difficulty in challenging. He comes from later generations and has a relationship that is difficult to describe in words for exquisite niche games, because in the materialistic game environment at that time, he was able to stick to his inner ideas and develop niche games that would inevitably not have very high sales. They are very admirable.
Just like Jester has quoted the reason why the founder of Cairo Software in internal meetings several times, why he insisted on making niche games, it is enough for 100,000 people to like our games.
However, he admires these people, but he may be interested in making niche games once or twice, but if he does it too much, he will feel extremely boring. After all, he is not a pure game developer. Now he is more like a businessman.
He likes those masterpieces even more, and once released, he can get a lot of money and reputation.
He did not think this was a disadvantage. In fact, his initial dream was to revitalize the electronic game industry. It was a kind of ambition he had when he saw the decline of the electronic game market at that time, but in fact, even if he did nothing, Nintendo would achieve this goal.
He has also done the best games. Many of the games he made have caused sensation in the industry and have had a great influence on many developers. It has greatly broadened the horizons and ideas of these people when developing games. Whether it is "Flame Emblem", "Heavy Fighter" or the recent "Thor Hammer", it is not the producer himself, but countless games that provide creativity and ideas.
From the countless American youths who have joined the field of game development today, they can know all this.
For Jester now, he has developed games more and more deviated from the premise of developing games he is interested in. He has become more and more utilitarian to make games. However, some things are nature and are difficult to change. Just like Jester personally doesn't like gta's worldview, but if the current functional conditions allow, he will definitely make gta without hesitation.
Because the sales volume of this game is too high.
Jester asked himself that he could not resist this temptation. Jester was thinking about what games are worth developing on the sixteen-bit computer now. To be honest, compared with the creation of the eight-bit computer era, it basically laid the foundation for the game types of the next generation. Compared with the 32-bit computer era, 3D games have just been born and laid the foundation for countless 3D game rules. The Sixteen-bit computer era is more like an exaggeration of the two, not lacking fine products, but lacking masterpieces with famous history.
If we have to use it once, the entire sixteen-bit computer era is a calm era. After the eight-bit computer has made almost all game developers compete and developed almost all game types, on the sixteen-bit computer, because the functions have not been revolutionized, some ideas that can only exist in the bud of many game designers cannot be realized.
This is why the 3D revolution on the game started on the PC.
After thinking about it, Jester seemed that it was difficult to find a game that suits his favorites in the original history, whether it was SFC or Sega MD. Indeed, in terms of quality, "Contra" on MD can be said to be the best work in the history of this series, but so what?
His influence is far from being able to catch up with later generations. Compared with "Contra" on md, it can only be described as simple, and the two works on fc.
This is the issue of influence.
Chapter completed!