Chapter 643 Two core gameplay
Hearing Rob Paldo say this.
Jester also pondered. The Diablo he was about to make was a production plan he had started to press before. This was not only designed by the original Diablo, but also referenced a large number of Diablo's second works, as well as its expansion packs of the King of Destruction, as well as some outstanding Diablo games later, such as Titan Journey, Exile Path, and even many excellent designs of Diablo 3 that were later criticized.
I made some careful selection and completed a production plan.
He originally believed that making Diablo into an online game was the most suitable way to this game, but now after hearing what Robert Paldo said, it seems that Diablo in the online model he envisioned was completely unnecessary.
In fact, modify some battle network settings of Diablo 3 and then add a setting that can be played on a stand-alone basis, which can completely meet his requirements.
“Your is right.”
Jester thought for a moment, then nodded at Robert Paldo.
"Then I'll give up on the idea of the online version of Diablo, and we'll make a complete Diablo with outstanding online capabilities." Jester quickly made his own decision.
The people sitting there did not express any strangeness about Jester's decision to change his decision. In fact, in the discussions within Mars Entertainment, there are often producers of game project teams who will change their original intentions at the advice of other members. This is not often the case, but it is definitely quite a lot, although Jester is supreme in the company.
However, Jester is also the best at listening to other people's opinions in the company.
According to the statistics of boring people in many companies, Jester accepts his own opinions and changes his design ideas, which is almost twice as many as the second-ranked designer.
So, after seeing Jester listen to Robert Pardo's persuasion, they changed their original intentions and would not be surprised.
In their opinion, this is something that is normal.
This kind of development atmosphere in Europe and the United States is like brainstorming, what kind of game looks like, how should it be made, what style it is, and whether it is good to do it... Even if this music is not good, everyone can participate in these things. Everyone can put forward their own opinions. Everyone is a designer. They are very different from the Japanese game development company's style of strict rank and strong personal style.
After that, we will discuss how the game should be made, and we must establish a development platform at the beginning.
If you want to develop a host version, you must modify some initial settings to adapt to the host version. Many things that are not suitable for use on the host will be abandoned. Although this is a very good idea and idea.
In fact, before the release of the Dark 3 console, many loyal Dark fans did not think that Dark 3 could be successfully ported to the console. The simplest reason is the directional function. You should know that many of the skills in the Dark series are directional skills, without the accurate operation of the mouse. Directional skills are difficult to release on the handle.
After thinking about it over and over again, Jester is now doing Diablo's first work, and it is better to completely define the platform on the PC platform.
In Jester's view, making the game as best as possible is more worthwhile than being able to run on more platforms. Jester's decision was also approved by the developers around him, and they also believe that making the game more fun is something they should do more.
The core gameplay of the Dark Towards game is not complicated, it is a very simple highlight.
One is the establishment of characters, commonly known as build, and the other is the collection of equipment.
These two characteristics are the core of the gameplay of the dark game. If a character or profession has different gameplay, players can try it differently again and again. Assuming that a game has seven professions in total, each profession has three different routes, then this game has as many as twenty-one choices in terms of character selection.
This is quite a bit small.
For example, the later Dark Game "Titans Journey" even had thirty-six different professions to choose from. Moreover, because it is a dual profession, the gameplay of first choice and then choice is completely different, so there are 72 different ways to play.
Like the later Poe, which is "Exile," his characters can be said to be countless.
For example, Dark 3 chooses the skill pool method, so there are many ways to play.
However, in fact, these so-called characters can be built at least dozens of characters, and at most hundreds of countless types, but in the end, they can be saved at the end and can be often selected by players.
Each profession can have one or two different routes, and the efficiency is similar, which is amazing. The other so-called gameplay may be more fancy and may have stronger attack power, but it is definitely not the most efficient and most comfortable to play.
It is difficult to balance careers.
Things that so many genius producers in later generations have not solved, whether it is the exile method of An Dao or the skill pool method of Dark 3, the final gameplay is still fixed in just a few.
When Jester heard a lot of people discussing this issue very enthusiastically, he just smiled.
But it didn't stop it.
Because he knew that this was all useless work, there was no need to consider so many balance issues, because the gameplay of the dark game, although the character's build is important, it is far from the most important. The most important thing is the collection of equipment.
Seriously.
Before the Diablo game was born, neither game developers nor gamers would believe that just by collecting this element, so many players could be so fascinated by doing repetitive work again and again. Even Jester had seen some people playing Diablo 2, km, that is, killing Mephisto.
Three or four times a minute, and I was still very excited for several hours.
Including a friend he knew, he had never played Diablo 2 before, and even looked down on Diablo's game, believing that this was all about writing a kimchi game.
However, as soon as the national server of Diablo 3 was opened, the first four chapters were disappointed because of the free ones.
Chapter completed!