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Chapter 768 Jester's next game

On the screen, various teaching buttons are constantly appearing.

..

While teaching players how to control characters, such basic actions as dodging, rolling, light slashing, heavy slashing...

Under Jester's operation, the characters on the screen were very smooth and their movements were very sharp. They avoided the sharp blades slashed from multiple parties. They rolled and turned to the enemy's identity, and then slashed out with one sword, slashing on the opponent's body, and a burst of blood spurted out.

Then, Jester's subordinates kept pressing the buttons on the handle.

A series of trick teaching also appeared on the screen.

The player is prompted to press the keys continuously to form a set of continuous skills. Of course, the continuous skills will be improved and the protagonist's strength will be improved. Choose different talents and gain more and more powerful. Now there are some from the beginning, but the simplest ones, and the operation is also extremely simple. For example, simply pressing the same key three or four times in a row is a skill of a continuous attack.

It's a completely different action from the ordinary light slash.

Just as an enemy's blood bar was about to be killed by the protagonist, Jester suddenly pressed the pause button again.

Originally, everyone was still a little amazed and obsessed. In the game that Jester just demonstrated, their brains seemed to be a little bit stupid. They had not yet transitioned from the flat world in the 2D picture to the perfect three-dimensional world they just saw.

However, with Jester's suspension, they were temporarily pulled back to reality.

Everyone was puzzled.

Why is the demonstration so good? Jester suddenly presses pause.

Jester also explained with a smile: "What I want to demonstrate below is a very distinctive thing added to my game when designing the combat system, which I call it qte."

As he said that, everyone's faces were naturally confused, but Jester did not hide it, but said in detail: "The full name is quik-time-event, quick response to events, I may not understand you in words, but after you have seen my demonstration, you will know what this means." As he said, Jester pressed the pause button again.

The game screen on the large screen continues to run.

The character controlled by Jester slashed out a sword and the enemy's health reached the bottom. Then, a very conspicuous prompt suddenly appeared in the conspicuous position of the screen, prompting the player to press the buttons according to his instructions.

Then this instruction appeared three times in total.

After all the Jester was pressed, the qte's broadcast began to play. The audience was also stunned, watching the players kill the enemy with a very exaggerated and gorgeous finishing skill, and finally even had an extremely bloody scene of dismemberment.

The whole audience was silent.

In fact, there were no other sounds in the scene except for the sound effects of the game, but as the setting of the qte in Jester's mouth was really revealed in front of everyone, the whole scene seemed to be silent suddenly and was already like it was.

Even the sound of breathing was held.

Their faces were surprised and shocked, and they all explained one thing. That was, they were incredible.

Jester was quite satisfied with the damage caused by this series of gorgeous QT to the audience on site. Not to mention the first time people who have seen QT, even some 3D games, excellent 3D games, and truly fun 3D games, game players, game media editors, and reporters who have never seen the way to use QT to integrate into the battle scenes.

That shocking feeling is very inexplicable.

It was like something they were originally very familiar with, but suddenly it was changed beyond recognition. But this thing that was changed beyond recognition and made them feel extremely unfamiliar, so there was no trace of shortcomings.

The entire game demonstration ended here. After the protagonist's qte kill animation was played, the screen became darker, and Jester also placed the asymmetric rocker handle in his hand on the table next to it. He did not speak directly, but looked at the scene. The shock and sensation caused by his game display just now slowly recovered.

Then there was the audience standing up and applause.

The applause lasted for a long time. Jester pressed his hands several times, but failed to suppress the applause.

It can be seen that they were really shocked by Jester's demonstration just now.

After the applause in the venue calmed down.

Jester started his speech again, and his previous speech always revolved around DreamWave3. Rather than speaking, it was just an explanation of this product, which was not as good as Jester's previous speech.

Now that the introduction of the game console has been completed, Jester's speech has restored his usual personality and always likes to say something else.

"Before, many people didn't understand why we gave up our original plan and re-engineered the console development when the development of the game console was halfway through. They asked us, maybe the word I used was not too accurate, a bit too gentle and too tactful, but they asked us why we suddenly started the development of the console. Is the so-called performance improvement so important in our eyes? It is important to ignore the crisis that your company may encounter and ignore the expectations of countless players for you?"

"I was speechless at the time."

"Because I made this decision and convinced my colleagues in the company to let them pass my proposal, it also cost me countless talk. To be honest, they came forward to speak for me before and said that they also agreed to my proposal. This is true, and the proposal was finally passed, but the process was not that simple. Last year, in order to share the pressure for me, they said that they agreed with me. I was very grateful at the time."

"After all, they say so. If the Dream Wave 3 project fails in the future, they will be scolded."

"However, I want to give them a name here. I spent a lot of effort and finally convinced half of the people to agree. Moreover, I even showed that if the proposal was not passed, he would exercise the power I should have. Letting this proposal pass was finally passed under the threat of my words."

"As for if the vote was not passed at that time, would I force the proposal to pass. I don't know, maybe or not, but fortunately, my colleagues still maintained a high level of trust in me."

"As for the reason why I did this, it's very simple. Just look at the game that appeared in front of you just now, and you will know why I made this decision."

"I want to make the best game. This is what I said at the beginning of Mars Entertainment. The reason why there was Atari impact and the reason why our players were disappointed with our electronic games is because we gamers are not enterprising. I personally entered this industry after Atari impact, but I have experienced that era when I was not enterprising, and I hate the atmosphere at that time."

"My personal understanding of games is very simple. I think I should make real games. Therefore, I rarely repeat games I have made before. So for a sequel to a game, although I have made so many games, I rarely make sequels. In my memory, it seems that there is only one game that I have made sequels."

"Because I think that making a sequel means constantly repeating your own thoughts, and I don't like this feeling. Of course, this belongs to me personally, and I won't force others to use it as a standard. For example, in our company, some people like to make sequels."

"The 3D game era. I foreseeed ten years ago when I just started developing games, I thought it was a sure thing to replace 2D, just like a beautiful portrait composition that would definitely bring pixels, and radio waves were replaced by pixels. This is a technological advancement in time. Anyone who does not follow this trend will definitely be eliminated."

"At that time, I had a chance to design whatever I could in a 3D world."

"I know I had the idea of ​​this game called "Haohan"."

"I spent a lot of time and energy to perfect this game. I tried to make it as perfect as possible. When developing this game, what I often said to my colleagues was that we are not developing a game, we are trying to design a world. Although limited to the current technology, we cannot make the map very large, but we can make the things we can make as realistic as possible."

Jester just talked about his experiences while developing "The Legend of Heroes" with the audience.

And those present didn't feel bored.

They also think what Jester said will be a very good report.

"Any producer is not satisfied. Whether you say ** or ambition, it will always get bigger and bigger. After making a game of 100,000 yuan, he will definitely not be satisfied with 100,000 yuan next time, then 200,000 yuan, and then 300,000 yuan... I am the same, but I am relatively lucky. My investment scale is jumping forward, and it directly changes from a scale of 1 or 2 million to a R&D cost of 200 million yuan."

As he said that, Jester also smiled self-deprecatingly.

In fact, this kind of thing is not only in the present and in the future, both large and small companies have such habits.

For example, the famous cdpr became famous through the "Witcher" series, especially with the masterpiece "Witcher 3", which made itself the world's top game studio. Their next goal will become larger. You should know that this is a small company with only fifteen members a few years ago, but a few years later, as their games grow bigger and bigger, the team size is getting bigger and bigger.

By the time the Witcher 3 was completed, their number had reached more than 200.

In addition, cdpr also mentioned their ideas about their next game in an interview. This game was actually announced in 2012, but there was not much information at that time. cdpr was also focusing on developing "Miscellaneous 3" at that time, so it might be a project for this game.

However, after the success of "The Witcher 3", this game released in 2012 immediately received the attention of CDPR.

A senior cdpr said in an interview: "This game will be the studio's strongest work. As an open world game, its size is much larger than "The Witcher 3: Wild Hunter". The bigger the game, the higher the production difficulty, which is undoubtedly a huge challenge for the studio.

We need to extract the effectiveness of the development of "The Witcher 3" and use more complete development technology to make this game. We still have a lot of work to do at present, and we hope that this time we can perform better."

The name of the game is "Cyberpunk 2077".

You also know that this name will not be a fantasy-style game they are good at, like the wizard, but a science fiction game with a cyberpunk theme.

As for what cyberpunk is, it may be unfamiliar with this word, so it doesn’t matter, but I believe no one will feel unfamiliar with "The Matrix". In fact, "The Matrix" itself is a typical manifestation of Seborpunk culture, and Seborpunk is the spiritual qualities of Matrix movies.

The entire press conference lasted for more than two hours.

Jester's chatting took up more than half of the time, but no one was bored. When Jester announced the end of this press conference, many of the people present even felt unsatisfied. Moreover, they were also very interested in the new game he would be in the mouth of Jester, but Jester did not say what the game he was going to do next.

He just said that he now has an inexperienced idea.

This idea still needs time to be improved, and the entire team has continued to develop the game for five years, and in the next six months, it will take a lot of time to correct the game.

Therefore, after the development of "Haoxia" is over, the entire development team will have a very long vacation.

It will probably not end until the middle and early next year.

At this time, there will be a conclusion on how to develop this game.
Chapter completed!
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