Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 780 Apple Chairman ~ Chairman

In fact, there are several producers like Iwada who can stand out from various masterpieces on DreamWave 3, in the huge Mars Entertainment studio system.

It’s just that they are not as famous as Iwada Satoshi.

They also have their own games to participate in this DreamWave 3. They are both expecting and worried about the coming days. They look forward to the success of their games, and they are also worried that their games will not be cared for. However, at least from the previous game promotion, "Star Kirby" is not the type that no one cares about. There are still many people who are interested in this cute style game.

However, compared to those masterpieces, it is not very popular.

After all, although the resources for promotion and promotion are rich and powerful, they are completely different when allocated to each project. For Dream Wave 3 itself and those games that are extremely optimistic by the company, a lot of financial resources have been invested in promotion. For games like "Star Kirby", it would be fine if they were usually used, but they might also increase their publicity efforts.

After all, this game is worth promoting.

But at this moment, we can only get much promotional resources. Who said that masterpieces are gathering in this time?

Moreover, when DreamWave 3 was just released, it was actually not conducive to the release of this traditional 2D game, because the selling point of DreamWave 3 this time is its extremely powerful 3D processing capability, which is completely different from the PS2 era. In 2D image processing, it is not as strong as Sega Saturn. Of course, it is a 32-bit game console after all, and the 2D image is still much stronger than when it was a sixteen-bit machine.

As the release date of Dream Wave 3 gets closer, many predictions about the future fate of this console suddenly became silent.

Admittedly, although the publicity of DreamWave 3 was huge and overwhelming, and the suffocating game lineup, there were still a large number of people who were not optimistic about the fate of the new console of Mars Entertainment this time, for nothing else. It was just because they were released one year later than their opponents, which was also the key to the success or failure of a product.

Indeed, DreamWave 3 is more powerful than Sega Saturn and PS2, but this performance is outstanding. It has not achieved the crushing effect, and is at most half an era higher than their opponents.

This gap is acceptable in the eyes of many players.

In addition, DreamWave 3 is about fifty dollars higher than their two opponents in terms of price, which will inevitably make players hesitate when purchasing game consoles, especially for some mild players who have just been exposed to electronic games. Since they are all "almost" consoles, why don't I buy cheap ones and expensive ones?

Moreover, Sony's products still have extremely strong appeal among these people.

Including Mars Entertainment and Jester's first-party games that they value the most. In fact, judging from the promotional videos of various games released by Mars Entertainment, this time they were once again ahead of everyone, especially Jester's game. Of course, other games are the same.

However, whether it is Sega or Sony, their R&D lineup is not as powerful as Mars Entertainment, they are not as good as Jester who can touch the pulse of the times.

Although in the initial game, you have to fall behind the other party.

However, these people are also top-notch characters in the industry, and their learning ability cannot be underestimated.

It can be predicted that after a short period of time, it may be three months or half a year, and the longest will not exceed one year. They will absorb enough nutrients from Mars Entertainment and Jester's games, and then develop games that are not inferior to theirs. They have done this before, and see how these people did it in the Dream Wave and Dream Wave 2 era.

You will know.

Mars Entertainment’s opponents are not unaware of progress.

The most important thing is that DreamWave 3 can really reverse sales and share before Sega or Sony catch up with the game?

Many people are not optimistic about this.

Of course, there are also quite a few supporters. This is completely the invincible performance of Mars Entertainment in this industry after it began to rescue video games from the quagmire of Atari's impact, and the blind trust of Jester's omnipotent ability in game development.

In the past few months, they did not think that Mars Entertainment could reverse people on the Internet in terms of sales, and fought again and again, but neither side could convince anyone.

In fact, for Jester, as the release date gets closer, he becomes a little relaxed.

A few months ago, when he announced DreamWave 3, he was really worried about DreamWave 3, but as time went by, as his first-party gaming camp was ready to go, this kind of worry became less and less. Now, he almost doesn't worry about the fate of DreamWave 3 at all. Jester believes that with the support of completely surpassing the opponent's functions and the game camp, what if it is released one year later?

Isn’t it just behind sales of five or six million units?

When Sony's first-generation magic machine PS2 was sold at the craziest time, it shipped 5 million units in one month. Even if I couldn't do the ps2 in the original history, it would be a big problem to defeat my two opponents.

In fact, the best way to sell a game console is nothing more than the highlight that Jester said before. The first point is that the functions must be strong. The biggest benefit is not only that the first-party game can be made as well as possible, but also that the third party can express the same game in a better way when developing the game.

For the first-party games, because you only have them yourself, there is no way to compare them with other consoles.

But third-party games are not the case at all.

Because it is a full-platform game, there will be three console versions for a game. If your console is better in performance, then the third party can develop better, have better graphics, higher frame counts and stable heels, etc. In short, this can make players feel it, such as "The Witcher 3". Its effect on p is completely smoother than that of the host.

It is because the configuration of P's high-end machine is much stronger than that of the host.

After all, a 970 graphics card can catch up with a game console.

In addition to "The Witcher 3", the test was actually conducted at the end of 2015. Alan Katez, a designer who attracted 900 people to participate in Eta's "Star Wars: Frontline", said this. The situation was the same game "Star Wars: Frontline", but why is the picture on the wave only 720p, while the one on the ps4 lacks up to 900p?

At that time, Alan did not give Microsoft any face when explaining. The designer said bluntly: "This is because Bo lags too much behind P4 in technology, and in this generation they will always lag behind, which is irreversible. Because his hardware is not as strong and outstanding as P4's hardware."

When someone asked whether Microsoft's D12, which has been blowing, could narrow the gap? Whether this new API can change the current situation.

Alan still said bluntly: "I don't think it can't narrow the gap so much. Relying on users' trust alone is not enough to change reality. Hardware strength is lagging behind."

Although these explanations are unpleasant, to Jester, they are all truth.

In fact, the situation of this kind of ps4 and wave is very similar to that of wave 360 ​​and ps3 in the early years of the previous generation.

The function of ps3 is indeed extremely powerful. Sony once claimed that its ibm ell processor could simulate the world, but the ell architecture was too weird. During the development, designers could not perfectly exert the performance of this too powerful host. As a result, in the initial host battle, their performance was actually lagging behind 360. To be honest, if it weren't for the serious problem of the three reds at the beginning of 360, and the re-repair rate at that time was as high as 50%, then in the previous generation, ps3 would have been completely defeated.

Of course, after the later performance of ps3 was thoroughly understood, as the first-party exclusive game became more and more powerful, ps3 still reversed 360 in terms of final sales.

But there is no such possibility for waves, their ps4 is the same 86 architecture.

And this kind of backwardness is irreversible.

So, with so many examples as a reference, Jester is not too worried about his dream wave 3. With the leading performance and leading game lineup, in Jester's opinion, completing a counterattack in sales is basically a foregone conclusion. The only question now is, how much time it takes to complete a counterattack against Sega Saturn and P.2 in sales?

When it was December, Jester was completely relaxing.

He had been improving the two games he had from time to time before. "Monster Hunter" was developed after GD, but he had not decided whether to develop another ship-like work.

The review of "Monster Hunter" did not encounter any trouble as Jester thought. In their eyes, although their boss's plan for this game this time was very large, it was still within their acceptance range. The development funds and developers needed were not too outrageous, although a development team of 100 people is rare around the world.

However, within Mars Entertainment, there is currently a development team of 100 people.

This time Dorjester is not a big deal.

As long as it is not like "Haoxia", there are more than 300 redirected developers at its peak. Moreover, the investment of only 5 million US dollars is nothing after comparing "Haoxia". Moreover, this hunting game designed by their boss is indeed very new to them.

Moreover, just from the text description of their boss, they gave them a very strong sense of inclusion.

DreamWave 3 is released on the first weekend in December. After December, the entire game industry seemed to suddenly become silent. Sony Isega, which had been competing with Mars Entertainment, had also stopped fighting. The players who had been extremely motivated by the quarrels before, also stopped quarrels. It seemed that they were all waiting for the release date to come.

However, Jester took this time to attend an Apple board meeting.

After spending nearly one-third of Apple's shares in the previous six months and spending nearly one-third of its shares, he controlled nearly one-third of Apple's shares. As Apple's largest shareholder, he is of course qualified to hold a board meeting.

He had contacted other Apple shareholders before, and they all agreed to let Jobs come back to take over Apple. In fact, for many Apple shareholders, Apple's market value is only more than 4 billion US dollars now, no matter how low it is, it will not be much lower. If Jobs comes back, no matter how bad it is, it will not be bad.

The entire board meeting was calm. With the strong support of Jester, Jobs once again became Apple's eO, and Jester became Apple's chairman.

And after the end of this board of directors, a brief press conference was released to announce the news.

Immediately, the news caused an uproar. Apple's stock price was hit by this positive impact and rose by 5%. However, many people also don't understand Jester's behavior, because anyone with a discerning eye can see that Apple is basically at the end of the road now, so why does Jester spend a billion dollars to invest in Apple?

And the first thing he did after investing in Apple was to recall Jobs. In Jester's eyes, Jobs was worth billions?
Chapter completed!
Prev Index    Favorite Next