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Chapter 396 Dream Simulation Battle

Although he denied the idea of ​​making the sequel to "Flame Emblem", Jester still saw more, deeper things hidden from this investigation report.

It is not ruled out that many players really want to play the orthodox sequel to "Flame Emblem". Although "Flame Emblem" has a sequel, because this is not the reason for making it themselves, this sequel is not recognized by these people. Moreover, this sequel is a little too mediocre in terms of quality, so its reputation is not too high.

Of course, the srpg game type was originally a niche type. At that time, in order to fight against Miyamoto Shigeru's "The Legend of Zelda" in the future, Jester added a large number of more rpg elements to set off a trend of such games on the market.

However, niche games can only be niche after all. Although Jester relied on "Flame Emblem" to set off a trend of srpg games, as time goes by, this srpg game that was more similar to rpg has gradually returned to its original nature, and is divided into games that pay more attention to the s elements in srpg and games that pay more attention to the rsg elements.

For example, the game that Matsuno Yai has become famous last year is an improved srpg. In this game, compared with Jester's "Flame Emblem", Matsuno Yai has chosen the completely opposite method. Jester paid more attention to the rpg elements to give players a stronger sense of substitution, but this time Matsuno Yai has increased the content of S, allowing players to have an unspeakable sense of mission after each battle.

And this method is naturally a great success after being verified by the market.

So, in Jester's opinion, it is actually many players who are seeing the launch of new platforms. They have been trying to play another srpg game developed and produced by themselves, and the reason why they have made "Flame Emblem" and now "Flame Emblem" has a superb status in their minds.

That’s why I had the idea of ​​making a sequel to "Flame Emblem".

In fact, "Flame Emblem" is just a game that appears at the most important place. In this game, Jester incorporates many mature RPG design ideas in later generations, making this game look so unique in the era when RPG games are still wild. That's all.

Of course, in the development process of this game, it is naturally indispensable. It can be said that it is almost the most luxurious at that time or now. It can even be said to be the most unreleased development lineup. Think about the fact that Hiroshino Sakaguchi, Yasuhi Matsuno, Hideo Kojima, and Yuji Nakamo, who are now influential in the entire game world, are just ordinary members of the development team of the "Flame Emblem" at that time.

It is because of Jester's system that almost alone in the evening when the rpg game should have. Coupled with the perfect and almost impeccable scripts and exquisite and artistic original paintings, this game has become a classic that is almost impossible to be copied.

Even Jester felt that before the 3D era, he could not have produced a work that could surpass this game.

Of course, under the 8-bit computer's capabilities, this game still has some shortcomings and can even make some supplements. But these improvements are just repairs and patches on the system that has been created by this game. In the entire game industry, no innovation has been made in the past four or five years. Jester also thinks he can't do it.

This is why he doesn't want to make the sequel to "Flame Emblem". It's very likely that he will die a big storm.

However, after thinking about it for a while, Jester felt that the sequel to "Flame Emblem" could not be rashly produced, but it does not mean that he could not make srpg games. If he announced at this time that he would develop an srpg game that was completely tailor-made for the Dreambox2 platform, it would inevitably cause a great response.

Of course, this game will definitely not be the sequel to "Flame Emblem", and this can also be used as a gimmick and cause a big topic.

After that, it is inevitable that dreambox2's sales will explode for a period of time.

But which game to choose?

In fact, Mars Entertainment has developed to this point. Jester is too lazy to completely copy the historical games from the depths of his memory, because there is no need. Just like the "Thor Hammer" that has just been jointly developed with Carmack, which caused a huge sensation on PC. If this game is copied, it will be completely impossible to do in this era.

Because "Thor Hammer" is a work that was fully mature in Carmack's engine design concept and only appeared in the mid-1990s when its functions were several times stronger than it is now. At that time, the console had officially entered the 3D era under the banner of Sony's PS. One 3D work after another is constantly occupying the market, and pure 2D games have almost no place to live.

Moreover, "Thor's Hammer" is a completely 3D work, and all scenes are real-time calculations, rather than loading like now. Carmack's engine uses a special algorithm for loading. The gap between these two engines is simply unpredictable.

So, when Jester was developing "Thor Hammer", he just told Carmack and the entire development team about his idea of ​​the game, what kind of game he is, what effect I want to achieve, how he will run, how he should fight, etc.

Then there are art, programs and planning.

At this time, it is meaningless to put a strong team on the ground and just rely on yourself to copy things in your mind. Moreover, the one who cooks it by yourself may not be better than just expressing your ideas and then making the entire team.

However, in Jester's opinion, a general background can still be used to learn from it. Just like the plot of "Flame Emblem" was almost re-written by them, but the background was set up by Jester when he first referenced "Flame Emblem". This is essentially meaningless. He can choose any name to replace "Flame Emblem", but then there will be no such feeling of commemorative nostalgia.

Although Jester already had the idea of ​​recreating an srpg game, choosing one in his mind as a big background is what he wants to do.

In addition to "Flame Emblem", there are many classics in srpg games, such as "The Knights of the Royals" that Matsuno has already completed. However, since I chose Nintendo's masterpiece on srpg last time, this time, Jester decided to choose a masterpiece that Sega had once been in this type.

Soon, Jester found the most suitable target.

"Fantasy Simulation War".

To be precise, this is not a Sega work, but many people like to add this game when talking about Sega’s games. In fact, this is a wrong statement.

The development company of this game is called Japan Computer Systems Company, abbreviated as NCS. They are the exclusive developer of the Sega platform. On the md platform, this company has developed many games that are sought after by many players, especially at the development of shooting games, such as "Flying God" and "The Universe Gun".

The most famous md game is "Fantasy Simulation War".

The NCS was invested in great ambitions at the beginning of its development. The producer of this game was the talented Shinjiro Takada. Many years later, he became the producer of the RPG masterpiece "Persona" and the character design was the cartoonist Yoshihiro Aihara. If you are not familiar with him, then you only need to know that he was later the original artist of the animation version of "Fate/stay Night" and the original artist of the first episode of the animation version of "Zero's Demon". The music of the game is composed by Iwashi Desheng.

The style of the song "Yan Chui Virtue" is elegant, grand and magnificent, and is very popular among the audience and is also very suitable for this game.

It can be said that judging from the luxury of the original creative team, "Fantasy Simulation War" was originally luxurious, and the results after its release also proved that this is a game worthy of all the praises.

However, Jester just wanted to learn from the background of "Fantasy Simulation War". As for the plot, music, style and other things, because time has passed too long, let Jester recall this game that he only played a few times when he was young, which is too embarrassing to him a little.

At that time, Sega MD game consoles were rare in China, not as common as FC or SFC. Moreover, because Sega MD game cartridges were black at that time, Jester and his friends always called Sega MD games a black card game, and playing this kind of game console is also simply called playing black card.

However, Jester does not need to recall these details now. All he needs to do is to make a simple memorization and list the relationship between the characters.

Then other specific things in the game, the style of the picture party, the style of the music, what kind of system is needed, etc., all need to brainstorm and discuss with the members of their own development group after the development group is officially established.
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