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Chapter 777 Another game idea

In fact, the card is a plot.

For many people, it doesn't matter what the card is useful. It is just used to inspire a collection of **. Even if the collection itself is not of great significance, the collection is of the greatest significance for a game.

Jester has such a card plot, so he decided to join in his Monster Hunter.

Not because of anything else, just because he likes it.

Of course, the reason why Jester is confident in making hunting and fighting games like Monster Hunter is that the new console can be connected to the Internet, at least in North America can do this. Secondly, it is because of his confidence in the production of Mars Entertainment in action games. They are not inferior to Capcom in the development of action games.

Although Capcom has been focusing on the arcade clear version of the action game, it has gradually gained the atmosphere of the action god in the previous world.

However, as the first game to pass the Qing version, Mars Entertainment, which adopts the same action game design idea as Capcom in history and has created many action games to pass the Qing version, is actually the king of action games in this world.

But now action games are not very popular on consoles, so they are not very famous.

It can be said that Mars Entertainment's current accumulation and foundation in action games is not inferior to Capcom. This is also the reason why Jester has the courage to develop "Monster Hunter". Otherwise, a company or team with no experience in making action games rashly develops such a technical game, then nothing can be left except Xiang's hand-like feeling.

Comparative examples can actually refer to the glorious "The Legend of Demons".

Logically speaking, Guangrong has been working on games for so many years, especially after working on the Wushuang series for so many years, it is impossible to have no experience in developing action games, and he will not have no understanding of the operators of action games at all. This is what many people say about the blow feeling, but the "Ghost Talk" they developed is good at everything, but the hand feeling is really too bad.

Of course, the slag is not completely impossible to play. Another disadvantage is that the factors that can be collected are monotonous. There are too few monsters, basically just a few. Different monsters are just changing to a different skin. When playing, there is no sense of oppression and the sense of accomplishment that challenge the Gu Long and the challenge after successful challenge. This may also be a big failure in "The Legend of the Ghosts".

Despite this, Jester really likes the settings and system of "Doing Ghost".

Therefore, I am still very looking forward to the sandbox open world "The Legend of Demons 2" that Gwangju said, but unfortunately, he couldn't play it because of time travel.

In his "Monster Hunter", Jester decided to adopt a completely different design idea from Capcom. He will divide the hunter into three to correspond to three different story backgrounds. The first is naturally the original MH version of Hefeng, and the monsters are mainly in the original MH version. Monsters of various dragon species look tall and have a sense of conquest. The second is Jester decided to adopt the setting of "Shan Hai Jing", and the monsters in it also choose the monsters and styles in "Shan Hai Jing". Naturally, it is the prehistoric style, and the third is the fantasy setting that Westerners like, which refers a lot to the style of the Black Soul and the style of the Blood Source Cthulhu. These things are easy to accept. And those who are willing to accept are also mainly Western myths and legends.

In this way, a game becomes three settings.

After that, Jester was in a dilemma. He integrated these three settings into a game, and then allowed players to make choices at the beginning and choose the monsters they want to face.

The second type is naturally divided into three games.

The first solution is naturally the best. But the problem is also here. If all three settings are included in a game, then there is no need to mention the homogeneity problem, but the game's capacity will be very large, which is very difficult to solve. After all, it is only Dr instead of DVDR or Blu-ray, so there should be no way to do so much.

If you really want to do it, it is not impossible, but the inevitable consequence is that in these three styles, backgrounds, and settings, there will be a large number of similar content monsters in similar combat methods and many other things.

This is also impossible.

It's not just that the capacity of D limits these things, but more because developing different things may require more energy and expenses than just three games.

After thinking for a long time, Jester decided to divide his Monster Hunter into three games to make, just like Pokemon, into different versions. However, unlike Pokemon, his Monster Hunter will be three completely different games, not just like Pokemon, but just a few monsters that cheat money.

Although this has resulted in a surge in investment, it is no longer about making money by making games by yourself.

More than just wanting to make better games.

As for games that you are more interested in, put some of your own ideas into the game and see if other players accept it. Is this your own private hobby or if many players like it? This is also a more interesting thing for you.

Moreover, after reaching the status of Jester, he was immersed in the game development industry for more than ten years. He no longer needed to use a successful game to prove that he was an excellent game designer. He himself has become a symbol of electronic games.

There is a saying that when the capital is strong enough, you can do something you want to do without restraint.

In this way, Jester wrote for four days in a row, and more than twenty pieces of paper were densely filled with many of his thoughts on this game. Some of them were outlined and written in a very sloppy manner.

Although this game is designed with MH as the model, after Jester added many of his own ideas, it has become a game that is completely different from the original MH. Of course, it looks like this from the outside, but in fact, the core of this game is still hunting and fighting together, especially the elements of fighting together.

Jester specially spent a lot of space on these design drafts to explain the common battle.

Say, this is the core of this kind of game.

Although many MH players like to hunt alone, collect materials and then make more handsome equipment, more players still like to hunt with their friends and friends for those monsters that are difficult for one person to defeat.

This is also why MH can make people indulge in for thousands of hours once they become addicted.

Basically, there are only two types of players who can play MH. One is still enjoying it for thousands of hours at night. The other is that they are disdainful of this game. Basically, there will be no intermediate layer. That is, for this game, you can play it. There is no player who doesn’t play it.

Because this is the design idea of ​​this game.

For players who don’t like the gameplay method of this game, the designer directly excludes them when designing it. They don’t consider what gameplay methods these players like, but instead considers specifically for players who like this type of game, what they should like more.

Jester thinks that this is the real idea and attitude of a team to design games. It is not advisable to please everyone not only in other industries, but even in game design.

Since you are not the intended player of my game, then your opinions and ideas are not worth mentioning about my game design.

After writing, it will be submitted to the audit committee for review.

Even Jester must take this step. Without rules, no order can be achieved. This is the rule that Jester sets when he comes out. He takes the lead in abide by it, and no one dares to violate it.

Regarding the amount requested and the size of the team, Jester suddenly became hesitant again.

Because the mh he had imagined before was about a game with an investment of about one or two million US dollars. Then, the scale of development of dozens of people is similar to the current large-scale game development, but it is definitely not as good as his top production. In addition to the scale of his "Hao Hero" with hundreds of people, Miyamoto's "Zelda" is also nearly 100 people.

But now one game is expanded to three. Although some things such as ui can be used for general purpose, basically the content of two games needs to be developed. If one development group develops, it will take too long and make no sense. However, if one development group develops, it will require twice the development funds.

After thinking for a long time, Jester didn't have any good solution.

He simply filled in the development funding demand of 5 million US dollars. The final discussion still needs to be discussed.

Jester also has the confidence to convince his subordinates to vote for his project.

After reorganizing the documents, he called his assistant and asked for a recent investigation document on his dream wave 3 promotion. Then he asked his assistant to hand over his newly sorted game settings draft to the new game review office.

When I was about to see what progress had been made during this period because of the top priority that I didn't pay much attention to in Monster Hunter, Jester suddenly saw a magazine mixed in the middle of these documents, which should have been read by his assistant just now, and accidentally mixed in it. Jester didn't care much, but just glanced at the magazine casually.

It is a magazine similar to domestic ship knowledge, which introduces some old ships from World War I and World War II.

Jester was just a little interested in these things, and he was just about to take a look.

As a result, my assistant came back at this time.

She was still holding the document she had just handed to her, and was looking at herself with a worried look on her face, looking through the magazine he accidentally stuck in the information he had just put.

Jester smiled after seeing him.

He shook at her with the magazine, and then said, "Is this yours?"

"Boss, sorry..."

The assistant nodded awkwardly, and she also knew that she could not read these books that were not related to work when she was at work.

"nothing."

Jester didn't care much, he shook his head. In fact, this magazine similar to ship knowledge really gave him some inspiration for the game, or to put it more accurately, that is, he remembered a very interesting and timely game, but a game he liked very much.

Since someone else came to ask for it, Jester couldn't continue reading it, so he returned the magazine to his assistant and said to her as if he was serious: "Don't read these things when working hours in the future."

After his assistant left, Jester shook his head.

I originally wanted to read some recent files, but now I have been influenced by this game that I just had some ideas and I am not in the mood to watch.

To be precise, this game is not very suitable for now, and there may not be many people who like it now. Of course, this is just some of Jester's personal thoughts, but this game is really one of the favorite games of otaku. As we all know, the games that otaku likes may be in addition to hgame, which is a variety of time-killing games.

Such as the four Mengshes, such as civilizations, such as m.

If someone combines hgame or hgame's yy point with the elements of this next round of killing time game, then the lethality to the otaku is really too great.

This game is the ship girl. The exact name of Jester can't remember clearly. It's probably the United Fleet or something.

Jester was also addicted to this game for a while, and especially for the game home, this game is very lethal. Just now, when he saw the ship knowledge, Jester suddenly remembered this game. He was thinking, how about making such a game in this era?

The technical content of this game is not complicated. It was originally a web game. Naturally, in this era, it was unwilling to make a web game, but it was still fine to make an PC game. Moreover, this game does not involve operations. Therefore, whether it is a P or a game console, it can be perfectly compatible, and it is a 2D bear. Its selling point is the exquisite portraits that make people feel all kinds of emotions.

Of course, if Jester really wants to make this game, he won't be just a ship-bugging girl, and he has some of his own ideas.
Chapter completed!
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