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Chapter 485: Exotic Requiem

"What else do you want to ask?"

Jester didn't say directly that the American RPG development team he was about to form was the ones.

However, these people don't care.

"there is none left!"

Everyone suppressed their excitement and said this.

Then Jace nodded: "Then you guys go out first. I haven't made a final conclusion on how to make this American RPG game. I still need to think about it carefully now."

As he said that, he paused slightly.

Then Jester once again showed an extremely bright smile to everyone.

"You don't have to show such disappointment. There is really not much to tell you now, and I can also make a promise that the team I will form in the future will share with you whether or not I choose you or not after I complete my plan."

Hearing Jester's assurance, everyone couldn't help but cheer.

After everyone left, Jester's face became serious. In fact, he knew that the pressure he was facing now was, after all, he was facing a type of game he had never faced before, and the object of challenge was still a well-deserved authority in such games.

Even if the game "Runite Guardian" is higher than Richard Garrett's "Genesis 4" sales, it doesn't mean anything, because the sales of American RPG are not the mainstream in the game.

It does not at all damage to Richard Garrett's position in this regard.

However, if your dnd game can beat Richard Garrett in terms of reputation and sales, then it will be completely different.

Richard Garrett's words.

"His game is as boring as minesweeping." He can return it to the other party intact.

Temporarily suppressing these messy thoughts in his mind, Jester rethinked which one to choose is more suitable. This is a very difficult thing to decide, because whether it is "Bodd's Gate" or "Exotic Soul-Suppressing Song" are all works that are very popular with Jester himself, and they are also very representative of this type of game.

In fact, American RPG games are often hanged with DND.

Even in this era, American rpg must be related to dnd, but in fact, the most significant feature of American rpg summarized by later producers is not dnd, but exploration of the world.

If Japanese PRG focuses on the substitution of the main plot, allowing the protagonist to substitute the protagonist to experience the entire epic storyline.

Then the core of American rpg is not the story line.

Although they did a very good job in this regard, they paid more attention to the exploration of the world. It is precisely the particularity of the dnd rules that enable producers of this period to structure, grand, perfect, and almost real world backgrounds, for players to explore.

And the most important element of the game producer Totuchiri American RPG.

They chose dnd to give this type of game the advantages of the world view and complete architecture of the world background, and abandoned dnd's cumbersomeness in other aspects. They were extremely unfriendly to newcomers, thus allowing American rpg to truly replace Japanese rpg and become the mainstream of future rpg games.

For example, the later "Fallout", "The Elder Scrolls", "Dragon Age", and even "World of Warcraft".

This is also the real core gameplay of American RPG, and the exploration of the world with high freedom. Jester looked at the two game names written on paper and thought about it.

Finally, Jester drew a horizontal line on "Bad Gate".

This also represents his last choice.

"Soul-Suppressing Song of the Exotic Land".

This is not because there is anything wrong with "Bad Gate". In traditional American PRG, Jester really cannot find any shortcomings for "Bad Gate". This game, which is like the Bible in the minds of DND game players, is not something he can criticize.

However, this game is a game from 1998 after all.

It is now 1990. Even if you start the production yourself and can complete it in 1991 or 1992, there will be at least about six years of technical generation gap.

It cannot be perfectly simulated using current technology.

Of course, "Exotic Soul-Suppressing Song" is a game in 1999, and it seems to be one year later than "Bodd's Gate", but "Exotic Soul-Suppressing Song" has another nickname, that is, it is a dnd novel called by many die-hard fans, wearing a layer of game skin.

Moreover, in terms of the plot, whether it is artistic or philosophical, "Exotic Soul-Suppressing Song" is still half better than "Bad Gate".

The text plot of "Bad Gate" is very outstanding, but this game is not only famous for its excellent text plot. Unlike "Exotic Soul-Supering Song", the other aspects of this game can only be said to be very simple, at most it is a qualified game, but it is thanks to its unparalleled game text that this game has directly improved n levels.

Become a part of the ranks of the Bible.

It can be said that "Exotic Soul-Superior Song" was able to achieve such high praise and supreme status in later generations. Its unprecedented plot with profound connotation that no one has ever visited in the next fifteen years has played a considerable role.

Today's technology cannot achieve the effect six or seven years later.

However, it is not difficult to reproduce the plot of this game - of course, the text length of "Exotic Soul-Suppressing Song" is very long. Jester remembers that it was just translated into Chinese characters. The text size of this game is 1.67 million.

Jester could not remember all the text capacity of this length, unless his head was on the computer, but unfortunately, it was not.

However, the plot classic of "Exotic Soul-Supering Song" is classic in terms of the setting of the protagonist. Jester only needs to outline the main line of the entire story. So so many plans for Mars Entertainment and the professional game plot writers in Son of Mars can all tell the completeness of the entire plot.

Since he thought of this, Jester no longer hesitated.

He pulled out a stack of white paper again, and then wrote a few big words on the top of the white paper.

It is "The Soul-Suppressing Song of the Foreign Land".

Jester's attacks and ridicule on Richard Garrett and his games did cause an uproar in the industry.

Many traditional American game development companies have expressed their views on this matter in different ways. Basically, they all think that Jester is a little arrogant and arrogant.

No one can ignore the great achievements Jester has achieved in these six years.

Almost from scratch, a video game empire has been rebuilt.

Moreover, such a prosperous empire has been rebuilt from the ruins of the electronic game industry that was destroyed after being impacted by Atari.

It can be said that the North American electronic game industry has such a scale, and at least half of the credit for the foreseeable future development potential is Jester and his Mars Entertainment.

But, no matter what.

Six years ago, when Jester made the famous American "American Cubes", he was only nineteen years old. At that time, before he graduated from college, he took over the banner of electronic games from Atari, which no one was interested in, and served as the starting point of this industry.

Then there are one after another, which can be said to redefine what the electronic game works are.

Jester created one game after another, making the scale of the entire electronic game industry several times larger than Atari's heyday, and its revenue several times higher than Atari's peak. Moreover, it surpassed Bill Gale, Steve Jobs and others who also retired from college, becoming the leader of young entrepreneurial idols.

And in his early twenties, he entered the Forbes Rich List and became one of the richest people in the United States.

But despite accomplishing these great achievements that others may not have in their lifetime, it cannot be concealed, Jester Lee, is just a young man who is only twenty-five years old, and a young man who has not been married, despite the recent gossip news about his marriage and other things.

And young people are certainly inevitably proud.

Since his debut, Jester has never been questioned because he has almost become the maker of rules in this industry.

But at this moment, he was questioned by a senior in the industry.

Just because he was criticized that a rpg-like game he made was a bit boring and insignificant, Jester was so angry that he even made him say that the American rpg-like game produced by a man who was recognized as the godfather of the American rpg-like game was a boring and extremely decaying game.

He even arrogantly claimed that he would make a American rpg that would completely explode with Richard Garrett's American rpg.

but.

Jester Lee, this young man, really knows what American RPG game is?

You should know that none of his previous game development managers have reflected this point, and according to the interviews conducted by several media outlets with people who have worked with Jester, he also vaguely knew that Jester never played DND running games in normal times.

It seems that Jester himself should be two types of people and objects that have no intersection with traditional American rpg.

But now, Jester seems to want to forcefully connect the two.

"Jest thought American RPG was a kid's house?"
Chapter completed!
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