Chapter 635: Diversion
"Dark Souls" is a one-step game, or the perverted "Cat Leo" that is a Japanese man who abuses himself and shakes m, is a one-step game.
Many people find it difficult.
Indeed, if you think it's hard to die, it's hard to do it.
But what you need to understand is that the design intention of the designer of this type of game is to let you die, and all his designs are to let you die, and this kind of death is still impossible to avoid, why?
It's very simple, because this kind of game is a memorized game. If you die once, you will know how to pass it, and then move forward a little later... It's OK to have such a loop. In fact, the FC games, arcade games, and flight shooting games we played when we were young are not the same. As long as the backboard is memorized well, what's the difficulty of this kind of game? In fact, there are almost no easy games on FC, and aren't it played by a group of people who are just elementary school students until they can't die?
Finally, discussing the difficulty is actually not very meaningful, and it is not benign for the sake of difficulty.
The designer can completely let a boss, and you can't get over it no matter how hard you fight. Is this difficulty awesome? Is this design excellent?
If this is considered awesome and outstanding, then it will not be so difficult for domestic games to rise.
The real good practice is: it is suitable for the public and can attract more players to play; it is very difficult and research-oriented, and it even feels that it is not the same game as the public, so this is the best way to do action games. Jester personally believes that the first work of "Devil May Cry", although relatively speaking, he prefers "Nindian Dragon".
Hideki Kamiya is really a genius. The first work he designed "Devil May Cry" is easy to get started, and it is very difficult and researchable. Of course, it also has its shortcomings, which is the theme and dark style. In fact, the masses are not very interested in it.
On the other hand, "Monster Hunter" and "Nind Dragon" are not easy to get started. Many mild players cannot accept it, and they have no way to experience the pleasure brought by action games in this type of game. Their success lies in the good researchability. Both core players and game critics like it very much, and once they like it, they will like it to death.
Jester thought a lot.
While thinking, he wrote down what he could write on paper. These are all the memories of future action games in his mind. It can be said that all his understanding of action games is on these papers full of handwriting.
The papers were placed in a mess on the table. Jester was also a little surprised after finishing writing them. He actually wrote so much time in one breath.
And he looked at the double coffee placed next to him.
He remembered that this was a cup he had just cooked before he started writing. It was so hot that he couldn't put his mouth down. Now he reached out to try it and it had become cold. The sky outside was dimming. Only then did Jester realize that he might have been writing here for an entire afternoon, but he himself didn't feel the passing of time. While thinking, Jester put away the messy manuscripts all over the table one by one.
Then he carefully read it.
Because he thought of a lot of things in his mind at that time, many of them were some future games, and some places were accidentally written. Maybe what he wrote would make people confused.
Therefore, it is inevitable to delete and modify it.
After all, this is what he has sorted out and is about to hand it over to Itagaki Baonshi. He lets him develop 3D combat-oriented action games on the console of the next generation. For this new type of game that will appear in the next few years, his work of more than ten pages is almost equivalent to a martial arts secret book at the Nine Yin Scripture level.
Of course, only by being able to truly understand the essence of various styles of action games written in it can we create surprisingly unstoppable action games.
But for now, this thing is still a bit too early.
Because the functions of home hosts are seriously insufficient, the content written on this thing is a pile of waste paper in this era, and has no value for existence. So when Jester browsed it and confirmed that there was no disclosure in it, he received it in a folder, then took out the key and opened a locked drawer.
Put this folder in.
In this drawer, there are five or six folders of different colors arranged neatly. These are some of the experiences that Jester sometimes wrote down when he suddenly came up with inspiration.
They are all new types of development ideas for future games, just like the analysis and understanding of action games he just wrote. Of course, some of them are what he is going to take out for others to see, and some are just kept by him for easy reading to prevent him from forgetting.
This time, after Jester put it in his analysis of action games, he looked into the drawer, paused slightly on a white folder, and then he picked up the folder, opened it, and looked carefully. The articles in this folder were written by him for more than a year on the development, types and production plans of the future online games.
Jester did not finish reading it carefully, but just hurriedly browsed a few pages and put the white folder back in the distance.
Then, lock the drawer.
It is November of the 1991 and is getting closer to the Internet era. We should indeed accumulate experience for the development of online games first. In fact, in the past year, the development of Mars War Network has been very rapid. From the beginning, we can only play some chess and card games such as bridge and chess.
Nowadays, several real-time strategy games such as Mars Entertainment can also be smoothly connected through the Internet.
Of course, it's not just a real-time strategy game for Mars Entertainment.
Jester did not want to make Mars War Network a closed-end platform like Blizzard War Network, which is equipped with its own game platform because this idea is too shallow.
You know, Blizzard's Battle Network was much earlier than V Society, but the important position of V Society's steam platform in the history of game is far from comparable to Blizzard. It is not an exaggeration to describe the importance of the steam platform in the rude words.
That is, without the steam platform, PC games died ten years ago.
This is not alarmist.
The historical significance of the steam platform is so great. Many people think that more and more game manufacturers are paying more and more attention to the PC platform, because the PC has high performance and PC is easier to develop than console games. In fact, these are all unreliable remarks. The real reason is actually very simple. Steam provides a reliable platform for these game manufacturers, especially those independent game manufacturers.
Provides a convenient platform for players.
Therefore, when Mars War Network can make RTS games smoothly conduct online online battles, Jester immediately contacted other popular game companies that were released, such as a studio under Virgin in Las Vegas, and developed a science fiction RTS game, which was very popular. Even when it was released, its popularity was so popular that it had a trend of overwhelming "Age of Empires".
However, after the release of "Warcraft", the most popular rts game title has returned to Mars Entertainment.
This studio, Jester, has really heard that it is Ximu, so Jester contacted Weizhen Company at the first time and asked them about their intention, which was to ask them if they were interested. They could carry their games on the Mars Entertainment Battle Network, and on their Battle Network, they could conduct online battles through their Battle Network platform.
Of course, the server still needs to be prepared by Weizhen himself.
Although Weizhen disagreed at the beginning because they would cost a lot of money to add a server, and although online online battles are theoretically fine, they have never been exposed to them before, so there will definitely be a lot of trouble at the beginning.
This sci-fi-oriented RTS game from Ximu was released at the beginning of this year.
It's the end of the year now.
The most popular period of the game has long passed. At this time, I said that online battles can be conducted through the Mars Entertainment Battle Network platform. Although some new purchasers can be added, the number of purchases should not be large.
At that time, Jester did not force people. He just needed to let others see that the function of online battles could really attract countless people to participate. Then other developers would naturally flock to it. After all, no one would be unable to get along with the money.
Therefore, the new patches for "Age of Empires" and "Warcraft" were released online. Then, with the activation codes in these two games at that time, you can add these two games on Mars Warfare Network, and then use the networking function of Mars Warfare Network to conduct online battles throughout the United States.
This news was mentioned by Jester two years ago during the Carnival.
Unfortunately, the network conditions at that time really did not allow it. It took Mars Entertainment a whole year to debug the network and be able to fight chess and cards.
Originally, players almost forgot about this news, but they didn't expect that Mars Entertainment gave them such a big news before this year's carnival.
Chapter completed!