Chapter 218 Descend or not? Descend or not?
Guild battles can be initiated by any guild level that reaches level 2, and the default battle duration is six hours.
If it takes more than six hours, or if a certain base is destroyed, or if a party declares surrender, or if the battle lasts for more than six hours, the result will be determined by the system before it can end.
A guild can only challenge the same guild once within 24 hours, but it can challenge several guilds at the same time or be challenged by several guilds at the same time.
There are several important concepts in guild battles - the total combat power of the attacking side, the total combat power of the defense side, the damage to the attacking side, and the damage to the defense side.
The total combat power of the attacking side is currently the player character participating in the battle. According to the level and the level of the equipment he wears; after the player can create some unconventional war weapons, the war weapons he invested will also be converted;
Of course, the calculation method of the total combat power of the defending party is similar, but the combat power input of the city defense system is naturally calculated.
As for the war losses between the two sides, it is easy to understand, which is the total value of the casualties and combat power of the characters on both sides during the battle, including both players, city defense systems or later war weapons.
Since players can suffer multiple casualties in battle, the damage to the battle is usually less than the total combat power value, but in very rare cases, the battle is so intense that it cannot be added, and it may also exceed the total combat power value.
The compensation plan for combat is determined based on these four values.
The basic principle is: the less combat power is invested, the more damage is created, the more points you will get. However, only the winning party can get the war reward, so the difference between the two sides determines the amount of spoils that explode from the warehouse of the defeated party, and at most it will not exceed the reward based on the total combat power and conversion of both sides.
If the two sides fight fiercely for more than six hours without a decision on the victory or defeat, the system will determine the victory or defeat relationship based on the war loss ratio, which is based on the above basic principles.
However, in addition to the system's timeout, there are two other possibilities, to be precise, three possibilities for victory - the attacking side defeats the base, the defending side wins against the counterattack, and one side surrenders.
Since wars are initiated by the attacking side, the game company does not support this behavior on the surface, the attacking side's victory in defeating the base is the smallest of the three. In addition to the rewards converted according to basic principles, the attacking side can get additional rewards calculated based on their own battle losses, which is called war compensation.
The more damage the attacking side loses, the more rewards will be.
However, since it still needs to be added with the rewards of the basic principle, if there are too many losses in the battle, according to the basic principle, it is actually the advantage of the defending side, but the difference in force is too great that the defense will be defeated... Then the rewards of the basic principle are negative.
While the war compensation increases, the more points deducted from the base plate, just offsetting, which also eliminates the possibility that the attacking party will intentionally give heads to the defender after winning, earning more points and making more prizes.
This is also the confidence that although Zhongxiangguo members may not be able to defend the base, they are determined to fight to the death - as long as they have an advantage in the basic market, the gains of the other party's launch of this war will actually be extremely small.
As for the other two situations, although the situation is different, the final compensation method is the same - the loser not only has to pay based on the basic market; he also has to pay based on the other party's war losses, which is called war compensation; at the same time, he has to pay a compensation for his own war losses, which is called "deserving bad luck" and jokes, which is called war bonus.
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From the above description, we can see how unreliable the plan for popsicle buns is.
A war, multiple outcomes, surrender is definitely the worst of them, no one. Well, it is indeed one, but also one of the worst! The worst! The worst!
The mania of everyone, the popsicle bun seemed to have been expected, neither hurry nor slow, nor slow: "You should think so, this is not the worst result. The worst result is that you are on the sidelines, you are declared war, and then surrender, that is the worst!"
That’s right, no matter whether you are an attacking or a defender, as long as you surrender, you will have to pay the entire set, compensate and punish!
Therefore, these two words are rarely heard in the game. Moreover, this is just a game after all, and it will not cause any loss of room or land. Even if it is really impossible to beat it, it seems that it is better to be beaten by someone and be beaten to the sky, and its reputation seems to be better than the one who takes the initiative to surrender.
Everyone was still complaining.
Popsicle steamed bun spread their hands and shrugged: "Then you say, if you don't surrender, where can we find someone who can close the door and let the little sister pk it?"
Everyone was speechless, and then they suddenly remembered the focus of their conversation here.
Yes, if you don’t surrender and leave the battle, where can you find the ambushing guy’s hands?
And if you think about it carefully, it is really appropriate to surrender at this time!
First of all, the three coalition forces were defeated head-on by Zhongxiangguo. It is more reasonable to choose to surrender and reduce the other party's suspicion as much as possible.
Secondly, shortly after the battle began, the strength losses of both sides of the war were minimal. Even if they surrendered and lost, they would probably not be too many.
Finally, the other party is currently in a situation where the ten directions are in a situation where there are three surrenders. Even if they are suspicious, Zhongxiangguo will probably agree to it in order to relieve the pressure.
That's right, surrender is of course successful if the other party agrees. Because after surrender, the compensation will be settled instantly and there will be no change. But if the other party feels that he can earn more rewards if he continues to fight, he can naturally fail.
After thinking about it, everyone had to admit that the idea of popsicle buns sounded shocking at first glance. If you think about it carefully, the operability is really high.
However, they decided so, but the three coalition forces were very unwilling to accept it...
These guys are light and the battle begins shortly after, and there is no loss... there is no loss. Each coalition has handed at least forty heads, and the number is still growing rapidly.
Forty heads, according to the conversion rules of guild battles and the current equipment level of players, just the war bonus, level 30 purple-equipped orange-equipped, corresponding level materials, and even gold and silver materials, it is estimated that twenty or thirty pieces can be revealed. The war compensation and other things have not killed a few people at all, so it can be ignored.
It is said that the compensation ratio of war dividends and war compensation is also calculated based on the average drop rate. If you die once, you may drop one item in the package on your body. It just doesn’t drop it from the player himself, but instead comes out from the guild warehouse, the number and grades are similar.
Although twenty or thirty pieces are not a lot, it is also a lot for the fan group that follows the team guild.
In the entire new district, in addition to the regular team guild and Chen Kou and other fragrant countries, how many organizations can kill the boss like chopping vegetables and melons?
That’s right, after a carnival, purple, orange, gold, silver and other things are indeed not valuable, and you can wear them all by a little bit of money.
But what level is this body?
At that time, the equipment at level 20 was still mainstream, and no one could touch the boss at level 25, but now everyone is over level 30!
If you directly pk-explode, it would be fine. The ones that were dropped must be those low-level luxury equipment that looked good but were actually unable to keep up with the attributes. However, through the guild warehouse, the system will not care about the equipment you are actually very low-level. You must go out directly at the average level of level 30, and you will not throw out any low-level goods.
All the items are redeemed items that require extremely high points. The guild’s treasure is a pity to go out.
And this is just a war bonus! The ratio of the opponent's losses of dozens of them is that although the war has just begun, if you want to pay the basic market, you may have to fill in a lot.
The three-way coalition forces also hoped that their allies could come to rescue them, and then led them to attack the base of Zhongxiang Country, kill all the members of Zhongxiang Country, destroy their buildings, and recover their mid-cap losses, which would make a small profit!
The expected income disappeared, but the hole had to be filled in by itself. How could the three leaders agree?
However, it doesn't matter if they agree. Popsicle buns began to type in the chat channel: "I said before that we must share the same hatred against Zhongxiangguo. If you find the traces of the periphery, you should immediately notify everyone. Don't act alone to avoid being defeated by them. What did you do?"
The leader of the three routes was bent and couldn't write. They wanted to say, we informed... and informed the other two routes. But they also knew that as long as they had not spoken in the team channel, this reason would not be accepted.
His face was a little embarrassed, but if it was just this level of preaching, even if the other party said it was a big deal, it wouldn't be enough? It wouldn't hurt or itchy, and there wouldn't be less meat.
Until the following words of popsicle buns appeared, their faces changed instantly, and they were silent and dared not express any objection.
Popsicle Mantou said, "Since these three families do not regard us as allies, in my opinion... we don't have to regard them as allies. Today we should just treat them as cheap countries. Let's let them go for now. Our seven families will go back now and jointly declare war on these three families. If they break their base, they will probably get a lot of benefits."
The behavior of the three-way coalition forces was already deeply despised - it would be fine if they didn't report it. After the incident was exposed, they still thought about how to continue to take advantage of it, and they had no responsibility at all. The words of popsicles and steamed buns were as if they were to the hearts of other guilds and responded with a loud response.
"It makes sense!"
"Yes, right, since they don't treat us as allies, why should we be polite to them? Declare war with them when they return to the base?"
"Why do you want to go back to the base and announce it again? It's not that you can't promulgate two at the same time. Just give the right to declare war to one of the bases and let him announce it on your behalf?"
"Yes! It's not your reminder, I'm almost confused!"
Some are serious, some are jokes, but between true and false, the murderous aura that can't be concealed by the fact that a disagreement is about to draw a sword to face each other!
Chapter completed!