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Chapter five hundred and sixty fifth my feelings

This caused Miyamoto Shigeru's dissatisfaction was the key to Jester's success.

And Yu Suzuki...

Jester shook his head again.

Yu Suzuki's current status in Sega, especially in game development, is like he is on Mars Entertainment. Basically, Sega can give him whatever he can give him, and Sega must be full of confidence in the console dispute in the next era.

However, in Jester's memory, Sega focused on the processing of 2D images on Saturn, thus allowing the game on Saturn to reach the peak of the 2D image.

Too difficult...

Jester sighed again. Although he knew that the possibility of getting Yu Suzuki was slim, he still didn't want to give up. If he couldn't let Yu Suzuki join Mars Entertainment, could he invite the other party to participate in the production of this game?

This idea just came into Jester's mind and it grew wildly.

But soon, Jester shook his head.

The research and development time he prepared for this game was four years. It would be necessary to ask Sega's ace and soul to spend four years developing the game with him. It goes without saying that Yusuzuki would agree. Even Sega would definitely not agree.

However, there is no way...

Jester's heart moved. He did have an extremely crazy idea, but this idea was not yet mature and needed to be discussed for a long time.

So Jester continued to write on paper.

Another very influential thing about "Shenmu" is its original soundtrack, yes, it is the original soundtrack.

This is the first time in the history of games that treat game music as movie music. Look at the names of those soundtracks for this game, even decades later, it still shines brightly.

Especially the erhu solo by Jia Pengfang, the first generation of Erhu master, and those tunes that are unforgettable even for ten or twenty years.

Even now Jester.

Just close your eyes, it is as if you have reached a mountain peak and the clear lake surface. When you take a boat and row to the middle of the lake, a song "Shahua" or "Song of the Flowers of the River" echoes in your ears. Then you recall the boy who embarked on the journey. Has he fulfilled his wish? Looking at the green screen and green peaks, birds and butterflies dancing, you will find that a wisp of fragrant soul in the sun is mixed with resentment and sorrow, and for many years, it turns out that he has dissipated in his heart.

In fact, looking back now, from the perspective of gameplay, the most core advantage of the "Shenmu" series is so obsessed with, perhaps, it is reflected in the real immersive experience of the game, allowing players and protagonists to be combined into one.

In fact, at that time, "Shenmur 3" announced its resurrection. The metaphor of Jester having a friend is very vivid.

Whenever others don’t know why "Shenmur 3" can be so exciting, Jester will always explain this to them, and then see them grow up and look at you with an incredible look. Can it be so similar?

"That's it, it's equivalent to Cao Xueqin getting up from the grave again and saying that I'm going to finish the last forty chapters of "Dream of Red Mansions". You can crowdfund me quickly!"

Why is this happening?

Jester couldn't help but recall the plot of Shenmue. He thought the time was too long, so he couldn't remember many details clearly. However, he still remembered the essence of this game.

In that era when everyone was still confused, when "Shenmu" appeared, it did give people a strong feeling of "I'm so dizzy, this is how the correct way to open this world is."

The impactful lens language makes people feel enlightened in the gameplay and the pictures like technical textbooks. Every detail makes people feel like they have consumed something in advance. It was not until a few years later that I suddenly realized what a terrible existence I had come into contact with.

Although many people would say that games are another kind of life in a fantasy world, compared to Shenmue, there is finally a game that really connects reality and fantasy so closely that people are curious about every detail of the world.

An unprecedented experience, the infinite possibilities of video games are once again verified, and the final form of the work provides so much to learn for later eras.

I don’t know when it started, qte has become the standard for many games. But the real first large-scale use was not the amazing "God of War" or the imagination of "Prince of Persia", but the repeated use in "Shenmu".

The tough action style of fighting and the cinematic narrative camera feel are no new elements now, but in the era when "Shenmu" was born, probably many people would sincerely think that this thing is really awesome, and even feel worshipped.

The vivid heroine and several characters are extremely beautiful in the appreciation mode. Everyone who has seen the picture at that time exclaims incredible praise... so many of them are countless. Although these are still the tears of the times, they are already tears of pride. After all, no one has ever carved the game so seriously before, and no electronic game is trying to express the layers of life.

There have been countless times when people asked about works like "Shenmu". The quality may not be as exquisite as many future 3A-level works. What is its goodness? This answer is actually very simple. Although "Shenmu" has become much more delicate in style, it is still a work that continues the sega spirit.

This spirit is the courage to explore in an unyielding way.

Future manufacturers talk about the creation and continuation of each IP, and various data are piled up to carefully discuss the commercial prospects and feasibility. In the end, the work has changed the story again and again, and the content is also as control as possible. It is a good thing to look reasonable and well-founded, but it can't make amazing works.

RPG makes FPS, adventure makes FPS, zombies survive makes FPS... Electronic games are the ninth art. People say this every year, how many works are there actually done?

When Jester recalled "Shenmu", he wanted to use "Shenmu" as his role model, not only because of "Jiang Qing Ri Flowers", but also because of the beautiful Lingshahua. It is because some people really treat electronic games as works of art, and they pay their reputation for it and bet on their destiny.

Even if you are crushed to pieces, you will be willing to do anything. If you really talk about the legacy left by sega to fans, this spirit may be its essence.

In the years when Shenmue disappeared, "Red Dragon" as the heir actually interprets the spirit of sega. Kiryu Ichima in the white suit stood on the street where he had been behind for ten years, running around inappropriately in the lights and wine, just to have a thought in his heart. Kiryu Ichima in the first generation of "Red Dragon" is like Sega standing in the torrent of the times. The young man is no longer young after the hardships of time. He still can only face this changed world in his own way.

In the eyes of many people, since the "Like Dragon" series has been a great success, probably the world no longer needs "Shenmu"?

Not so.

Jester added a sentence in his heart with great firmness.

Yu Suzuki finally left Sega's own company due to huge losses in "Shenmu". Although there were many unpleasant events in the middle, both himself and Sega still hoped to continue this series. After telling the story, it was an explanation to the players, and making a good game was an explanation to himself. Yu Suzuki, who is already fifty-seven years old, stood here unconvincedly and told the whole world that I am back. Isn't this a continuation of the spirit of Sega?

At that time, Jester saw the title of "Shenmu 3" again on e3, and many people screamed and even burst into tears.

The donation page on KS breaks the project launch limit of 2 million US dollars in a single day. All this seems magical, but it is not surprising if you trace the source carefully. Those authors who have created heart-warming stories, those artists who left people with childhood playmates, their fans have never forgotten these people.

At this e3 press conference, the power of time hit everyone who had memories. "Shenmu" may not be the best game, but it is the best game in the hearts of many people. The feeling of returning to their hearts may make many people feel in the mood to regain their handles.

The meaning of playing games itself has been replaced by many other things. It is the addition of memories and youth, and it is also the precipitation of time and history.

When Yu Suzuki was trying to create a work full of oriental culture, he even visited the Bajiquan master, and even invited Jia Pengfang, who was very popular in Japan at that time, to play the erhu. These details formed a map in the sea of ​​memories, which was a small world that old players were extremely attached and affectionate.

The story of "Shenmu" is halfway through, aren't these stories of life the players? There are too many lives that come to an abrupt end, and it's enough to be happy to finish the story. Perhaps this is the real reason why many fans are willing to give Yu Suzuki applause and tears. More than ten years of history have constituted the most important time in a person's life. During this period, my friends come back to play with you. Are you willing to review that wonderful time with it?

For those who still love video games, the answer should be yes.

It's actually hard to imagine.

In the history of electronic games, the most popular game I have made was not made by Chinese people, which has to be said to be a kind of irony.

Fortunately, there are still people in this world who can make such games.

Even though he is a Japanese.
Chapter completed!
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