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Chapter 416 Robbery and Anti-robbery

The King of Chuang repeatedly promised that there would be no accidents. Then, after I nodded, I ran back to the Ziri and took the fleet to advance to the Indonesian region with great swagger. According to the plan steps I explained in the last step, the First Cruiser Fleet will temporarily take over the previous mission of the Clisser Dena, first arrive in the Indonesian region and temporarily take over regional defense. After the new defense replacement fleet of Aisinger arrives, the First Cruiser Fleet can leave from the Indonesian region with justification. Of course, the First Cruiser Fleet will not return to Aisinger directly, but will "disappear mysteriously" halfway through the way, and the fleet will continue to maintain submarine mode.

, until we arrive in the UK, we launch revenge. As for the disappearing First Cruise Fleet... this is not a problem at all, because I will send the Fog Fleet to meet with the First Cruise Fleet halfway, and then the First Cruise Fleet dives directly away, and then even if someone stares at our Fog Fleet, he will think that the First Cruise Fleet has always been with the Fog Fleet. After all, the huge fog circle near the Fog Fleet has the ability to isolate all detection magic. As long as the First Cruise Fleet enters, no one can determine their exact location. Besides, ordinary people will not think that our warship group will actually dive, right?

The First Cruiser continued its voyage towards the Indonesian region, and our fleet turned around and began to run back. The entire superstructure of the Klissina disappeared. It was said that it was a major renovation and it was actually almost the same as reconstruction. Of course, the only thing that needed to be rebuilt was the superstructure, with almost no damage to the hull. Except for the damage to the cutting angle of the bow, it can almost be said to be intact.

Except for the need to return to the Chris Dyna, the fleet that followed the Chris Dyna did not return to the Chris Dyna in the end. Instead, it was divided into two parts, and some warships with mild damage followed the First Cruiser Fleet to Indonesia.

Our guild also has its own port in Indonesia, and the docks can repair some minor problems. Some warships in the fleet brought by the Clissida were only slightly damaged, so there was no need to return to the home port, and the ports in Indonesia could also be repaired. Therefore, in the end, there were only five ships returning to Aisinger with the Clisida, and the Clisida itself was only six warships.

Although we only have six ships here, they are all large warships after all, so they look quite large, and the areas we need to pass on during the return journey are all controlled areas of our guild. There will be no dangerous problems. But what we didn't expect is that the more the area that looks good, the more likely it is to have problems.

The Chris Dinna led five warships to reorganize quickly and began to move towards Aisinger. However, because the route this time was to Aisinger instead of the port we came out last time, the route did not overlap with the route we had come before. Originally, such a route was also the sphere of influence of our own guild, and generally there was no problem. What we didn't expect was that when we crossed Hainan Island and began to approach the mainland, we actually encountered an inexplicable fleet.

"A fleet was discovered?" We suddenly heard such a report in the bridge where the USS Leaf-Green attacked the battleship. Because the Cliss Dena had lost the entire superstructure before, Sophie and I moved to the bridge of the USS Leaf-Green. After all, it is not conducive to command when staying inside the cabin. It was inconvenient to transfer the warships in battle before, but now after the battle, of course we have to change to a relatively intact warship.

In fact, the Ice-Grape only looks slightly better than the Klissidna. In fact, its own sight-seeing system is basically done. The main component of the sight-seeing system is the super-large-caliber lens. Even if this thing is reinforced with magic, it is still a relatively fragile existence. Therefore, even if the protective shell is installed outside, the sight-seeing cameras are frequently shot during the battle still have the sight-seeing camera broken. This time, the main problem of these warships that followed the Klissidna back this time is the damage to the sight-seeing system. After all, this thing is an out-of-buy product and is not easy to transport, so it can only be assembled in Issidna.

Because even the Klissana, the sighting systems of the six warships were damaged, we could only rely on manual reconnaissance to carry out normal alert tasks. The signal we just received was a member who rode a spear out to investigate and reported the payment. He found a medium-sized fleet less than fifteen kilometers ahead of us, so he sent a signal back.

After receiving the report, we didn't respond much, because it was already China's territorial waters, which is our own territory. Our Frost Rose Alliance fleet naturally didn't have to worry about anything in the Chinese region, so everyone didn't take it seriously. However, as both sides approached so that they could directly see each other with their eyes, we found that this fleet was not a fleet of a Chinese guild, but a flag that we had never seen before.

The national political system in the game actually only has binding force on NPCs, and its control over players is only in the early stages. As the player's strength increases, this constraint becomes weaker and weaker. Because of this, the so-called navies of various countries are actually the fleets of each guild, which are similar to the naval warlords at sea.

Because everyone is in charge of their own affairs, the fleets of various countries generally do not hang the national flag in reality. That is to say, the fleet of the Chinese guild will not hang the five-star red flag in the ice, and the Japanese fleet does not hang the plaster flag, but everyone hangs the flag of their own guild or the naval special flag with the guild logo.

The flags hung by our Frost Rose Alliance warship are composed of guild logos and some other things. As long as others know the logo of our guild, they will know that this is the battleship of our guild as soon as they see this flag.

As the ruling guild in China, the status and strength of our Frost Rose Alliance in China are beyond doubt. Therefore, in order to facilitate management, that is, to avoid accidental injury and coordinate foreign wars, we have collected naval flags for all Chinese guilds with ships, and all new guilds, as long as they set up naval forces, they need to report to us. Of course, this is a suggestion rather than a compulsory measure. Our guild has not forced the order to report this information. Of course, as long as the guild is normal, it will respond to our call, because as long as the guild is reported, you can not only enter the logo of your guild into the Chinese guild pillar chart, but also buy a World guild naval flag map at the symbolic price of a crystal coin.

This map records the flags of all guilds participating in the reporting process in China, and this scope covers almost all guilds with ships in China. As for the foreign part... that is relatively rare. However, the naval flags of some famous major guilds in the world are recorded here. Moreover, this map can be updated for free from now on. As long as you buy the guild's guild, you can change the latest version of the map for free.

When going to sea to fight, the first thing the two sides see is warships. Except for some more distinctive guild warships, most guild warships actually do not have much difference in appearance. Therefore, being able to use the opponent's flag to confirm the opponent's power as soon as possible will be very helpful for what strategies to adopt in the future. After all, if you can find that the enemy is coming from the opponent in advance, at least one more time to load. It is better than starting to prepare for battle every time you see a warship appear, and then you will find that it is an ally when you get close, right?

Because our guild has such a map, we have records of the flags of most guilds in the world, especially the flags of the guild in Asia are the most neat, and almost no few guilds were missed. However, the flags of the guild in front of us made us a little dizzy because we could not find such flags on our guild.

"Damn, which guild ship is this?" After seeing the situation of the opponent's warship, we started to wonder. Because we didn't know who the ship was, we couldn't make the most reasonable decision. After all, with the range of our guild's gun, this distance can actually start attacking. But the problem is that we don't know if they are enemies. We can't just fire the gun directly, right?

Although we were a little confused, we didn't care much about it. The other side had only one medium fleet, with only more than thirty ships in total. Although there were more than us, there were only one warship that could barely be considered a battleship. The rest were basically destroyers or frigate-level warships, and three were supply ships, which had no combat effectiveness at all. It can be said that the total tonnage of the thirty ships of the other side was just a little larger than the tonnage of the Clissana.

Since the opponent's fleet is not large, we naturally don't worry. It has been fine for the cannons of so many warships that were used by the Europeans' joint fleet, and it has been fine for so long. What can these small boats do to us?

Although we didn't take others seriously, the rules should be set when encountering unknown warships at sea. The warships on our side began to act first, and all warships deflected to the right and staggered the opponent's route. At the same time, all warships turned their main guns to the right, which was to face the direction the opponent's warship was about to pass. The meaning of this action is to mean that we do not want to fight, which is a kind of sea rule.

In fact, under normal circumstances, warships need to shout salutes to each other. That is the rule passed by Europe. Because the early front-loaded artillery fired very slowly, firing a round of salutes first means telling the other party: "I have knocked the barrel empty and will not fight you anymore." After all, it will take at least a few minutes to load another shell.

However, modern warships have automatic loading machines. Even large naval guns, it is no problem to use five or six rounds in a minute. If you encounter a rapid-fire fast cannon, it is not surprising that you can shoot twenty or thirty rounds in a minute. In this case, it is obviously meaningless to shoot the empty chamber in advance, so now everyone in the game uses the method of reversing the turret, because it takes at least seven or eight seconds to rotate back, which is much slower than the firing rate of many cannons. Of course, this is just a polite attitude. If you really want to fight, it is not at all painful to the seven or eight seconds.

After we turned all the turrets to the right, the fleet's course deflected slightly to the right, which was equivalent to being staggered with us. However, what made us a little confused was that the other party's naval gun did not turn, but we didn't care much about this, because the main guns of the opponent's warship were covered with waterproof cannon jackets, which meant they did not enter the combat state.

It was fine if everyone drove over like this. But as the distance got closer, our warship politely sounded the whistle to say hello, but the other warships all moved the moment the whistle sounded on our side. The warships actually turned all the gun barrels to us at the last moment and aimed directly at the Ice-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao-Gao

"Damn!" Seeing the other party's actions, Sophie jumped up from her seat, and then shouted loudly: "All warships should pay attention to the battle mode! Is it my day of distress today? How can I encounter such bullshit things?"

Unlike the situation where the warships on our side are in a mess, the other side's warship is now in a nervous look. If we are asked to push the time forward for a few minutes, we can know why they are in this look.

"President, that's the ship of the Frost Rose Alliance!" A few minutes ago, in the bridge of the only battleship among the battleships that can be regarded as a battleship. A player said loudly.

The player sitting in the captain's position frowned and said, "I just wanted to do it because I knew it was a ship from the Frost Rose League."

"But..." The person who spoke before wanted to say something, but unfortunately he was interrupted by another person.

"Director Kim, are you so afraid of the Frost Rose Alliance? How could our warships in the Republic of Korea lose to others?" After speaking, the speaker came to the captain with a flattering look on his face, obviously flattering him.

The captain saw that the player who had dissuaded him before was not in good shape, so he spoke, "Don't worry. I made a random decision without reason. The Frost Rose Alliance is very strong. I know this, but you have seen it too. These six warships are obviously damaged warships that have just retreated from the battlefield, and the largest of them has been destroyed. The other ships are also incomplete images. If we don't go up and get some cheaper at this time, wouldn't we waste such a good opportunity in vain?"

The player who spoke before looked a little better after hearing the president's explanation, but said: "I also admit that these warships do seem to be seriously damaged. It is unknown how much combat power can be left, but the opponent's tonnage is in abilities. These are obviously battleships, and they are all battleships among battleships. They are not sunk even if they are beaten like that. They can run back by themselves, which means that these guys have very good bulletproof abilities. Our warships are already the last naval seeds of our Republic of Korea. If they are defeated here..."

"You guy." The guy who had flattered before jumped out and said, "Don't you know that danger is proportional to interests? The casualties on those warships with disabled warships must be quite high. As long as we suppress them and then send people to land on those warships, we can not only sink a few, but also capture a few. At that time, we will take them back for repairs, and the strength of our Republic of Korea's naval strength will increase by leaps and bounds. Do you want to stop our Republic of Korea from advancing?"

The one who spoke with this big hat was immediately silent and finally had to return to his post. However, before the conversation ended, he still said: "Since everyone has decided to fight, I hope you can exert their strongest strength and sink several warships as soon as possible. Otherwise, once the opponent recovers, I am sure we have no chance of winning. The Frost Rose Alliance can let these injured warships return to the port by themselves, which means they believe in the self-protection ability of these warships, so these warships are definitely not as severe as they seem to be injured on the surface. Moreover, after all, the tonnage of the opponent is there, and even the caliber of those secondary guns is not much smaller than our main guns. Therefore, we only have one chance. If we miss it, we will be ready to go into the sea to swim!"

This guy is a Korean think tank. Although he did not adopt his opinion this time, everyone on the warship heard his words. Moreover, this guy rarely made mistakes in his previous judgments, so everyone still felt that he had to be more cautious at this time. Therefore, he would look nervous after starting the action, for fear of something unexpected.

In fact, an accident happened, and this had nothing to do with the psychological condition of the operator. The opponent's warship was prepared for a long time and must have been much faster than ours. Besides, the principle of turning around is the same with cannons. The opponent's warships and naval guns are relatively small, so the steering is much faster than ours. Just when we were shouting the whistle and greeting, the opponent's warships all turned the turrets and then immediately fired a salvo. The warships in our guild had only a few cannons that could still operate, and in this case, most of them had not completed the steering.

At such a close distance, the warships of both sides didn't need to aim at them at all, and it was not easy to miss them. The opponent's first round of volleys hit almost all, without exception. But... with a burst of jingling sounds, a few Mars bounced on our battleship, and then a few small fireballs exploded on the sea, and then... and then there was nothing.

“…”

In the Korean fleet, all those who could see the shooting results were stunned because they were ready to fire a salvo ended in this strange way. All the shells fired by the warships actually jumped collectively and then exploded on the sea. Although this situation was surprising, the reason was actually very simple.

Koreans know that our warships must have good defense, so they are not so arrogant that they think that we can handle it with run-break grenades, so Korean warships all use armor-piercing shells. This armor-piercing shell is a little different from ordinary shells. That is, its projectiles are not exploded as soon as they touch it. Because it will definitely take time for the projectile to pass through the armor plate, if the armor-piercing shell is not solid, it will definitely have a delay fuse. That is, it will delay a few seconds after the collision and then explode.

Originally, there was no problem with this design, but the problem was that the Koreans underestimated the armor strength of our warships. As a result, their armor-piercing shells did not penetrate our warship armor at all, but were bounced out. The delayed fuse did not explode violently until the shells were shot down on the sea. As a result, the scene we saw before happened. The first round of volleys and body jumps.

"I'm scared to death! I thought I was going to be unlucky again!" Sophie was extremely unlucky today. The warship he had just taken over was turned into a half-destroy. Now he returned to Hong Kong for overhaul and was beaten again. It would be strange if he didn't get angry. The situation is that Sophie is very angry and the consequences are very serious, because Sophie has completely gone wild. "Order the passerby behind to drive the left thirty, drive the express train, and intersperse in a diagonal line to block the other party's route. The Bingling in front turned around and blocked their retreat. The other ships fired freely. In three minutes, I don't want to see anyone else floating on the sea."

Sophie got angry, and the captains of each ship naturally got angry. Then the Koreans tragically discovered that their front and back paths were cut off.

Although our warships only have six, they are posing in a long snake formation. After all, they are sailing, not fighting postures, so there is no need to use a combat queue, while the opponent uses a loose formation. Therefore, our fleet is actually longer than the opponent in length, so the two warships in front and back directly make dumplings for the opponent as soon as they turn.

If it was a normal battle, our warships would not dare to expose the side side to the other side in this way. After all, this would be like exposing the part of the hull to be transferred into. However, the round of artillery just now has proved that the opponent's naval guns could not penetrate our armor at all, so we don't have to worry about the navigation posture here, just crush them violently.

After the two warships in front and behind surrounded the opponent, the naval guns that could still be moved on our side opened fire, and the first target of the attack was the opponent's battleship. Although the firepower density on our side was less than one-fifth of the normal firepower, at such a close distance, the battleship was almost unresponsive and was knocked into a pile of fragments, and then it was completely destroyed. This was not sinking into the water, but it was completely smashed. How could the sinking speed not be fast?

The opponent's main ship was killed with one blow, and the remaining warships were so scared that they didn't know what to do. As a result, before they could react, our second round of artillery attacks began, six warships were instantly dropped. Although there were not many gun barrels left on our warships, we couldn't hold back our caliber. At such a close distance, they basically smashed it with one shot, and there was no process of rolling and sinking, and it was gone.

After two rounds of artillery attacks, the remaining warships on the other side finally realized the huge gap in strength between the two sides, and then began to act separately. Of course, these warships were not about to run, but planned to lean on to carry out the platoon battle.

Originally, the other party had the intention to grab the ship. Now that the distance is so close, we have formed a double-team attitude, constantly compressing the distance between the two parties. It is naturally very simple for them to stick it out. However, we are not fools here. When we see that the other party wants to stick it out, of course we will give priority to the battleships that are approaching.

Although the two sides are not far away, they are at sea after all. The actual distance is still several hundred meters. This distance is very close to naval battles, and it still takes a certain amount of time to reach the speed of the warship. However, the secondary guns on our warships are all fast guns. Although they cannot be as rammed like machine guns, it is still fine to have more than ten shots in a minute. Therefore, all warships that attempt to get up were ruthlessly destroyed, and only the Kris Dyna failed to block the approaching warships.

The Krissidna did not have a superstructure, and only one barrel of the fourth turret could work on the entire ship. Because this barrel was the main gun, it could not attack too close to the target. Although the nearby warships also helped the Krissidna intercept it, it was eventually leaned on by a supply ship.

This supply ship had not many weapons, so it had been ignored before. By the time all the surrounding warships were knocked off, it had successfully rushed to within fifty meters and soon put it on the deck of the Krissidna.

As soon as the two warships were contacted, they saw a group of Korean players rushing out of the warship with NPCs and rushing directly to the Christina.

In fact, normally, ordinary warships would not bring so many players. After all, modern naval battles are not about counting people. Therefore, no matter how many combatants are brought on the warships, they cannot generate much combat effectiveness bonus points. However, because South Korea is currently invaded by Japan, and the Russians enter South Korean territory from the north and confront the Japanese directly, causing the Koreans to only have those overseas islands to control. Of course, the Koreans are unwilling to be bullied by the Japanese and Russians. So they resisted, and of course the result is that the fleet is almost destroyed, and the rest are still a small and medium-sized fleet composed of several guilds.

Just because this is the only remaining warship, the Koreans also know that they can't fight artillery with others. After all, the number is small and they can't gain any advantage. So, they already had plans before they came out. In fact, the purpose of these Koreans came out this time was to build warships for South Korea. Of course, they did not intend to buy it, but wanted to grab it. These guys redesigned a new flag, making people not know which force they were from, and then designed a camouflage cannon suit that could be quickly unbuttoned, making people think that their warships were not in the state of combat.

, after reaching a certain range, fire the gun to destroy the opponent's bridge, and take advantage of the chaotic command of the opponent to stick it on and use ancient counterattack battles to solve the battle. This method not only ensures the safety of your own warships, but also more importantly, it can capture the opponent's warships. It can be said that there is nothing more cost-effective than this. As for reputation, the flag is made temporarily, so it is not enough to throw it away. Take the warship back and renovate it, and slightly modify some external equipment. Even if it is recognized, as long as it is not recognized, no one can say anything?

It is precisely because the Koreans had this idea that the warships were overequipped with land warriors. As for the idea to hit us... this is a real-life portrayal of the touching wealth. The huge figures of the Krissina and several other warships made the Koreans who urgently needed warship supplements. The damage on these warships also boosted the Koreans' courage, and they rushed up. Of course, the result was not unexpected. Our warships

Even if you are injured, you cannot be sunk by such a small warship. If you want to sink our warships without liquefied magic crystal steam shells, you only need to have a main gun with a caliber of more than 400 mm, and also have high-power mother-and-child armor-piercing shells, otherwise it is impossible to threaten our warships. Unfortunately, the main guns of the Korean battleships are only 380 caliber, which is just a little worse. Not to mention the secondary guns on other small warships and battleships, they are completely tickling.

Although the fleet was sunk by our warships in three or five, the Korean players who successfully posted the ship on the Krissidna warship had no intention of being discouraged, thinking that they knew that this warship would be on the entire fleet before. As for how they were sure that they would be able to successfully grab the ship and how to escape the encirclement of other warships after grabbing it... they were in full swing, who would care about that kind of thing?

Although they successfully leaned on the side of the Krissidna ship and used special magnets to secure the two warships together, Korean players still encountered a serious problem. Their warship was just a supply ship, with a tonnage of only 2,000 tons. Although this tonnage was not very small for the supply ship, the problem was that the 100,000-ton Krissidna was parked next to it. As soon as the two compared, they immediately felt that their supply ship seemed like a toy.

Before, I felt that this warship was very large, but when I leaned on it, I realized that it was a monster-class warship. Their warship was only 2,000 tons, and the side of the ship was only five or six meters high from the water surface. However, the side of the ship was more than twenty meters away from the sea. They stood on the deck of their own warship and found that the deck of the other person was more than ten meters higher than them. When they looked up, they looked like a city wall standing in front of them.

If this situation is in reality, of course it will take some effort. However, this is a game, and the physical fitness of players and combat NPCs is very good, so after throwing a bunch of ropes with hooks, there will be no problems. Climbing a rope is simply a slight meaning for these combatants, and there is no pressure at all. As for the other battleships around... I thought I was afraid of accidentally hurting the Kris Dyna, so I didn't dare to fire at all. In this case, as long as the people on the Kris Dyna do not fight back, they can be said to have no obstacles.

However, these people obviously made things simple.

The personnel on the Clissidna were indeed suffering heavy losses, and because the island was gone, the personnel on this side had been scattered and evacuated to other warships when they separated from the First Cruise Fleet. After all, the island on the Clissidna was gone. Many locations no longer needed personnel, so they simply transferred everyone.

Because all the extra personnel on the battleship have been transferred, there are actually only a few players and a group of technical NPCs on the Krissida who are operating the warship. They are basically not capable of deck combat. Of course, we must know that this happens. After all, the order was given by Sophie, so we all know that there are no deck combat personnel here. However, although it is more troublesome to mobilize temporary personnel, it is obviously much simpler for me and I to go there in the past.

So, when those Korean players finally climbed onto the deck of the Krissidna, they saw that I, a big golden knife, sat on a fixed pile with a Range Rover, hanging the dirt that did not exist in the cracks of my nails with an eternal little dagger.

Seeing the Korean player crawling in front climbing onto the deck, I didn't even move, and I was still picking my nails there. It was not very big, but I guaranteed that they could hear it and said, "Are you jumping down by yourself? Or let me throw you down?"

Hearing my words, a guy who had just climbed up and had not had time to look up immediately shouted: "What a big tone, think you are... Damn, Zi Ri!"

After hearing the guy's words, I pretended to finish picking my nails, then looked up at him and said, "Don't be dazed. Make a decision quickly, we'll have something to do when we go back."

All the Korean players who came up first knew my strength, so they were stuck there for a while and didn't dare to move. However, as time went by, more and more people came up, so the psychological effect of many people began to work. The Korean players who were so scared that they didn't know what to do was finally courageous at this time, and one of the guys who didn't know whether they were brainless or savage suddenly shouted: "He is only one, we have many people, let's go together and kill him!"

With this guy's shouting, many people rushed up, trying to take advantage of the number of advantages to deal with me, and I could only shake my head and stand up helplessly.

"It's really troublesome!" I sighed and snapped my fingers directly, then I saw Luck suddenly emerge from behind me, and then I started to inhale. The Korean player rushing in front was so scared that he stopped suddenly when he saw this action. He sat on the ground, and tried to stop while sliding forward. However, they finally couldn't avoid Lucky's Dragon Flame jet. After all, this was a big move, and a range attack.

With the rolling flames emitted by luck, the group of people climbing onto the warship were all lit. People close to the inside of the deck could only roll around the ground in vain, but were soon completely burned, while people on the periphery began to run wildly. Some of them were lucky enough to jump out the railing and fall into the sea, or smash it on their own warships and fall to death. Those who were unlucky would have to wait to be burned to death if they ran in the wrong direction.

There were 70% or 80% of the Korean players who rushed to the deck with a mouthful of dragon flames. The rest of them stood on both sides of the attack range and looked foolishly at this side. I didn't know whether to continue rushing up or turning around and escape. However, they were worried that I would not hesitate. All kinds of magic pets appeared one after another, and in the blink of an eye, the deck was completely cleared.

After getting the people on the deck, I walked to the side of the boat again, then lay on the railing and looked at the Korean players who were still hanging on the rope below and asked, "Ask again, are you jumping down by yourself, or let me throw you down?"

The people on the rope looked at each other, then fell to their own battleship deck, while I turned over and jumped out of the railing and landed on the Korean supply ship below.

The Korean players below saw me jumping down and were so scared that they dodged around them. Some even fell into the water because they were too close to the edge of the deck. However, no one cared about this at this time.

"President Zi Ri, we were in a hot head before, look..." A Korean player who was probably the leader must have courage to come out and communicate with me, but I reached out to stop him halfway through his speech.

"Don't tell me anything. You guys jump down quickly. I just pretend nothing happened, otherwise..."

"Ah? You still have to jump?" The people who just came down from above looked at the sea water behind, and then immediately became confused. In this case, jumping into the sea is almost like waiting for death. After all, no matter how good the players in the game are in good health, they cannot swim directly from the sea to land. Besides, this is the southernmost end of mainland China, and below is Hainan Island, which is completely the inland sea of ​​China. Even if they successfully land in such a place, they must have arrived in China. The behavior of these guys attacking our guild battleships has been marked as hostile national personnel by the system. Once they get ashore, they will definitely be finished. So, diving at this time is basically waiting for death. But... do they dare not jump?

"I...we..." A player tried to say something, but I immediately reached out to stop his behavior again, but directly raised his hand to kick a life ladder into the water, and then continued: "What else do you want to say?"

Although it is not reliable to take a lifeboat back to South Korea, there is still a glimmer of hope, so some of these people finally reacted and jumped down.

Someone took the lead and some people followed him, so they called these Korean players to jump down like they were getting dumplings. Many brave people even put down their life ladders from the ship and sat up. Others saw that I had no intention of stopping them and followed suit, so soon there was no one on the supply ship. All the Korean players and NPCs were all gone into the water, and because many people died before, the life ladders were barely enough. But they asked themselves not to be enough. Who asked them to carry so many combatants on the ship?

After all the people here dived, I asked Sufi to send some people to take over the supply ship, and then tied it to the back of the Krissidna and dragged it away from the sea.

I originally looked down on this kind of small boat, but no matter how thin the mosquito legs are, they are still fleshy! We always have to find a way to make up for it after being beaten by someone. Besides, I promised Park Yin to support her and help her rebuild the Xintianji Alliance. This warship is definitely indispensable. We can't use this kind of supply ship, so it's okay to throw it to Park Yin. It's a favor, right?
Chapter completed!
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