Chapter 112 Easy penetration
Chapter 112: Easy penetration
After several teleports, I arrived at a German city near Iron Cross City, and then found an inn here to get in. The game "Zero" is not the same as the general game. There are not only restaurants and inns here. Normally, it is useless to have inns in the game, but it is different here. Because one of the basic functions of "Zero" is sleep assistance. In "Zero", if you are in a normal game, your energy consumption speed is about four-fifths of that in reality. Simply put, the interval between your two sleeps can be slightly longer when playing "Zero". In addition, if you are not awake in the game, but sleep in the game, you will get about three times the sleep effect of normal sleep. Generally speaking,
In this case, a person's healthy sleep time is eight hours, but in "Zero", only two and a half hours to three hours can satisfy a person's normal sleep needs. Because of this efficiency, many players choose to sleep in the game. There are even many elderly people who don't like to play games who register an account and come in to sleep specifically. Because there are many people sleeping in the game, you cannot lie on the road or sleep in the forest where monsters run around, so private residences and inns have become a must. However, the price of private residences is relatively high, and players who need to run around cannot buy a house in various cities, so inns have become a very common urban building under this premise. But I am not here to sleep.
After closing the door, I released all the demon pets who could maintain human form, and then found a bunch of messy clothes from the Phoenix Dragon Space. Since I never had private funds and the capacity of the Phoenix Dragon Space is ridiculously large, I usually like to prepare some of the things I can buy in the Phoenix Dragon Space. Who knows when it will be available?
After digging out a lot of costumes, I summoned the Gate of Earth, but Sgoth and others had just dug the mine, and now they all looked like coal balls. The companion creatures of black crystal are a kind of black rock with a texture similar to coal, but they can't burn. Since they were mining black crystals just now, the Knight of the Ringyin and the Knight of the Kirin are all black.
"Adina." I called Adina immediately created a huge stream of water, and instantly washed away Sgoth and the others.
"Sgoth, pick three Ringyin Knights to come out with you."
Sgoween turned around and called out three Lingyin Knights together, and then I closed the Gate of Earth again. Sgoth and the others found some ordinary-looking players' equipment to put on, and then dressed up Ling and Princess. Of course, Rebecca and Emmenis had to follow. After completing their costumes, I drove the other magic pets back to the Phoenix Dragon Space, and then left the inn.
Now, unless I am a person who is very familiar with me, no one can recognize me. First of all, Sgott is now wearing bright silver armor, which looks like a typical paladin, and I asked him to hang his helmet on the side of the war horse. Although Sgott is very famous as the demon servant I have been with me for the longest time, the armor of Ringyin Knight is full-coverage, so there are not many people who have really seen Sgott's face. Of course, Sgott is not his riding now.
The mounts and the Knights of Ringyin have enhanced ghost horse mounts, but have you ever heard of Paladins riding ghost horses? So now the Sgoth rider is actually my magic pet Xiaoxue. Although she doesn't participate in the battle often, Xiaoxue is the Silver Winged Unicorn King after all, and the image of the Sgoth Paladin is perfect. One of the other three Ringyin knights is disguised as an ordinary black knight, and it doesn't seem to be special. Anyway, few people will pay attention to them.
Ling was still her mage, but she changed into a gorgeous mage robe with a hood that could cover her face. Moreover, due to her deliberate behavior, there was always a layer of black flame that was so faint that it was almost impossible to see. Of course, this was just barely visible, and it was not really invisible. Anyway, I thought that if her current image appeared in a gloomy place in the middle of the night, it would definitely scare the enemy to death. The princess also changed to a cute one today. She used to be cute, but today she changed into a priest robe and changed her career to a holy one. Anyway, she had no direct combat power, and disguised as an auxiliary personnel were the least likely to be exposed. Emmenis and Rebecca were both relatively simple, and both of them were experts who were best at changing their image. Emmenis directly invised herself with a super-advanced skill "illusion", while Rebecca was even more outrageous. She directly turned herself into a crow with blood-red pupils and squatted on Ling's shoulder to pretend to be a magic pet.
Although my subordinates are all pretending well, I am actually the easiest to be exposed here, because I am the most well-known one compared to them. But I also have a tough trick. In order for my experience value to stop falling like water, I was willing to sacrifice today. First, I switched to the silver moon form, and then used the deformation skills included in the oath suit to turn the oath suit into a very gorgeous female mage robe, and I also specially asked several female magic pets to help me with the hair shape. Yes, my method of disguise is to pretend to be a woman. This trick is definitely more confusing than ordinary disguise. Moreover, according to my knowledge of human behavior, beautiful women are more likely to make the other party give up their guard than men.
After completing this pile of disguises, we set out to walk towards the location of the British and French Allied Forces. There were a lot of people going on along the way. The army was the most terrifying existence of supplies. The British and French Allied Forces had over 100 million units outside the Iron Cross City, which consumed no less. So the city I just appeared had become an important supply base. This became very busy on the road between the barracks and the city. In addition, players are not soldiers. Although they will organize troops to fight, discipline is definitely not comparable to regular troops. Therefore, many players will return to the nearest city to supply some things when they have no missions, or simply teleport out to practice leveling first, and when it is their turn, they will come back to join the war. Anyway, hundreds of millions of troops can't attack together, and only tens of thousands of people can really fight with the Iron Crusade every time. These people will definitely not be able to rush up until they die.
If a player leaves, players will come back. With the convoy of transporting materials, the crowds of people coming and going on this road seem to be unusual. And I am very good at grasping human psychology, so after we left the city, we not only did not hide and move forward, but instead started chatting with a small team of French players walking back.
After a simple chat, I got a lot of useful information from them. The most important point is that I knew that the ability to summon the high-level parasite god used by Venus was indeed a large skill completed by many people, and I also knew that the activation time of this skill was very long. But unfortunately, these people belonged to the front-line direct combat troops. They did not know much about the logistics department behind them, so the deeper information was completely unclear.
We did not follow these people back to the barracks, but instead made excuses to leave them halfway. The reason was also due to the information they received from them. It turned out that although the British and French coalitions belonged to many guilds, they were extremely organized in the barracks management. They stipulated that players who left must go to the designated record points to report, and then cancel the report information when they came back, so that people outside could prevent people from entering the barracks, because there were a lot of people leaving and returning. However, players who made this rule obviously did not often deal with NPCs.
Players who are used to chatting with each other in online games will still habitually ignore the role of npc after they come into contact with "Zero", but they do not know that the intelligent npc in "Zero" is not just a gimmick, it is also one of the game elements. For example, like what we are doing now.
"Really? I'll do it." An NPC resident took the gold coins I handed over and ran back to the transport team. Then he talked to several other resident men. Then the resident men said they wanted to go to the toilet and ran out of the team.
After these civilians came over, they took off their clothes and left them directly. Then they took the money and left directly. A few of us used illusions to disguise themselves as civilians and sneaked into the convoy. A large-scale transportation team like this was a waste of fighting NPC. In comparison, the cost-effectiveness of the civilians is much higher. Therefore, except for a small number of armed combat NPC guards, the transport team is basically all civilians. In a team like this, they don’t know these civilians at all, so even if a few civilians are replaced, there will be no combat NPC notice. Of course, the premise is that you cannot replace people in front of them, and you must disguise yourself as civilians afterwards. The combat NPC just doesn’t know those civilians, and they are not fools. If you make it too exaggerated, of course you will find out.
After successfully impersonating the civilians and returning to the convoy, we continued to pull the cart under the leadership of the civilians who started bribery first, and then we easily entered the military camp through the cargo channel. Hehe, didn't expect it? Although the people from the British and French alliances made the camp level so strict, they did not pay attention to the npc in the cargo channel. They habitually believed that players in the places where all Npcs were exposed, but they didn't know that Npcs were actually much more foolish than those of them.
After entering the camp, the unloading of goods began, but at this time the escort's battle NPC would leave to guard the empty convoys that were preparing to pull supplies in the city. There were no armed personnel in the cargo yard except for a few NPC supervisors. These supervisors were actually not considered armed personnel. At most, they were elite civilians. Under my money offensive, they quickly corrupted the supervisor in charge of our area and asked him to arrange us into the material distribution team. The task of this distribution team was to distribute the supplies from the cargo yard to various troops, but because they were inside the camp, no one was in charge of this team except for a supervisor. We simply corrupted the supervisor who led the team through this supervisor, and then were taken into the camp. After finding an opportunity to leave the team, we would change back to the original outfit.
Now it can be said that as long as we do not sabotage in public, we will never be seen through. The British and French coalition forces themselves are very crowded, and players from different guilds cannot know each other at all. No one can even remember which guilds are in this alliance. Even if someone comes to check which guild you belong to, you just need to report a guild name randomly. As long as you don’t happen to report to the person who checks this guild, there will generally be no problem with it.
We were swaying in the enemy's barracks, but we found that like us, there were people everywhere, not many of us at all. Under my instruction, Sgoth walked directly to a player who looked like the person in charge of this area, and then deliberately asked in a very rude tone: "Hey buddy, which the hell is you here? This stick is hit! I can't find our guild when I come back from the camp!"
That guy may not have encountered a player like us who was lost, so he continued to look at the fierce front line in the distance and said, "This is Camp No. 24, Partition E."
"Ah? No. 24, Area e? What about our long-range firepower force?"
Perhaps this question is quite outrageous, and the guy immediately screamed in surprise when he heard it. "Damn, why are your fire camps here? The g number is all over there, you can go there and find it yourself! It is recommended that you ask the regional supervisors all the way, just your ability to recognize the way should not go to the front line!"
In this way, we found the general direction of the target in the guy's ridicule, and then used this method to get a lot of information and really found a long-range fire camp. There were a lot of cannons here, but they were all on standby, and many cannons were obviously just transported and were still being assembled. There were a lot of engineering and technical players and combat professional players on the field who were busy.
From the information we got along along the way, we could see at a glance that this is an instrument fire camp, and the one we are looking for should actually be a magic fire camp. "Zero" is a mixed game, and both technology and magic can be developed, so long-range firepower is divided into the technology-based gunpowder weapons and the magic-based strategic magic.
"Hey, what are you guys standing there?" a guy who looked like the person in charge ran over and asked.
"We are from the Spell Fire Camp."
"Damn, what are we doing here from your magic fire camp? We are so busy here. You guys go back to your camp and don't cause trouble here! That's true!"
After the guy left cursingly, we could easily find out the location of the Spell Firepower Camp, and then walked directly through the Equipment Firepower Camp here toward the other side. In fact, the two Firepower Camps are not close together, mainly because the technology weapons that the equipment firepower wins are quite dynamic, and the magic system needs a relatively quiet environment. In order to prevent the entire ranged firepower system from being taken away by the enemy, the two firepower camps are separated.
Chapter completed!