Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 188: Defending the Mother Tree

Attack and defense are just the basic abilities of these trees. They also have two abilities: production and guarding.

After the previous battle, Radamantis had no hope of cultivating the Queen of Blades, but after seeing these two attributes, he suddenly became excited, because the production attributes among these two attributes were the ability we originally hoped to obtain.

Judging from the current situation, these plants still retain the basic ability of their mother nests, that is, they can produce a large number of attached creatures, that is, the corresponding harem creatures. However... At present, the four plants in front of them seem to be a bit powerful and have completely separated from the harem series and become a completely independent new species.

The production attributes among the two attributes now correspond to a creature called a banshee. The name of this creature has no prefix, which is a relatively special naming rule. The creatures in "Zero" can express their characteristics to a certain extent in most cases, and this name without prefixes is generally not a unique species or a representative species. For example, common monsters such as Demon Wolf have no prefixes, and prefixes like the Wind Demon Wolf or Frost Demon Wolf are all demon wolf breeds in a certain region, which belong to a small branch under the system of Demon Wolf, and the independently called Demon Wolf is its representative species. This naming method is similar to the naming method of dogs and bears in reality. Representative creatures do not need prefixes or suffixes to specifically annotate them.

There are many creatures in the Banshee series in the game, such as the Haunas Banshee we encountered before and a variety of species from the Hawkshees series. They are all Banshees, and their species classification actually does not have much relationship. The only thing in common is that all creatures called Banshees must have female physical characteristics, at least their figures must be close, so that they can be called Banshees. However, because these Banshees use external characteristics as naming rules, there is often no direct relationship between their species. So, if you reason based on this situation, the name Banshee is obviously not as simple as a representative creature.

According to the naming rules, since the banshee is not a representative creature, it is a unique species.

The so-called unique special species means that this species does not have branches, and its attributes are generally exaggerated. However, this exaggeration refers to the properties or characteristics of a certain aspect or a certain aspect, and it does not mean that this creature must be very strong.

The name of the species of the Western Goblin is the unique species name, and its meaning is different from that of the Chinese Goblins. In the West, goblins refer to creatures such as goblins, not a collection of certain types of creatures. Western Goblins look very much like goblins. But from the perspective of racial relations, they are actually closer to elves. Although their figures and appearances can almost be said to be two extremes, it can be found from their common pointed ears that these two species actually have common ancestors.

These four trees can produce creatures like banshee, and now it seems that this banshee is 80% unique species like a fairy. Its attributes are probably also somewhat biased or have multiple aspects of attributes that are exaggerated. However, no matter what, being able to produce a unique species is itself a very powerful ability.

Because the Banshee has not yet been produced, we cannot see the Banshee's attribute for the time being, but the guard attribute below can be seen.

According to the attributes displayed by the God of War, these four trees also have a ability called guarding, and their effects are somewhat similar to production, but the results are different. Production is to produce creatures like Banshee. Then Banshee has no subordinate relationship with these trees themselves, and the two are two independent individuals. The guard attribute is also achieved through the production of combat units, but unlike the Banshee produced by the production attribute, which is an independent individual, the creature produced by the guard attribute is a non-independent creature called the guardian.

We are not clear about the specific image of the guardian for the time being. After all, no guardian has been generated now, but we can see the attributes of these guys. According to the attributes, the guardian should be a combat unit with extremely high defense. The defense of these guys may be a little lower than that of me. According to the average attributes of the players now, the defense of these guys may be higher than the MT defense in most teams. Moreover, these guys have an exaggerated health. It is simply an invincible flesh shield. It is not an exaggeration to say that they are moving the city walls.

Of course, the guards are not an invincible existence with comprehensive development. These guys have obvious flaws. First of all, the attack power of these guys is very average. Although it is not low, it is the level of ordinary players and does not pose too much threat to advanced personnel. Secondly, the attack method of these guards seems to be mid-to-close combat, which should be said to be mainly melee combat, and can conduct short-range projection attacks. This attack method is a little monotonous, and if you fight independently, this flaw is easily killed by people using combat units that restrain them. Of course, the guards don't have to worry about these, because they do not need to fight independently. The task of these guys is to protect the mother body, that is, the tree. By the way, the system name of this evolutionary big tree is actually called the mother tree, but there is an additional prefix in front called defense, and it is the defense mother tree.

As the guards who defend the mother tree, what they have to do is not to rush out and cause much damage to the enemy. Their task is to prevent the enemy from approaching the fifty-meter blind spot of the mother tree. Therefore, although the attack defect is also a defect for them, it does not mean much. As long as they can block the enemy, the mother tree can naturally point out the enemies one by one like a sniper. After all, the beam attack of the mother tree is too perverted. Even my awesome attributes are hit so hard that I can't get close to. You can imagine what the situation is for ordinary players.

In fact, the guardian's job is not just to protect the mother tree. They also have a job to pick up corpses. Players pick up corpses are actually picking up equipment, but the guardian picking up corpses is really picking up corpses, because the mother tree can eat meat. Zero no longer refreshed corpses when the system was updated last time. Now the corpses of players or wild creatures can only be wiped out by relying on natural decay or other players to help bury the corpses, otherwise the corpses would not disappear. It is so busy on the battlefield, so naturally there is no

People have time to bury corpses and have to rot or something. The time on the battlefield is obviously not enough. Even if this process is accelerated in the game, the corpses will definitely not rot every three or five days. Therefore, it is normal to accumulate corpses on the battlefield. For the defense mother tree, this is all food. As a carnivorous plant, the defense mother tree is not picky about food. It can eat any kind of meat, and it can restore health and magic by eating. Simply put, these defense mother trees use corpses as blood bottles and magic bottles.

Unfortunately, eating corpses is too disgusting, otherwise I would have wanted this skill. After a battle, corpses on the battlefield can be used as magic bottles and blood bottles. Ordinary people can't fight you at all. If you feel that there is not enough blood, just take a corpse and eat it... Forget it. Humans are indeed not suitable for this blood replenishment method.

After reading the general attributes of this guard, we continued to check the other attributes of the defense mother tree. The ability of this defense mother tree seems to be far more than this. I was thinking that this thing has such a high attack power, and if it can be transplanted into the city, it can be used as a defensive weapon. However, because the height of the defense mother tree itself is a bit scary, I never thought about transplanting this thing before, but I didn't expect that I found an attribute in the attribute saying that this defense mother tree can move.

Perhaps because this defense mother tree was originally evolved from the harp's mother nest. The harp's mother nest is actually a half-plant and half-animal thing, so the defense mother tree also has many animal characteristics. For example, eating meat directly before is an animal characteristic, and there are not many plants with such abilities. In addition, the production capacity of this defense mother tree should also be considered animal characteristics. After all, judging from the attributes of the harp, they should not be classified as plants, and creatures that can produce animals should be considered animals, so the defense mother tree is at least a half-plant and half-animal creature.

This movement ability is obviously one of the effects of this characteristic. According to the shape of the tree, the defense mother tree can pull all its roots out of the soil when necessary, and then move it with its roots like a big octopus on the shore. Of course, the defense mother tree has many plant characteristics after all, so its movement speed is quite slow. However, this is not a problem for us. As long as it can ensure that it does not die from the soil, we have at least dozens of ways to quickly transport it to the required place. However, this ability is usually used to arrange the garrison position of the defense mother tree. It is unrealistic to expect it to become a mobile fortress on the battlefield.

According to the attribute introduction, it takes about ten minutes to pull the roots out of the soil and enter the moving state. The time it takes to return from the moving state to the fixed state is longer than this. It takes a full hour. In addition, when the defense mother tree is in a deformed state and moving state, it has no way to launch an attack, which means that the defense mother tree will lose its combat effectiveness once it leaves the ground. Therefore, we can only arrange its position in advance. After the battle begins, we must not allow it to move.

After reading this article about mobility, there is some information about cultivation and upgrading methods.

According to these tips, this defense mother tree is currently only level 1. This level makes us feel ache in the root of the tooth. Have you seen creatures in the second level of the gods? I have seen them now.

According to the prompt, the upgrade method of the defense mother tree is upgraded by experience values, but there are many ways to obtain experience values ​​in the defense mother tree. The first normal way to obtain experience values ​​is the kill reward in battle. This is the same as the experience gained by the player when fighting. The second method is relatively alternative, that is, use production attributes. According to our understanding, this means that you can also get experience with children. Of course, the defense mother tree produces a banshee, not a small tree. After we simply calculate the experience generated by this production, we came to a conclusion that the experience gained by the defense mother tree from its production capacity is likely to become its main source of experience value.

In addition to the above two, there is another way to obtain experience points for the mother tree, which is to eat. This food includes many kinds. Corpse on the battlefield is one of them. Of course, living people can be eaten, and the effect is better than corpses. In addition to the corpses of various creatures, magic crystals, various gems, rare materials, magic equipment or props, all of which can be eaten as food, and a large amount of experience points can be obtained.

Although there are many ways to obtain this experience value, after reading this guy's total experience value, we already think that this thing is unlikely to be upgraded to a few levels. The reason is that the upgraded experience value is too large. But on the other hand, this defense mother tree is so awesome. If you go out to practice for a few hours like a player, you can upgrade from level 1 to level 20, then it will not become a star destroyer in a few weeks? If you hit the moon, you will even knock down the moon. How dare we use it at that time? What if you hit the enemy and accidentally knock the earth out halfway? So, it is normal for this defense mother tree to upgrade.

After understanding the basic characteristics of this defensive mother tree, we focused on studying the reasons for the mutation of this defensive mother tree, but there is no explanation for this in the attributes, and Radamantis's previous experience seems to be useless. Finally, after analysis, it can only be attributed to the problem of water and soil.

In the past, Radamantis conducted a planting experiment in the underworld in Greece, but now it is in the underworld in China. Although according to the Zero setting, the underworlds of all countries are actually in the same world, but are blocked by the quiet sea, just like the plants in reality will undergo a certain degree of characteristic changes after the growth site is changed, this defense mother tree should have a special growth state due to this reason. As for the specific factors that cause this variation, we cannot confirm it. Moreover, there is a problem here, that is, the defense mother tree is an independent species and has uniqueness. In other words, no matter what method is used in the future, we will never be able to plant the fifth defense mother tree. There are only four of this thing in the world. Unless you use a heaven-defying treasure that can change the law of cause and effect like a wish fruit, you should never expect to see the fifth defense mother tree.

After we studied the attributes and mutation issues of this defense mother tree, I asked the military god to turn off the attribute display, and the military god immediately asked me: "Do I want to move the defense mother tree now?"

Although we have not discussed this issue before, since the defense mother tree has the same ability as the fortress cannon and has the ability to move, it is obviously not appropriate to leave it here. This place is located behind the underworld, and there are no enemies here at all, so leaving the defense mother tree here is a waste of resources. The God of War asked me if I wanted to move the defense mother tree, and in fact, I also asked me where I wanted to put the defense mother tree.

I also hesitated a little about this question. If players from the outsiders are asked this question, they must think that they should be placed in Aisinger. Because except for the senior staff of our guild, all players think that the main city of our guild is Aisinger. But in fact, after the completion of the City of Decree, the main city of our guild has become a City of Decree instead of Aisinger. Although Aisinger is now the military, political and economic center of our guild, the main city recognized by the system is the city we applied for to set up rather than the main city based on our actual use.

For most guilds, they have obtained powerful defense facilities such as the Mother Tree, and of course they were installed in their main city as soon as possible, but now I feel that it is necessary and wasteful to be placed in both Aisinger and the City of Decrees.

The City of Decree is our guild's main city, and its significance is extraordinary. There are important facilities such as the Ring of Decree to protect. Therefore, it is certain that the City of Decree needs to defend the Mother Tree. Besides, it is possible that the only one who attacks the City of Decree is the gods, and the Mother Tree happens to have the ability to kill the Gods, which determines that the Mother Tree can fully play its role in the City of Decree.

The above are the reasons why I want to place the Mother Tree in the City of the Precepts, but I also don’t want to place the Mother Tree in the City of the Precepts. This reason is that the City of the Precepts does not seem to require defense power at all, and putting too much is basically a waste.

The Ring of the Precepts is the strongest weapon as the device to support and manage the laws of the world. Although this thing is still a little problematic to use, almost no one can threaten it. Besides, the City of the Precepts now has elite units of various gods stationed in the city to be responsible for defense tasks. Any gods who want to attack the City of the Precepts will be besieged by all other gods, which determines that the City of the Precepts is simply a barrel of explosives, and no one dares to touch it. After all, no gods dare to boast that they can resist the joint attacks of all other gods on earth.

Because of the excess defense power of the City of Precepts, the defense mother tree is almost useless to place it here, which makes me not want to place the defense mother tree here.

The situation of Aisinger is similar. The reason for wanting to be placed in Aisinger is obvious. As a representative city of our guild, this is our core interest, so it is important to strengthen defense. Moreover, Aisinger has not only been attacked, but also many people are still staring at it so far, so Aisinger needs a lot of defense. As for the reason why he doesn't want to put the defense mother tree in Aisinger, it is actually similar to not wanting to put the precepts city. Although Aisinger has been staring at, as our guild grows, it is difficult for Aisinger to be directly threatened. This determines that the utilization rate of the defense mother tree is still very low.
Chapter completed!
Prev Index    Favorite Next