Chapter six hundred and eighteenth discussion
There were no surprises in the evening awards.
"Exotic Soul-Supervised" won the best game of the year, and Dr. Willy Higginbotham, who invented "Two Tennis", also won the first GDC Lifetime Achievement Award.
In fact, the original prediction before was that he and Bushnell had arisen. Because so far, these two people have an irreplaceable role in the development of video games early. After all, without Dr. Willie Higginbotham, there would not be the birth of electronic games, and without Bushnell, there would not be commercial games.
If there is no way to commercialize it, then video games can only be some of the tech men in the labs for self-entertainment, just like Bushnell was when he was working on the space war in MIT's lab, and it will never become. As it is now, there are hundreds of millions of audiences around the world, a huge and terrifying industry with an annual turnover of nearly 10 billion US dollars.
You should know that even in Atari's era, Atari's annual turnover exceeded the ticket revenue of the three major balls in the United States for a whole year, and exceeded the annual box office of Hollywood in the United States for a whole year.
Not to mention now.
The entire GDC conference was calm. After the evening awards ceremony and the subsequent dinner, the next few days were some forum-like discussion meetings organized by major game companies. These game companies also knew that many game producers came here with their ideas to find an opportunity, and they also wanted to find out if it was really this kind of gold hidden in the sand.
Of course, the egg incubator program was also launched at the same time. On the afternoon of the end of Jester's speech, the newly established review team was subjected to more than 70 game development plans. In fact, this number is still very small in total, and there is a reason for this. Although the egg incubator program and crowdfunding plan are made public, everyone, whether it is an independent game studio or not, is very excited about private matters.
And, full of longing for the future of this plan.
However, there is also a very embarrassing problem here. Moreover, when Jester explained this problem in his speech, he did not clearly propose a solution to it.
That is, every game plan is a burst of inspiration from the producer. If you can complete crowdfunding or be selected by the egg incubator plan, it is pretty good, at least you can have money to complete your own game. If none of these are completed, and the things you are thinking about are completely disclosed, then this is equivalent to being worthless in your own thoughts.
What should we do if others complete the game based on their own creativity and sell it? And, who knows, these big companies that organize egg incubator programs will not copy their creativity and invest more and make more excellent games than them?
Therefore, many people are still very worried.
Even if these game companies don’t want to do this, will those who participate in the review “reference” or “get reference”?
This is something that no one can guarantee. Jester cannot use words that humans can understand to make everyone understand a problem that many game designers in the future - the quality of a game is not very important to the creativity.
Of course, there is no need for Jester to remind them that this is something that these designers will always understand as time goes by. I think that a top-notch producer like Jester will always receive many invitations to discussion meetings. Although Jester does not want to participate very much, as the organizer of GDC, it is obviously not suitable to not participate.
So, Jester randomly chose one, which was a discussion meeting on the performance of the game screen.
Basically, it was an exchange meeting between artists and artists from some of the world's top game companies. For example, the Mars Sons Team of Mars Entertainment, there were seven or eight people participating in this discussion meeting with a total of less than fifty people.
Small discussions have the benefits of small discussions, and large discussions also have the benefits of large discussions. Of course, Jester prefers small discussions because everyone can speak and express his own opinions. This is much better than sitting together and only a few people talk about it in the end. Moreover, art is still very talented.
The topic of this discussion meeting has been focusing on 3D modeling, mainly the establishment of 3D mannequin models and the simulation of 3D scenes.
This is the most cutting-edge topic in the entire gaming industry.
Because now, the only arcades designed for real 3D graphics are only expensive arcades and high-priced PCs. The price of the graphics card specially used to simulate 3D scenes that Amd just announced earlier is as high as a few hundred dollars.
Despite this, everyone knows that 3D scenes are the future of real games.
The Mars Sons team of Mars Entertainment is one of the few teams that can perform large amounts of 3D modeling in the game, especially those involved in Carmack's development team, who have accumulated a lot of experience in 3D modeling. The 3D effect of "Harst of Thor 2" really shocked everyone and almost bit off their tongues. Before "Harst of Thor 2", no one could have thought that the game's pictures could evolve to this level.
Therefore, at this discussion, the people of Son of Mars were very popular. The top artists from other game companies were as serious and easy to learn when they spoke like elementary school students, and many people even took out their notebooks and took notes seriously.
And Jester also listened with relish.
Although he didn't understand much, after all, 3D modeling has never been what he is good at.
In fact, in terms of the expressiveness of the picture, or in terms of the exquisiteness of the picture, the exquisiteness of the 3D scenes that are still in the early stage of using rough polygons to complete the modeling are far from comparable to 2D pictures. However, 3D scenes have the advantage that 2D scenes can never catch up, even if they are extremely rough 3D scenes and already extremely exquisite 2D scenes.
That is the sense of immersion that 3D scenes give players, even if they are full of jagged and polygonal images, which is also recognized by Jester.
Because in his memory, the original 32-bit computer era, the ultimate victory of PS perfectly proves this. Of course, although n64's 3D expression is also excellent, the problem with n64 is that the cartridges are used to store. Compared with cd, the development of cartridges is too difficult, and the advantage in reading cannot make up for this at all.
From n64, Ren series games are more powerful than one, and third parties can't even develop smooth games, so they can draw conclusions.
The real battlefield took place between Sega Saturn and Sony's PS.
Sega Saturn can be called the strongest 2D game console in history. Its processing and performance capabilities of 2D pictures are the best platform, but compared with PS, which focuses on 3D expression, in the middle and late stages of the console competition, the weakness of Sega console is obvious.
At the beginning, when the development of 3D games was not very familiar with third-party game developers, Sega Saturn was able to temporarily become the first sales volume of the same era with its outstanding 2D expression. This is unique in Sega console history, but with the popularity of 3D games, players have received a lot, and game companies have increased their experience in 3D game development.
Therefore, the ps host made efforts in the later stage and finally won this host battle.
In the later P2 era, Sony's technical strength exploded perfectly, completely surpassing the 3D graphics processing capabilities of the DC era, which made Sega try every means but failed to turn the tide.
"We have to ask Mr. Li to say something to everyone." Just as Jester was pondering the choice of the era between 2D and 3D, a sentence suddenly came to his ears, and Jester also came back to his senses. He looked around and saw everyone looking at him, so he smiled and said, "Actually, he is not a professional artist, so if I ask me to talk about technical matters, I am definitely not as good as you."
However, Jester obviously is not about technical issues.
"So, let me talk about the performance of the picture from a designer's perspective. This range is very large, not limited to 2d or 3d, it is my little feeling."
Although Jester said this, obviously, many people don’t take what Jester wants to say very much. After all, although Jester is the best game producer in the world, in their field of expertise, they still don’t need an amateur non-art producer to teach them. The reason why Jester said something before was just out of politeness.
No matter what Jester said, he would applaud and welcome him and agree.
But what will happen in fact is unknown.
In fact, art is the department that Jester has contacted the least, because Jester himself knows that in terms of majors, he has no way to teach arts.
Chapter completed!