Chapter 278(2/2)
However, when faced with a new monster or new material, the chance is greatly increased.
Players have proficiency in their own skills; the system's own life skills system also has proficiency, just like in reality, technology has progressed step by step.
Or, if the player is poisoned in the wild, if it is an old map and most of the toxins have been analyzed and studied, then it will be effective whether it is the use of the drug produced by the system, serum, other means, or the profession's blood-adding and dispersing skills.
But if this is a toxin that has not yet been in the system name, no matter what method it is, the effect will be reduced, and it will not work at all.
Life professionals among players need to develop corresponding antidotes in a targeted manner based on the type, structure and nature of the toxins.
Moreover, nothing is developed randomly. No matter toxins, viruses, bacteria, antidotes, antibodies, serums, all of them are transformed based on actual substances.
Just as the military would require wasteland companies to cooperate with mecha program development, these biological, medical and chemistry research are often carried with projects. They are not just blinded and can be developed randomly by relying on system skills. Without the scientific research foundation in reality, you should basically not even think about it.
Games in this era are not just a game.
The topic is getting far off again...
In short, the difficulty of the second-level banned land is higher than that of the expert field.
In addition, there is another biggest difference between the two - the big map where the domain of the master is located must have cities; there is no second-level ban.
The emergence of cities is the last procedure for the big map to become a master's field.
Besides, the three-pole banned land is naturally more difficult than the second-level banned land. In other words, it is purely primitive wild land, with almost no footprints of new human exploration.
So how difficult it is, and how primitive it is?
It will be windy and rainy. The wind may carry poison, and the rain may carry diseases. In addition, pollen, spores, fog floating in the air, water flowing in the river, and snakes, insects, rats and ants running around... All these poisonous diseases are something that players at this stage have never touched or studied. If they are touched, they may be fatal.
Not only are there many types of troubles, but the frequency is also very fast. There is a strong wind before one minute, but it may be a sudden rain after one minute, followed by electromagnetic storms, floods, landslides, earthquakes and even volcanic eruptions...
There are many types of them. In fact, the weather is not only in the three poles, but also in the second level, first level and even new areas. The weather is so harsh and changeable!
Therefore, the outdoor data collection point is needed, and the system weather forecast is required. Players should wear raincoats and raincoats for sudden weather changes, wear gas masks and gas masks, and go home to collect clothes and go home to collect clothes.
Fatality is actually not a big problem. As long as players make up their minds, will they still be afraid of death?
Undeveloped is the biggest problem!
Without development, there will be no weather forecast. If you encounter all extreme changes, you can only suffer;
Before development, there is no outdoor supply point that can shelter from wind and rain. What you can't be beaten may not be beaten, let alone what you can't be beaten.
Undeveloped, the material collection efficiency is low and the system cannot be expected to be assisted;
Undeveloped, all injuries suffered may be fatal and lead to attrition;
There is also the most helpless and helpless one. Before it is developed, there will be no wild supply points and no wild resurrection points. In other words, if you die once, you can only appear at the resurrection points near the big map.
This is the deadliest thing.
For players, it doesn’t matter if they die, they have no meaning. Every time they die, they have to start over again is the most helpless thing.
Chapter completed!